DEADSOFTWARE

Fix json load
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / FallingGravel.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
4 import com.badlogic.gdx.math.Vector2;
5 import ru.deadsoftware.cavedroid.game.GameItems;
6 import ru.deadsoftware.cavedroid.misc.Assets;
8 public class FallingGravel extends Mob {
10 ^
11 public FallingGravel(float x, float y) {
12 super(x, y, 16, 16, 0);
13 mov = new Vector2(0, 1);
14 }
16 @Override
17 public void ai() {
18 }
20 @Override
21 public void changeDir() {
22 }
24 @Override
25 public void draw(SpriteBatch spriteBatch, float x, float y) {
26 spriteBatch.draw(GameItems.getBlock("gravel").getTex(), x, y);
27 }
29 @Override
30 public int getType() {
31 return 11;
32 }
34 }