DEADSOFTWARE

Fix script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.g2d.TextureRegion;
7 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
8 import com.badlogic.gdx.math.Rectangle;
9 import com.badlogic.gdx.math.Vector2;
10 import com.badlogic.gdx.scenes.scene2d.utils.ScissorStack;
11 import ru.deadsoftware.cavedroid.MainConfig;
12 import ru.deadsoftware.cavedroid.game.mobs.Mob;
13 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
14 import ru.deadsoftware.cavedroid.game.mobs.Player;
15 import ru.deadsoftware.cavedroid.game.objects.Block;
16 import ru.deadsoftware.cavedroid.game.objects.Drop;
17 import ru.deadsoftware.cavedroid.game.objects.DropController;
18 import ru.deadsoftware.cavedroid.game.world.GameWorld;
19 import ru.deadsoftware.cavedroid.misc.ControlMode;
20 import ru.deadsoftware.cavedroid.misc.Renderer;
22 import javax.annotation.Nullable;
23 import javax.inject.Inject;
25 import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
26 import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
28 @GameScope
29 public class GameRenderer extends Renderer {
31 private final MainConfig mMainConfig;
32 private final GameInput mGameInput;
33 private final GameWorld mGameWorld;
34 private final MobsController mMobsController;
35 private final DropController mDropController;
37 @Inject
38 GameRenderer(MainConfig mainConfig,
39 GameInput gameInput,
40 GameWorld gameWorld,
41 MobsController mobsController,
42 DropController dropController) {
43 super(mainConfig.getWidth(), mainConfig.getHeight());
45 mMainConfig = mainConfig;
46 mGameInput = gameInput;
47 mGameWorld = gameWorld;
48 mMobsController = mobsController;
49 mDropController = dropController;
51 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
52 }
54 private float drawX(int x) {
55 return x * 16 - getCamX();
56 }
58 private float drawY(int y) {
59 return y * 16 - getCamY();
60 }
62 private void drawWreck(int bl) {
63 if (mGameInput.getBlockDamage() > 0) {
64 int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
65 String key = "break_" + index;
66 spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
67 mGameInput.getCurY() * 16 - getCamY());
68 }
69 }
71 private void drawBlock(int x, int y, boolean drawBG) {
72 if (drawBG) {
73 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
74 && mGameWorld.hasBackAt(x, y)) {
75 mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
76 if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
77 drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
78 }
79 }
80 }
81 if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
82 mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
83 if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
84 drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
85 }
86 }
87 }
89 private void drawWorld(boolean bg) {
90 int minX = (int) (getCamX() / 16) - 1;
91 int minY = (int) (getCamY() / 16) - 1;
92 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
93 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
94 if (minY < 0) {
95 minY = 0;
96 }
97 if (maxY > mGameWorld.getHeight()) {
98 maxY = mGameWorld.getHeight();
99 }
100 for (int y = minY; y < maxY; y++) {
101 for (int x = minX; x < maxX; x++) {
102 drawBlock(x, y, bg);
105 if (bg) {
106 spriter.end();
107 Gdx.gl.glEnable(GL20.GL_BLEND);
108 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
109 shaper.begin(ShapeRenderer.ShapeType.Filled);
110 shaper.setColor(0f, 0f, 0f, .5f);
111 for (int y = minY; y < maxY; y++) {
112 for (int x = minX; x < maxX; x++) {
113 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
114 && mGameWorld.hasBackAt(x, y)) {
115 shaper.rect(drawX(x), drawY(y), 16, 16);
119 shaper.end();
120 Gdx.gl.glDisable(GL20.GL_BLEND);
121 spriter.begin();
125 private void drawMob(Mob mob, float delta) {
126 float mobDrawX = mob.getX() - getCamX();
127 float mobDrawY = mob.getY() - getCamY();
129 if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
130 mobDrawX += mGameWorld.getWidthPx();
131 } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
132 mobDrawX -= mGameWorld.getWidthPx();
133 } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
134 return;
137 mob.draw(spriter, mobDrawX, mobDrawY, delta);
140 private void drawDrop(Drop drop) {
143 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
144 private void drawCreative() {
145 TextureRegion creative = textureRegions.get("creative");
146 float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
147 float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
148 spriter.draw(creative, x, y);
149 spriter.draw(textureRegions.get("handle"), x + 156,
150 y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
151 for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
152 if (i > 0 && i < GameItems.getItemsSize()) {
153 if (GameItems.getItem(i).isBlock()) {
154 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
155 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
156 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
157 } else {
158 spriter.draw(GameItems.getItem(i).getTexture(),
159 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
160 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
164 for (int i = 0; i < 9; i++) {
165 if (mMobsController.getPlayer().inventory[i] > 0) {
166 if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
167 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
168 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
169 } else {
170 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
171 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
178 private void drawGUI() {
179 TextureRegion cursor = textureRegions.get("cursor");
180 TextureRegion hotbar = textureRegions.get("hotbar");
181 TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
183 if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
184 mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
185 mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
186 spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
188 spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
189 for (int i = 0; i < 9; i++) {
190 if (mMobsController.getPlayer().inventory[i] > 0) {
191 if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
192 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
193 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
194 3);
195 } else {
196 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
197 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
198 3);
202 spriter.draw(hotbarSelector,
203 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
204 -1);
207 private void drawTouchGui() {
208 for (int i = 0; i < guiMap.size; i++) {
209 Rectangle touchKey = guiMap.getValueAt(i).getRect();
210 spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
211 touchKey.x, touchKey.y, touchKey.width, touchKey.height);
213 if (mGameInput.getControlMode() == ControlMode.CURSOR) {
214 spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
218 private void drawGamePlay(float delta) {
219 Player player = mMobsController.getPlayer();
221 drawWorld(true);
222 player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta);
223 mMobsController.forEach( (mob) -> { drawMob(mob, delta); });
224 mDropController.forEach(this::drawDrop);
225 drawWorld(false);
226 drawGUI();
229 private void updateCameraPosition() {
230 Player player = mMobsController.getPlayer();
231 setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
232 player.getY() + player.getHeight() / 2 - getHeight() / 2);
235 @Nullable
236 private Color getMinimapColor(int x, int y) {
237 @Nullable Color result = null;
239 final boolean hasForeMap = mGameWorld.hasForeAt(x, y);
240 final boolean hasBackMap = mGameWorld.hasBackAt(x, y);
242 if (hasForeMap) {
243 final Block block = mGameWorld.getForeMapBlock(x, y);
245 if (GameItems.isWater(block)) {
246 result = Color.BLUE;
247 } else if (GameItems.isLava(block)) {
248 result = Color.RED;
249 } else {
250 result = Color.BLACK;
252 } else if (hasBackMap) {
253 result = Color.DARK_GRAY;
256 return result;
259 private void drawMiniMap(float miniMapX, float miniMapY, float size) {
260 shaper.begin(ShapeRenderer.ShapeType.Filled);
262 shaper.setColor(Color.LIGHT_GRAY);
263 shaper.rect(miniMapX, miniMapY, size, size);
265 for (int x = 0; x < size; x++) {
266 for (int y = 0; y < size; y++) {
268 final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x);
269 final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y);
271 @Nullable
272 final Color color = getMinimapColor(worldX, worldY);
274 if (color != null) {
275 shaper.setColor(color);
276 shaper.rect(miniMapX + x, miniMapY + y, 1, 1);
281 shaper.setColor(Color.OLIVE);
282 shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2);
283 shaper.end();
286 @Override
287 public void render(float delta) {
288 int fps = (int) (1 / delta);
289 updateCameraPosition();
290 mGameInput.moveCursor(this);
292 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
294 spriter.begin();
296 drawGamePlay(delta);
298 switch (mMainConfig.getGameUiWindow()) {
299 case CREATIVE_INVENTORY:
300 drawCreative();
301 break;
302 //TODO draw other ui windows
306 if (mMainConfig.isTouch()) {
307 drawTouchGui();
310 spriter.end();
312 if (mMainConfig.isShowMap()) {
313 drawMiniMap(getWidth() - 64f - 24f, 24f, 64f);
316 if (mMainConfig.isShowInfo()) {
317 spriter.begin();
318 Player player = mMobsController.getPlayer();
319 drawString("FPS: " + fps, 0, 0);
320 drawString("X: " + player.getMapX(), 0, 10);
321 drawString("Y: " + player.getUpperMapY(), 0, 20);
322 drawString("CurX: " + mGameInput.getCurX(), 0, 30);
323 drawString("CurY: " + mGameInput.getCurY(), 0, 40);
324 drawString("Velocity: " + player.getVelocity(), 0, 50);
325 drawString("Swim: " + player.swim, 0, 60);
326 drawString("Mobs: " + mMobsController.getSize(), 0, 70);
327 drawString("Drops: " + mDropController.getSize(), 0, 80);
328 drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 90);
329 drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 100);
330 drawString("Game mode: " + player.gameMode, 0, 110);
331 drawString("Check swim: " + GameItems.isFluid(mGameWorld.getForeMap(player.getMapX(), player.getLowerMapY())), 0, 120);
332 spriter.end();