DEADSOFTWARE

Delete old GameItems
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.g2d.Sprite;
7 import com.badlogic.gdx.graphics.g2d.TextureRegion;
8 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
9 import com.badlogic.gdx.math.Intersector;
10 import com.badlogic.gdx.math.MathUtils;
11 import com.badlogic.gdx.math.Rectangle;
12 import kotlin.collections.CollectionsKt;
13 import ru.deadsoftware.cavedroid.MainConfig;
14 import ru.deadsoftware.cavedroid.game.mobs.Mob;
15 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
16 import ru.deadsoftware.cavedroid.game.mobs.Player;
17 import ru.deadsoftware.cavedroid.game.model.block.Block;
18 import ru.deadsoftware.cavedroid.game.model.item.Item;
19 import ru.deadsoftware.cavedroid.game.objects.Drop;
20 import ru.deadsoftware.cavedroid.game.objects.DropController;
21 import ru.deadsoftware.cavedroid.game.world.GameWorld;
22 import ru.deadsoftware.cavedroid.misc.ControlMode;
23 import ru.deadsoftware.cavedroid.misc.Renderer;
25 import javax.annotation.CheckForNull;
26 import javax.annotation.Nullable;
27 import javax.inject.Inject;
29 import java.util.Collection;
31 import static ru.deadsoftware.cavedroid.misc.Assets.*;
33 @GameScope
34 public class GameRenderer extends Renderer {
36 private static final String TAG = "GameRenderer";
38 private final MainConfig mMainConfig;
39 private final GameInput mGameInput;
40 private final GameWorld mGameWorld;
41 private final MobsController mMobsController;
42 private final DropController mDropController;
43 private final GameItemsHolder mGameItemsHolder;
45 @Inject
46 GameRenderer(MainConfig mainConfig,
47 GameInput gameInput,
48 GameWorld gameWorld,
49 MobsController mobsController,
50 DropController dropController,
51 GameItemsHolder gameItemsHolder) {
52 super(mainConfig.getWidth(), mainConfig.getHeight());
54 mMainConfig = mainConfig;
55 mGameInput = gameInput;
56 mGameWorld = gameWorld;
57 mMobsController = mobsController;
58 mDropController = dropController;
59 mGameItemsHolder = gameItemsHolder;
61 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
62 }
64 private float drawX(int x) {
65 return x * 16 - getCamX();
66 }
68 private float drawY(int y) {
69 return y * 16 - getCamY();
70 }
72 private void drawWreck(Block bl) {
73 if (mGameInput.getBlockDamage() > 0) {
74 int index = 10 * mGameInput.getBlockDamage() / bl.getHp();
75 String key = "break_" + index;
77 if (index > 10 || index < 0) {
78 return;
79 }
81 spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
82 mGameInput.getCurY() * 16 - getCamY());
83 }
84 }
86 private void drawBlock(int x, int y, boolean drawBG) {
87 if (drawBG) {
88 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent())
89 && mGameWorld.hasBackAt(x, y)) {
90 mGameWorld.getBackMap(x, y).draw(spriter, drawX(x), drawY(y));
91 if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
92 drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
93 }
94 }
95 }
96 if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMap(x, y).isBackground() == drawBG) {
97 mGameWorld.getForeMap(x, y).draw(spriter, drawX(x), drawY(y));
98 if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
99 drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
104 private void drawWorld(boolean bg) {
105 int minX = (int) (getCamX() / 16) - 1;
106 int minY = (int) (getCamY() / 16) - 1;
107 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
108 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
109 if (minY < 0) {
110 minY = 0;
112 if (maxY > mGameWorld.getHeight()) {
113 maxY = mGameWorld.getHeight();
115 for (int y = minY; y < maxY; y++) {
116 for (int x = minX; x < maxX; x++) {
117 drawBlock(x, y, bg);
120 if (bg) {
121 spriter.end();
122 Gdx.gl.glEnable(GL20.GL_BLEND);
123 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
124 shaper.begin(ShapeRenderer.ShapeType.Filled);
125 shaper.setColor(0f, 0f, 0f, .5f);
126 for (int y = minY; y < maxY; y++) {
127 for (int x = minX; x < maxX; x++) {
128 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent())
129 && mGameWorld.hasBackAt(x, y)) {
130 shaper.rect(drawX(x), drawY(y), 16, 16);
134 shaper.end();
135 Gdx.gl.glDisable(GL20.GL_BLEND);
136 spriter.begin();
140 private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) {
141 return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height);
144 @CheckForNull
145 private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) {
146 final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight());
148 final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0);
149 if (Intersector.overlaps(viewportRect, notShifted)) {
150 return notShifted;
153 final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx());
154 if (Intersector.overlaps(viewportRect, shiftedLeft)) {
155 return shiftedLeft;
158 final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx());
159 if (Intersector.overlaps(viewportRect, shiftedRight)) {
160 return shiftedRight;
163 return null;
166 private void drawMob(Mob mob, float delta) {
167 float mobDrawX = mob.getX() - getCamX();
168 float mobDrawY = mob.getY() - getCamY();
170 if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
171 mobDrawX += mGameWorld.getWidthPx();
172 } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
173 mobDrawX -= mGameWorld.getWidthPx();
174 } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
175 return;
178 mob.draw(spriter, mobDrawX, mobDrawY, delta);
181 private void drawDrop(Drop drop) {
182 @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop);
184 if (drawingRect == null) {
185 return;
188 final Sprite sprite = drop.getItem().getSprite();
190 sprite.setPosition(drawingRect.x, drawingRect.y);
191 sprite.setSize(drawingRect.width, drawingRect.height);
192 sprite.draw(spriter);
195 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
196 private void drawCreative() {
197 TextureRegion creative = textureRegions.get("creative");
198 float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
199 float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
200 spriter.draw(creative, x, y);
201 spriter.draw(textureRegions.get("handle"), x + 156,
202 y + 18 + (mGameInput.getCreativeScroll() * (72f / mGameItemsHolder.getCreativeScrollAmount())));
203 final Collection<Item> items = mGameItemsHolder.getAllItems();
204 for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
205 if (i > 0 && i < items.size()) {
206 Item item = CollectionsKt.elementAt(items, i);
207 if (item != mGameItemsHolder.getFallbackItem()) {
208 spriter.draw(CollectionsKt.elementAt(items, i).getSprite(),
209 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
210 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
214 for (int i = 0; i < 9; i++) {
215 if (mMobsController.getPlayer().inventory[i] != null && mMobsController.getPlayer().inventory[i] != mGameItemsHolder.getFallbackItem()) {
216 spriter.draw(mMobsController.getPlayer().inventory[i].getSprite(),
217 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
223 private void drawHealth(float x, float y) {
224 Player player = mMobsController.getPlayer();
226 if (player.gameMode == 1) {
227 return;
230 TextureRegion wholeHeart = textureRegions.get("heart_whole");
231 TextureRegion halfHeart = textureRegions.get("heart_half");
233 int wholeHearts = player.getHealth() / 2;
235 for (int i = 0; i < wholeHearts; i++) {
236 spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y);
239 if (player.getHealth() % 2 == 1) {
240 spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y);
244 private void drawGUI() {
245 TextureRegion cursor = textureRegions.get("cursor");
246 TextureRegion hotbar = textureRegions.get("hotbar");
247 TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
249 if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
250 mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
251 mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
252 spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
255 float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2;
256 spriter.draw(hotbar, hotbarX, 0);
257 drawHealth(hotbarX, hotbar.getRegionHeight());
259 for (int i = 0; i < 9; i++) {
260 if (mMobsController.getPlayer().inventory[i] != null && mMobsController.getPlayer().inventory[i] != mGameItemsHolder.getFallbackItem()) {
261 spriter.draw(mMobsController.getPlayer().inventory[i].getSprite(),
262 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
263 3);
266 spriter.draw(hotbarSelector,
267 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
268 -1);
271 private void drawTouchGui() {
272 for (int i = 0; i < guiMap.size; i++) {
273 Rectangle touchKey = guiMap.getValueAt(i).getRect();
274 spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
275 touchKey.x, touchKey.y, touchKey.width, touchKey.height);
277 if (mGameInput.getControlMode() == ControlMode.CURSOR) {
278 spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
282 private void drawGamePlay(float delta) {
283 Player player = mMobsController.getPlayer();
285 drawWorld(true);
286 player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta);
287 mMobsController.getMobs().forEach((mob) -> {
288 drawMob(mob, delta);
289 });
290 mDropController.forEach(this::drawDrop);
291 drawWorld(false);
292 drawGUI();
295 private void updateCameraPosition() {
296 Player player = mMobsController.getPlayer();
297 setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
298 player.getY() + player.getHeight() / 2 - getHeight() / 2);
301 @Nullable
302 private Color getMinimapColor(int x, int y) {
303 @Nullable Color result = null;
305 final boolean hasForeMap = mGameWorld.hasForeAt(x, y);
306 final boolean hasBackMap = mGameWorld.hasBackAt(x, y);
308 if (hasForeMap) {
309 final Block block = mGameWorld.getForeMap(x, y);
311 if (block.isWater()) {
312 result = Color.BLUE;
313 } else if (block.isLava()) {
314 result = Color.RED;
315 } else {
316 result = Color.BLACK;
318 } else if (hasBackMap) {
319 result = Color.DARK_GRAY;
322 return result;
325 private void drawMiniMap(float miniMapX, float miniMapY, float size) {
326 shaper.begin(ShapeRenderer.ShapeType.Filled);
328 shaper.setColor(Color.LIGHT_GRAY);
329 shaper.rect(miniMapX, miniMapY, size, size);
331 for (int x = 0; x < size; x++) {
332 for (int y = 0; y < size; y++) {
334 final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x);
335 final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y);
337 @Nullable final Color color = getMinimapColor(worldX, worldY);
339 if (color != null) {
340 shaper.setColor(color);
341 shaper.rect(miniMapX + x, miniMapY + y, 1, 1);
346 shaper.setColor(Color.OLIVE);
347 shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2);
348 shaper.end();
351 @Override
352 public void render(float delta) {
353 int fps = MathUtils.ceil(1 / delta);
354 updateCameraPosition();
355 mGameInput.moveCursor(this);
357 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
359 spriter.begin();
361 drawGamePlay(delta);
363 switch (mMainConfig.getGameUiWindow()) {
364 case CREATIVE_INVENTORY:
365 drawCreative();
366 break;
367 //TODO draw other ui windows
371 if (mMainConfig.isTouch()) {
372 drawTouchGui();
375 spriter.end();
377 if (mMainConfig.isShowMap()) {
378 drawMiniMap(getWidth() - 64f - 24f, 24f, 64f);
381 if (mMainConfig.isShowInfo()) {
382 spriter.begin();
383 Player player = mMobsController.getPlayer();
384 drawString("FPS: " + fps, 0, 0);
385 drawString("X: " + player.getMapX(), 0, 10);
386 drawString("Y: " + player.getUpperMapY(), 0, 20);
387 drawString("CurX: " + mGameInput.getCurX(), 0, 30);
388 drawString("CurY: " + mGameInput.getCurY(), 0, 40);
389 drawString("Velocity: " + player.getVelocity(), 0, 50);
390 drawString("Swim: " + player.swim, 0, 60);
391 drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70);
392 drawString("Drops: " + mDropController.getSize(), 0, 80);
393 drawString("Block: " + mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()).getParams().getKey(), 0, 90);
394 drawString("Hand: " + mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot].getParams().getKey(), 0, 100);
395 drawString("Game mode: " + player.gameMode, 0, 110);
396 spriter.end();