DEADSOFTWARE

New items data structure
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.g2d.Sprite;
7 import com.badlogic.gdx.graphics.g2d.TextureRegion;
8 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
9 import com.badlogic.gdx.math.Intersector;
10 import com.badlogic.gdx.math.MathUtils;
11 import com.badlogic.gdx.math.Rectangle;
12 import ru.deadsoftware.cavedroid.MainConfig;
13 import ru.deadsoftware.cavedroid.game.mobs.Mob;
14 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
15 import ru.deadsoftware.cavedroid.game.mobs.Player;
16 import ru.deadsoftware.cavedroid.game.model.block.Block;
17 import ru.deadsoftware.cavedroid.game.model.item.Item;
18 import ru.deadsoftware.cavedroid.game.objects.Drop;
19 import ru.deadsoftware.cavedroid.game.objects.DropController;
20 import ru.deadsoftware.cavedroid.game.world.GameWorld;
21 import ru.deadsoftware.cavedroid.misc.ControlMode;
22 import ru.deadsoftware.cavedroid.misc.Renderer;
24 import javax.annotation.CheckForNull;
25 import javax.annotation.Nullable;
26 import javax.inject.Inject;
28 import static ru.deadsoftware.cavedroid.misc.Assets.*;
30 @GameScope
31 public class GameRenderer extends Renderer {
33 private static final String TAG = "GameRenderer";
35 private final MainConfig mMainConfig;
36 private final GameInput mGameInput;
37 private final GameWorld mGameWorld;
38 private final MobsController mMobsController;
39 private final DropController mDropController;
41 @Inject
42 GameRenderer(MainConfig mainConfig,
43 GameInput gameInput,
44 GameWorld gameWorld,
45 MobsController mobsController,
46 DropController dropController) {
47 super(mainConfig.getWidth(), mainConfig.getHeight());
49 mMainConfig = mainConfig;
50 mGameInput = gameInput;
51 mGameWorld = gameWorld;
52 mMobsController = mobsController;
53 mDropController = dropController;
55 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
56 }
58 private float drawX(int x) {
59 return x * 16 - getCamX();
60 }
62 private float drawY(int y) {
63 return y * 16 - getCamY();
64 }
66 private void drawWreck(int bl) {
67 if (mGameInput.getBlockDamage() > 0) {
68 int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
69 String key = "break_" + index;
71 if (index > 10 || index < 0) {
72 return;
73 }
75 spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
76 mGameInput.getCurY() * 16 - getCamY());
77 }
78 }
80 private void drawBlock(int x, int y, boolean drawBG) {
81 if (drawBG) {
82 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
83 && mGameWorld.hasBackAt(x, y)) {
84 mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
85 if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
86 drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
87 }
88 }
89 }
90 if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
91 mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
92 if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
93 drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
94 }
95 }
96 }
98 private void drawWorld(boolean bg) {
99 int minX = (int) (getCamX() / 16) - 1;
100 int minY = (int) (getCamY() / 16) - 1;
101 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
102 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
103 if (minY < 0) {
104 minY = 0;
106 if (maxY > mGameWorld.getHeight()) {
107 maxY = mGameWorld.getHeight();
109 for (int y = minY; y < maxY; y++) {
110 for (int x = minX; x < maxX; x++) {
111 drawBlock(x, y, bg);
114 if (bg) {
115 spriter.end();
116 Gdx.gl.glEnable(GL20.GL_BLEND);
117 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
118 shaper.begin(ShapeRenderer.ShapeType.Filled);
119 shaper.setColor(0f, 0f, 0f, .5f);
120 for (int y = minY; y < maxY; y++) {
121 for (int x = minX; x < maxX; x++) {
122 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
123 && mGameWorld.hasBackAt(x, y)) {
124 shaper.rect(drawX(x), drawY(y), 16, 16);
128 shaper.end();
129 Gdx.gl.glDisable(GL20.GL_BLEND);
130 spriter.begin();
134 private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) {
135 return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height);
138 @CheckForNull
139 private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) {
140 final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight());
142 final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0);
143 if (Intersector.overlaps(viewportRect, notShifted)) {
144 return notShifted;
147 final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx());
148 if (Intersector.overlaps(viewportRect, shiftedLeft)) {
149 return shiftedLeft;
152 final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx());
153 if (Intersector.overlaps(viewportRect, shiftedRight)) {
154 return shiftedRight;
157 return null;
160 private void drawMob(Mob mob, float delta) {
161 float mobDrawX = mob.getX() - getCamX();
162 float mobDrawY = mob.getY() - getCamY();
164 if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
165 mobDrawX += mGameWorld.getWidthPx();
166 } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
167 mobDrawX -= mGameWorld.getWidthPx();
168 } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
169 return;
172 mob.draw(spriter, mobDrawX, mobDrawY, delta);
175 private void drawDrop(Drop drop) {
176 if (drop.getId() <= 0) {
177 return;
180 @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop);
182 if (drawingRect == null) {
183 return;
186 final Item item = GameItems.getItem(drop.getId());
187 final Sprite sprite = item.getSprite();
189 sprite.setPosition(drawingRect.x, drawingRect.y);
190 sprite.setSize(drawingRect.width, drawingRect.height);
191 sprite.draw(spriter);
194 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
195 private void drawCreative() {
196 TextureRegion creative = textureRegions.get("creative");
197 float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
198 float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
199 spriter.draw(creative, x, y);
200 spriter.draw(textureRegions.get("handle"), x + 156,
201 y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
202 for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
203 if (i > 0 && i < GameItems.getItemsSize()) {
204 spriter.draw(GameItems.getItem(i).getSprite(),
205 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
206 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
209 for (int i = 0; i < 9; i++) {
210 if (mMobsController.getPlayer().inventory[i] > 0) {
211 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getSprite(),
212 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
218 private void drawHealth(float x, float y) {
219 Player player = mMobsController.getPlayer();
221 if (player.gameMode == 1) {
222 return;
225 TextureRegion wholeHeart = textureRegions.get("heart_whole");
226 TextureRegion halfHeart = textureRegions.get("heart_half");
228 int wholeHearts = player.getHealth() / 2;
230 for (int i = 0; i < wholeHearts; i++) {
231 spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y);
234 if (player.getHealth() % 2 == 1) {
235 spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y);
239 private void drawGUI() {
240 TextureRegion cursor = textureRegions.get("cursor");
241 TextureRegion hotbar = textureRegions.get("hotbar");
242 TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
244 if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
245 mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
246 mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
247 spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
250 float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2;
251 spriter.draw(hotbar, hotbarX, 0);
252 drawHealth(hotbarX, hotbar.getRegionHeight());
254 for (int i = 0; i < 9; i++) {
255 if (mMobsController.getPlayer().inventory[i] > 0) {
256 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getSprite(),
257 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
258 3);
261 spriter.draw(hotbarSelector,
262 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
263 -1);
266 private void drawTouchGui() {
267 for (int i = 0; i < guiMap.size; i++) {
268 Rectangle touchKey = guiMap.getValueAt(i).getRect();
269 spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
270 touchKey.x, touchKey.y, touchKey.width, touchKey.height);
272 if (mGameInput.getControlMode() == ControlMode.CURSOR) {
273 spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
277 private void drawGamePlay(float delta) {
278 Player player = mMobsController.getPlayer();
280 drawWorld(true);
281 player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta);
282 mMobsController.getMobs().forEach((mob) -> {
283 drawMob(mob, delta);
284 });
285 mDropController.forEach(this::drawDrop);
286 drawWorld(false);
287 drawGUI();
290 private void updateCameraPosition() {
291 Player player = mMobsController.getPlayer();
292 setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
293 player.getY() + player.getHeight() / 2 - getHeight() / 2);
296 @Nullable
297 private Color getMinimapColor(int x, int y) {
298 @Nullable Color result = null;
300 final boolean hasForeMap = mGameWorld.hasForeAt(x, y);
301 final boolean hasBackMap = mGameWorld.hasBackAt(x, y);
303 if (hasForeMap) {
304 final Block block = mGameWorld.getForeMapBlock(x, y);
306 if (GameItems.isWater(block)) {
307 result = Color.BLUE;
308 } else if (GameItems.isLava(block)) {
309 result = Color.RED;
310 } else {
311 result = Color.BLACK;
313 } else if (hasBackMap) {
314 result = Color.DARK_GRAY;
317 return result;
320 private void drawMiniMap(float miniMapX, float miniMapY, float size) {
321 shaper.begin(ShapeRenderer.ShapeType.Filled);
323 shaper.setColor(Color.LIGHT_GRAY);
324 shaper.rect(miniMapX, miniMapY, size, size);
326 for (int x = 0; x < size; x++) {
327 for (int y = 0; y < size; y++) {
329 final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x);
330 final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y);
332 @Nullable final Color color = getMinimapColor(worldX, worldY);
334 if (color != null) {
335 shaper.setColor(color);
336 shaper.rect(miniMapX + x, miniMapY + y, 1, 1);
341 shaper.setColor(Color.OLIVE);
342 shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2);
343 shaper.end();
346 @Override
347 public void render(float delta) {
348 int fps = MathUtils.ceil(1 / delta);
349 updateCameraPosition();
350 mGameInput.moveCursor(this);
352 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
354 spriter.begin();
356 drawGamePlay(delta);
358 switch (mMainConfig.getGameUiWindow()) {
359 case CREATIVE_INVENTORY:
360 drawCreative();
361 break;
362 //TODO draw other ui windows
366 if (mMainConfig.isTouch()) {
367 drawTouchGui();
370 spriter.end();
372 if (mMainConfig.isShowMap()) {
373 drawMiniMap(getWidth() - 64f - 24f, 24f, 64f);
376 if (mMainConfig.isShowInfo()) {
377 spriter.begin();
378 Player player = mMobsController.getPlayer();
379 drawString("FPS: " + fps, 0, 0);
380 drawString("X: " + player.getMapX(), 0, 10);
381 drawString("Y: " + player.getUpperMapY(), 0, 20);
382 drawString("CurX: " + mGameInput.getCurX(), 0, 30);
383 drawString("CurY: " + mGameInput.getCurY(), 0, 40);
384 drawString("Velocity: " + player.getVelocity(), 0, 50);
385 drawString("Swim: " + player.swim, 0, 60);
386 drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70);
387 drawString("Drops: " + mDropController.getSize(), 0, 80);
388 drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 90);
389 drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 100);
390 drawString("Game mode: " + player.gameMode, 0, 110);
391 drawString("Check swim: " + GameItems.isFluid(mGameWorld.getForeMap(player.getMapX(), player.getLowerMapY())), 0, 120);
392 spriter.end();