DEADSOFTWARE

One GameProc object for everything
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameWorld.java
1 package ru.deadsoftware.cavedroid.game;
3 import ru.deadsoftware.cavedroid.game.objects.Drop;
5 public class GameWorld {
7 private int WIDTH, HEIGHT;
8 private int[][] foreMap;
9 private int[][] backMap;
11 public int getWidth() {
12 return WIDTH;
13 }
15 public int getHeight() {
16 return HEIGHT;
17 }
19 public float getWidthPx() {
20 return WIDTH * 16f;
21 }
23 public float getHeightPx() {
24 return HEIGHT * 16f;
25 }
27 public int[][] getFullForeMap() {
28 return foreMap;
29 }
31 public int[][] getFullBackMap() {
32 return backMap;
33 }
35 private int transformX(int x) {
36 x = x % getWidth();
37 if (x < 0) x = getWidth() - Math.abs(x);
38 return x;
39 }
41 private int getMap(int x, int y, int layer) {
42 int map = 0;
43 try {
44 x = transformX(x);
45 map = (layer == 0) ? foreMap[x][y] : backMap[x][y];
46 } catch (ArrayIndexOutOfBoundsException e) {
47 }
48 return map;
49 }
51 private void setMap(int x, int y, int layer, int value) {
52 try {
53 x = transformX(x);
54 if (layer == 0) foreMap[x][y] = value;
55 else backMap[x][y] = value;
56 } catch (ArrayIndexOutOfBoundsException e) {
57 }
58 }
60 public int getForeMap(int x, int y) {
61 return getMap(x, y, 0);
62 }
64 public void setForeMap(int x, int y, int value) {
65 setMap(x, y, 0, value);
66 }
68 public int getBackMap(int x, int y) {
69 return getMap(x, y, 1);
70 }
72 public void setBackMap(int x, int y, int value) {
73 setMap(x, y, 1, value);
74 }
76 private void placeSlab(int x, int y, int value) {
77 switch (value) {
78 case 51:
79 setForeMap(x, y, 52);
80 break;
81 case 53:
82 setForeMap(x, y, 21);
83 break;
84 case 54:
85 setForeMap(x, y, 5);
86 break;
87 case 55:
88 setForeMap(x, y, 4);
89 break;
90 case 56:
91 setForeMap(x, y, 28);
92 break;
93 case 58:
94 setForeMap(x, y, 57);
95 break;
96 }
97 }
99 public void placeToForeground(int x, int y, int value) {
100 if (getForeMap(x, y) == 0 || value == 0 || !GameItems.getBlock(getForeMap(x, y)).hasCollision()) {
101 setForeMap(x, y, value);
102 } else if (GameItems.isSlab(value) && getForeMap(x, y) == value) {
103 placeSlab(x, y, value);
105 GameProc.UPD_X = x - 8;
106 GameProc.UPD_Y = y - 8;
107 GameProc.DO_UPD = true;
110 public void placeToBackground(int x, int y, int value) {
111 if (value == 0 || (getBackMap(x, y) == 0 && GameItems.getBlock(value).hasCollision()) &&
112 (!GameItems.getBlock(value).isTransparent() || value == 18)) {
113 setBackMap(x, y, value);
117 public void destroyForeMap(int x, int y, GameProc gp) {
118 if (GameItems.getBlock(getForeMap(x, y)).getDrop() > 0)
119 gp.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getBlock(getForeMap(x, y)).getDrop()));
120 placeToForeground(x, y, 0);
123 public void destroyBackMap(int x, int y, GameProc gp) {
124 if (GameItems.getBlock(getBackMap(x, y)).getDrop() > 0)
125 gp.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getBlock(getBackMap(x, y)).getDrop()));
126 placeToBackground(x, y, 0);
129 public void generate(int w, int h) {
130 WIDTH = w;
131 HEIGHT = h;
132 WorldGen.genWorld(WIDTH, HEIGHT);
133 foreMap = WorldGen.getForeMap();
134 backMap = WorldGen.getBackMap();
135 WorldGen.clear();
138 public void setMaps(int[][] foreMap, int[][] backMap) {
139 this.foreMap = foreMap.clone();
140 this.backMap = backMap.clone();
141 WIDTH = foreMap.length;
142 HEIGHT = foreMap[0].length;