DEADSOFTWARE

Implement dependency injection for game classes #13
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / FallingGravel.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
4 import com.badlogic.gdx.math.Vector2;
5 import ru.deadsoftware.cavedroid.game.GameItems;
6 import ru.deadsoftware.cavedroid.game.GameWorld;
8 /**
9 * Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
10 * falls down to the next block and becomes a block of gravel again.
11 */
12 public class FallingGravel extends Mob {
14 /**
15 * Creates a FallingGravel mob at coordinates
16 *
17 * @param x X in pixels
18 * @param y Y in pixels
19 */
20 public FallingGravel(float x, float y) {
21 super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
22 mMove = new Vector2(0, 1);
23 }
25 @Override
26 public void ai(GameWorld gameWorld) {
27 if (mMove.isZero()) {
28 gameWorld.setForeMap(getMapX(), getMiddleMapY(), 11);
29 kill();
30 }
31 }
33 @Override
34 public void changeDir() {
35 }
37 @Override
38 public void draw(SpriteBatch spriteBatch, float x, float y) {
39 spriteBatch.draw(GameItems.getBlockTex(11), x, y);
40 }
42 }