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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / GoLeftKeyboardInputHandler.kt
1 package ru.deadsoftware.cavedroid.game.input.handler.keyboard
3 import ru.deadsoftware.cavedroid.MainConfig
4 import ru.deadsoftware.cavedroid.game.GameScope
5 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
6 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
7 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
8 import ru.deadsoftware.cavedroid.game.mobs.Mob
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController
10 import ru.deadsoftware.cavedroid.game.mobs.Player
11 import javax.inject.Inject
13 @GameScope
14 class GoLeftKeyboardInputHandler @Inject constructor(
15 private val mainConfig: MainConfig,
16 private val mobsController: MobsController,
17 ) : IGameInputHandler<KeyboardInputAction> {
19 override fun checkConditions(action: KeyboardInputAction): Boolean {
20 return action.actionKey is KeyboardInputActionKey.Left &&
21 (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch) &&
22 (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch)
23 }
25 override fun handle(action: KeyboardInputAction) {
26 if (action.isKeyDown) {
27 mobsController.player.velocity.x = -mobsController.player.speed
28 mobsController.player.setDir(Mob.Direction.LEFT)
29 } else {
30 mobsController.player.velocity.x = 0f
31 }
32 }
33 }