DEADSOFTWARE

Fix resolution pick
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.Input;
5 import com.badlogic.gdx.utils.Disposable;
6 import com.badlogic.gdx.utils.TimeUtils;
7 import ru.deadsoftware.cavedroid.CaveGame;
8 import ru.deadsoftware.cavedroid.GameScreen;
9 import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
10 import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
11 import ru.deadsoftware.cavedroid.game.mobs.Mob;
12 import ru.deadsoftware.cavedroid.game.mobs.Pig;
13 import ru.deadsoftware.cavedroid.game.objects.Drop;
14 import ru.deadsoftware.cavedroid.game.objects.Player;
15 import ru.deadsoftware.cavedroid.misc.AppState;
16 import ru.deadsoftware.cavedroid.misc.Assets;
18 import java.io.Serializable;
19 import java.util.ArrayList;
21 public class GameProc implements Serializable, Disposable {
22 static boolean DO_UPD = false;
23 static int UPD_X = -1, UPD_Y = -1;
25 private transient GameFluidsThread fluidThread;
27 public transient GameWorld world;
28 public transient GameRenderer renderer;
29 public transient GamePhysics physics;
31 public Player player;
32 public ArrayList<Mob> mobs;
33 public ArrayList<Drop> drops;
35 public boolean isTouchDown, isKeyDown;
36 public int ctrlMode, touchDownX, touchDownY, touchDownBtn, keyDownCode;
37 public long touchDownTime;
39 int curX, curY;
40 int creativeScroll, maxCreativeScroll;
41 int blockDmg = 0;
43 public void initGame(int gameMode) {
44 world = new GameWorld();
45 world.generate(1024, 256);
46 player = new Player(gameMode);
47 drops = new ArrayList<>();
48 mobs = new ArrayList<>();
49 for (int i = 0; i < 16; i++) {
50 mobs.add(new Pig(i * 256, 196 * 16));
51 }
52 physics = new GamePhysics();
54 int scale = CaveGame.TOUCH ? 320 : 480;
55 if (CaveGame.TOUCH) ctrlMode = 1;
56 renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
58 maxCreativeScroll = GameItems.getItemsSize() / 8;
60 createFluidThread();
61 fluidThread.start();
63 GameSaver.save(this);
64 }
66 private void createFluidThread() {
67 fluidThread = new GameFluidsThread();
68 }
70 public void resetRenderer() {
71 if (CaveGame.TOUCH) {
72 renderer = new GameRenderer(320,
73 320 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
74 } else {
75 renderer = new GameRenderer(480,
76 480 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
77 }
78 }
80 private boolean isAutoselectable(int x, int y) {
81 return (world.getForeMap(x, y) > 0 &&
82 GameItems.getBlock(world.getForeMap(x, y)).hasCollision());
83 }
85 private void moveCursor() {
86 int pastX = curX, pastY = curY;
87 if (ctrlMode == 0 && CaveGame.TOUCH) {
88 curX = player.getMapX();
89 if (player.getDir() == 0) curX--;
90 else curX++;
91 curY = (int) (player.pos.y + player.getWidth()) / 16;
92 if (!isAutoselectable(curX, curY)) {
93 curY++;
94 }
95 if (!isAutoselectable(curX, curY)) {
96 curY++;
97 }
98 if (!isAutoselectable(curX, curY)) {
99 if (player.getDir() == 0) curX++;
100 else curX--;
102 } else if (!CaveGame.TOUCH) {
103 curX = (int) (Gdx.input.getX() *
104 (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
105 curY = (int) (Gdx.input.getY() *
106 (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
107 if ((Gdx.input.getX() *
108 (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) < 0)
109 curX--;
111 if (pastX != curX || pastY != curY) blockDmg = 0;
114 private void checkCursorBounds() {
115 if (curY < 0) curY = 0;
116 if (curY >= world.getHeight()) curY = world.getHeight() - 1;
117 if (ctrlMode == 1) {
118 if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2)
119 player.setDir(0);
120 if (curX * 16 + 8 > player.pos.x + player.getWidth() / 2)
121 player.setDir(1);
125 private void updateBlock(int x, int y) {
126 if (world.getForeMap(x, y) == 10) {
127 if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
128 world.setForeMap(x, y, 0);
129 mobs.add(new FallingSand(x * 16, y * 16));
130 updateBlock(x, y - 1);
134 if (world.getForeMap(x, y) == 11) {
135 if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
136 world.setForeMap(x, y, 0);
137 mobs.add(new FallingGravel(x * 16, y * 16));
138 updateBlock(x, y - 1);
142 if (world.getForeMap(x, y) > 0 && GameItems.getBlock(world.getForeMap(x, y)).requiresBlock()) {
143 if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
144 world.destroyForeMap(x, y);
145 updateBlock(x, y - 1);
149 if (world.getForeMap(x, y) == 2) {
150 if (world.getForeMap(x, y - 1) > 0 && (GameItems.getBlock(world.getForeMap(x, y - 1)).hasCollision() ||
151 GameItems.isFluid(world.getForeMap(x, y - 1)))) {
152 world.setForeMap(x, y, 3);
157 void useItem(int x, int y, int id, boolean bg) {
158 if (id > 0) {
159 if (GameItems.getItem(id).isBlock()) {
160 if (!bg) world.placeToForeground(x, y, GameItems.getBlockIdByItemId(id));
161 else world.placeToBackground(x, y, GameItems.getBlockIdByItemId(id));
162 } else {
163 switch (id) {
164 case 65:
165 world.placeToForeground(x, y, 8);
166 player.inv[player.invSlot] = 64;
167 break;
168 case 66:
169 world.placeToForeground(x, y, 9);
170 player.inv[player.invSlot] = 64;
171 break;
177 public void update(float delta) {
178 if (DO_UPD) {
179 for (int y = UPD_Y; y < UPD_Y + 16; y++)
180 for (int x = UPD_X; x < UPD_X + 16; x++) {
181 updateBlock(x, y);
183 DO_UPD = false;
186 physics.update(delta);
187 moveCursor();
188 checkCursorBounds();
190 if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) {
191 if ((world.getForeMap(curX, curY) > 0 && GameItems.getBlock(world.getForeMap(curX, curY)).getHp() >= 0) ||
192 (world.getForeMap(curX, curY) == 0 &&
193 world.getBackMap(curX, curY) > 0 &&
194 GameItems.getBlock(world.getBackMap(curX, curY)).getHp() >= 0)) {
195 if (player.gameMode == 0) {
196 blockDmg++;
197 if (world.getForeMap(curX, curY) > 0) {
198 if (blockDmg >= GameItems.getBlock(world.getForeMap(curX, curY)).getHp()) {
199 world.destroyForeMap(curX, curY);
200 blockDmg = 0;
202 } else if (world.getBackMap(curX, curY) > 0) {
203 if (blockDmg >= GameItems.getBlock(world.getBackMap(curX, curY)).getHp()) {
204 world.destroyBackMap(curX, curY);
205 blockDmg = 0;
208 } else {
209 if (world.getForeMap(curX, curY) > 0) world.placeToForeground(curX, curY, 0);
210 else if (world.getBackMap(curX, curY) > 0) world.placeToBackground(curX, curY, 0);
211 isTouchDown = false;
216 if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
217 if (touchDownBtn == Input.Buttons.RIGHT) {
218 useItem(curX, curY, player.inv[player.invSlot], true);
219 isTouchDown = false;
220 } else if (touchDownY < Assets.invBar.getRegionHeight() &&
221 touchDownX > renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 &&
222 touchDownX < renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) {
223 CaveGame.STATE = AppState.GAME_CREATIVE_INV;
224 isTouchDown = false;
228 if (fluidThread == null || !fluidThread.isAlive()) {
229 createFluidThread();
230 fluidThread.start();
234 @Override
235 public void dispose() {
236 fluidThread.interrupt();