DEADSOFTWARE

Add update blocks logic actions
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / updateblock / UpdateGravelAction.kt
1 package ru.deadsoftware.cavedroid.game.actions.updateblock
3 import ru.deadsoftware.cavedroid.game.GameScope
4 import ru.deadsoftware.cavedroid.game.mobs.FallingGravel
5 import ru.deadsoftware.cavedroid.game.mobs.FallingSand
6 import ru.deadsoftware.cavedroid.game.mobs.MobsController
7 import ru.deadsoftware.cavedroid.game.world.GameWorld
8 import javax.inject.Inject
10 @GameScope
11 class UpdateGravelAction @Inject constructor(
12 private val gameWorld: GameWorld,
13 private val mobsController: MobsController,
14 ) : IUpdateBlockAction {
16 override fun update(x: Int, y: Int) {
17 val shouldFall = gameWorld.getForeMapBlock(x, y + 1).collision.not()
19 if (shouldFall) {
20 gameWorld.setForeMap(x, y, 0)
21 mobsController.addMob(FallingGravel(x * 16f, y * 16f))
22 }
23 }
25 companion object {
26 const val BLOCK_KEY = "gravel"
27 }
28 }