DEADSOFTWARE

New items data structure
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / useitem / UseWaterBucketAction.kt
1 package ru.deadsoftware.cavedroid.game.actions.useitem
3 import ru.deadsoftware.cavedroid.game.GameItems
4 import ru.deadsoftware.cavedroid.game.GameScope
5 import ru.deadsoftware.cavedroid.game.mobs.MobsController
6 import ru.deadsoftware.cavedroid.game.model.item.Item
7 import ru.deadsoftware.cavedroid.game.world.GameWorld
8 import javax.inject.Inject
10 @GameScope
11 class UseWaterBucketAction @Inject constructor(
12 private val gameWorld: GameWorld,
13 private val mobsController: MobsController,
14 ) : IUseItemAction {
16 override fun perform(item: Item.Usable, x: Int, y: Int) {
17 gameWorld.placeToForeground(x, y, GameItems.getBlockId("water"))
18 mobsController.player.setCurrentInventorySlotItem(GameItems.getItemId("bucket_empty"))
19 }
21 companion object {
22 const val ACTION_KEY = "use_water_bucket"
23 }
25 }