DEADSOFTWARE

Support different block texture sizes and animation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.g2d.TextureRegion;
7 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
8 import com.badlogic.gdx.math.Rectangle;
9 import ru.deadsoftware.cavedroid.MainConfig;
10 import ru.deadsoftware.cavedroid.game.mobs.Mob;
11 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
12 import ru.deadsoftware.cavedroid.game.mobs.Player;
13 import ru.deadsoftware.cavedroid.game.objects.Drop;
14 import ru.deadsoftware.cavedroid.game.objects.DropController;
15 import ru.deadsoftware.cavedroid.misc.ControlMode;
16 import ru.deadsoftware.cavedroid.misc.Renderer;
18 import javax.inject.Inject;
20 import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
21 import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
23 @GameScope
24 public class GameRenderer extends Renderer {
26 private final MainConfig mMainConfig;
27 private final GameInput mGameInput;
28 private final GameWorld mGameWorld;
29 private final MobsController mMobsController;
30 private final DropController mDropController;
32 @Inject
33 GameRenderer(MainConfig mainConfig,
34 GameInput gameInput,
35 GameWorld gameWorld,
36 MobsController mobsController,
37 DropController dropController) {
38 super(mainConfig.getWidth(), mainConfig.getHeight());
40 mMainConfig = mainConfig;
41 mGameInput = gameInput;
42 mGameWorld = gameWorld;
43 mMobsController = mobsController;
44 mDropController = dropController;
46 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
47 }
49 private float drawX(int x) {
50 return x * 16 - getCamX();
51 }
53 private float drawY(int y) {
54 return y * 16 - getCamY();
55 }
57 private void drawWreck(int bl) {
58 if (mGameInput.getBlockDamage() > 0) {
59 int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
60 String key = "break_" + index;
61 spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
62 mGameInput.getCurY() * 16 - getCamY());
63 }
64 }
66 private void drawBlock(int x, int y, boolean drawBG) {
67 if (drawBG) {
68 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
69 && mGameWorld.hasBackAt(x, y)) {
70 mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
71 if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
72 drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
73 }
74 }
75 }
76 if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
77 mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
78 if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
79 drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
80 }
81 }
82 }
84 private void drawWorld(boolean bg) {
85 int minX = (int) (getCamX() / 16) - 1;
86 int minY = (int) (getCamY() / 16) - 1;
87 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
88 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
89 if (minY < 0) {
90 minY = 0;
91 }
92 if (maxY > mGameWorld.getHeight()) {
93 maxY = mGameWorld.getHeight();
94 }
95 for (int y = minY; y < maxY; y++) {
96 for (int x = minX; x < maxX; x++) {
97 drawBlock(x, y, bg);
98 }
99 }
100 if (bg) {
101 spriter.end();
102 Gdx.gl.glEnable(GL20.GL_BLEND);
103 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
104 shaper.begin(ShapeRenderer.ShapeType.Filled);
105 shaper.setColor(0f, 0f, 0f, .5f);
106 for (int y = minY; y < maxY; y++) {
107 for (int x = minX; x < maxX; x++) {
108 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
109 && mGameWorld.hasBackAt(x, y)) {
110 shaper.rect(drawX(x), drawY(y), 16, 16);
114 shaper.end();
115 Gdx.gl.glDisable(GL20.GL_BLEND);
116 spriter.begin();
120 private void drawMob(Mob mob) {
121 float mobDrawX = mob.getX() - getCamX();
122 float mobDrawY = mob.getY() - getCamY();
124 if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
125 mobDrawX += mGameWorld.getWidthPx();
126 } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
127 mobDrawX -= mGameWorld.getWidthPx();
128 } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
129 return;
132 mob.draw(spriter, mobDrawX, mobDrawY);
135 private void drawDrop(Drop drop) {
138 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
139 private void drawCreative() {
140 TextureRegion creative = textureRegions.get("creative");
141 float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
142 float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
143 spriter.draw(creative, x, y);
144 spriter.draw(textureRegions.get("handle"), x + 156,
145 y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
146 for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
147 if (i > 0 && i < GameItems.getItemsSize()) {
148 if (GameItems.getItem(i).isBlock()) {
149 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
150 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
151 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
152 } else {
153 spriter.draw(GameItems.getItem(i).getTexture(),
154 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
155 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
159 for (int i = 0; i < 9; i++) {
160 if (mMobsController.getPlayer().inventory[i] > 0) {
161 if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
162 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
163 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
164 } else {
165 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
166 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
173 private void drawGUI() {
174 TextureRegion cursor = textureRegions.get("cursor");
175 TextureRegion hotbar = textureRegions.get("hotbar");
176 TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
178 if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
179 mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
180 mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
181 spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
183 spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
184 for (int i = 0; i < 9; i++) {
185 if (mMobsController.getPlayer().inventory[i] > 0) {
186 if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
187 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
188 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
189 3);
190 } else {
191 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
192 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
193 3);
197 spriter.draw(hotbarSelector,
198 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
199 -1);
202 private void drawTouchGui() {
203 for (int i = 0; i < guiMap.size; i++) {
204 Rectangle touchKey = guiMap.getValueAt(i).getRect();
205 spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
206 touchKey.x, touchKey.y, touchKey.width, touchKey.height);
208 if (mGameInput.getControlMode() == ControlMode.CURSOR) {
209 spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
213 private void drawGamePlay() {
214 Player player = mMobsController.getPlayer();
216 drawWorld(true);
217 player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY());
218 mMobsController.forEach(this::drawMob);
219 mDropController.forEach(this::drawDrop);
220 drawWorld(false);
221 drawGUI();
224 private void updateCameraPosition() {
225 Player player = mMobsController.getPlayer();
226 setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
227 player.getY() + player.getHeight() / 2 - getHeight() / 2);
230 @Override
231 public void render(float delta) {
232 int fps = (int) (1 / delta);
233 updateCameraPosition();
234 mGameInput.moveCursor(this);
236 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
238 spriter.begin();
240 drawGamePlay();
242 switch (mMainConfig.getGameUiWindow()) {
243 case CREATIVE_INVENTORY:
244 drawCreative();
245 break;
246 //TODO draw other ui windows
250 if (mMainConfig.isTouch()) {
251 drawTouchGui();
254 spriter.end();
256 if (mMainConfig.isShowMap()) {
257 //DRAW MAP
258 shaper.begin(ShapeRenderer.ShapeType.Filled);
259 shaper.setColor(Color.LIGHT_GRAY);
260 shaper.rect(0, 0, mGameWorld.getWidth(), 128);
261 for (int y = 128; y < 256; y++) {
262 for (int x = 0; x < getWidth(); x++) {
263 if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) {
264 if (GameItems.isWater(mGameWorld.getForeMap(x, y))) {
265 shaper.setColor(Color.BLUE);
266 } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) {
267 shaper.setColor(Color.RED);
268 } else {
269 if (mGameWorld.hasForeAt(x, y)) {
270 shaper.setColor(Color.BLACK);
271 } else {
272 shaper.setColor(Color.DARK_GRAY);
275 shaper.rect(x, y - 128, 1, 1);
279 shaper.setColor(Color.OLIVE);
280 shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2);
281 shaper.end();
282 //=================
285 if (mMainConfig.isShowInfo()) {
286 spriter.begin();
287 Player player = mMobsController.getPlayer();
288 drawString("FPS: " + fps, 0, 0);
289 drawString("X: " + player.getMapX(), 0, 10);
290 drawString("Y: " + player.getUpperMapY(), 0, 20);
291 drawString("CurX: " + mGameInput.getCurX(), 0, 30);
292 drawString("CurY: " + mGameInput.getCurY(), 0, 40);
293 drawString("Mobs: " + mMobsController.getSize(), 0, 50);
294 drawString("Drops: " + mDropController.getSize(), 0, 60);
295 drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
296 drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
297 drawString("Game mode: " + player.gameMode, 0, 90);
298 spriter.end();