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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / OpenInventoryKeyboardInputHandler.kt
1 package ru.deadsoftware.cavedroid.game.input.handler.keyboard
3 import ru.deadsoftware.cavedroid.game.GameScope
4 import ru.deadsoftware.cavedroid.game.GameUiWindow
5 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
6 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
7 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
8 import ru.deadsoftware.cavedroid.game.mobs.MobsController
9 import ru.deadsoftware.cavedroid.game.objects.DropController
10 import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
11 import javax.inject.Inject
13 @GameScope
14 class OpenInventoryKeyboardInputHandler @Inject constructor(
15 private val gameWindowsManager: GameWindowsManager,
16 ) : IGameInputHandler<KeyboardInputAction> {
18 override fun checkConditions(action: KeyboardInputAction): Boolean {
19 return action.actionKey is KeyboardInputActionKey.OpenInventory &&
20 action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
21 }
23 override fun handle(action: KeyboardInputAction) {
24 gameWindowsManager.openInventory()
25 }
26 }