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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / FlyDownKeyboardInputHandler.kt
1 package ru.deadsoftware.cavedroid.game.input.handler.keyboard
3 import ru.deadsoftware.cavedroid.MainConfig
4 import ru.deadsoftware.cavedroid.game.GameScope
5 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
6 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
7 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
8 import ru.deadsoftware.cavedroid.game.mobs.MobsController
9 import ru.deadsoftware.cavedroid.game.mobs.Player
10 import javax.inject.Inject
12 @GameScope
13 class FlyDownKeyboardInputHandler @Inject constructor(
14 private val mainConfig: MainConfig,
15 private val mobsController: MobsController,
16 ) : IGameInputHandler<KeyboardInputAction> {
18 override fun checkConditions(action: KeyboardInputAction): Boolean {
19 return action.actionKey is KeyboardInputActionKey.Down &&
20 mobsController.player.isFlyMode &&
21 (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch)
22 }
24 override fun handle(action: KeyboardInputAction) {
25 if (action.isKeyDown) {
26 mobsController.player.velocity.y = mobsController.player.speed
27 } else {
28 mobsController.player.velocity.y = 0f
29 }
30 }
32 }