DEADSOFTWARE

Fix mob physics
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.MainConfig;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
10 import ru.deadsoftware.cavedroid.game.mobs.Player;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.objects.DropController;
13 import ru.deadsoftware.cavedroid.game.world.GameWorld;
15 import javax.inject.Inject;
16 import java.util.Iterator;
19 @GameScope
20 public class GamePhysics {
22 public static final float PL_SPEED = 69.072f;
23 public static final float PL_JUMP_VELOCITY = -133.332f;
24 public static final float PL_TERMINAL_VELOCITY = 1254.4f;
26 private final Vector2 gravity = new Vector2(0, 444.44f);
28 private final GameWorld mGameWorld;
29 private final MainConfig mMainConfig;
30 private final MobsController mMobsController;
31 private final DropController mDropController;
33 @Inject
34 public GamePhysics(GameWorld gameWorld,
35 MainConfig mainConfig,
36 MobsController mobsController,
37 DropController dropController) {
38 mGameWorld = gameWorld;
39 mMainConfig = mainConfig;
40 mMobsController = mobsController;
41 mDropController = dropController;
42 }
44 /**
45 * Checks if mob should jump
46 *
47 * @return true if mob should jump
48 */
49 private boolean checkJump(Mob mob) {
50 int dir = mob.looksLeft() ? 0 : 1;
51 int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
52 int blY = (int) (mob.getY() + mob.getHeight() - 8);
53 int block = mGameWorld.getForeMap(blX / 16, blY / 16);
55 if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
56 block = 0;
57 }
59 return (block > 0 && GameItems.getBlock(block).toJump() &&
60 (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8);
61 }
63 private boolean checkColl(Rectangle rect) {
64 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
65 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
66 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
67 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
69 if (minY < 0) {
70 minY = 0;
71 }
73 if (maxY > mGameWorld.getHeight()) {
74 maxY = mGameWorld.getHeight();
75 }
77 int block;
78 for (int y = minY; y < maxY; y++) {
79 for (int x = minX; x < maxX; x++) {
80 block = mGameWorld.getForeMap(x, y);
81 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
82 if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) {
83 return true;
84 }
85 }
86 }
87 }
89 return false;
90 }
92 private int getBlock(Rectangle rect) {
93 return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
94 (int) (rect.y + rect.height / 8 * 7) / 16);
95 }
97 private void dropPhy(Drop drop, float delta) {
98 int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
99 if (dropToPlayer > 0) {
100 drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
101 } else {
102 if (drop.getVelocity().x >= .5f) {
103 drop.getVelocity().x -= .5f;
104 } else if (drop.getVelocity().x <= -.5f) {
105 drop.getVelocity().x += .5f;
106 } else {
107 drop.getVelocity().x = 0;
109 if (drop.getVelocity().y < 9) {
110 drop.getVelocity().y += gravity.y / 4;
113 drop.move(delta);
116 if (checkColl(drop)) {
117 drop.getVelocity().set(0, -1);
118 do {
119 drop.move(delta);
120 } while (checkColl(drop));
121 drop.getVelocity().setZero();
125 private void mobXColl(Mob mob) {
126 if (checkColl(mob)) {
127 if (mob.canJump() && !mob.isFlyMode()) {
128 mob.y -= 8;
131 if (checkColl(mob)) {
132 if (mob.canJump() && !mob.isFlyMode()) {
133 mob.y += 8;
136 int d = 0;
138 if (mob.getVelocity().x < 0) {
139 d = 1;
140 } else if (mob.getVelocity().x > 0) {
141 d = -1;
144 mob.x = MathUtils.round(mob.getX());
146 while (checkColl(mob)) {
147 mob.x += d;
150 if (mob.canJump()) {
151 mob.changeDir();
156 mob.checkWorldBounds(mGameWorld);
159 private void mobYColl(Mob mob) {
160 if (checkColl(mob)) {
161 int d = -1;
163 if (mob.getVelocity().y < 0) {
164 d = 1;
167 if (d == -1) {
168 mob.setCanJump(true);
169 mob.setFlyMode(false);
172 mob.y = MathUtils.round(mob.getY());
174 while (checkColl(mob)) {
175 mob.y += d;
178 mob.getVelocity().y = 0;
182 //todo fall damage
183 // h = (v^2) / 2g
184 // dmg = max(0, (h - 48) / 32) - half of blocks fallen starting from 3 blocks height
185 // int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f));
186 // if (dmg > 0) System.out.println("Damage: " + dmg);
188 } else {
189 mob.y += 1;
190 mob.setCanJump(checkColl(mob));
191 mob.y -= 1;
194 if (mob.getY() > mGameWorld.getHeightPx()) {
195 mob.kill();
199 private void playerPhy(Player player, float delta) {
200 if (player.isDead()) {
201 return;
204 if (GameItems.isFluid(getBlock(player))) {
205 if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) {
206 player.swim = true;
208 if (!player.swim) {
209 if (!player.isFlyMode() && player.getVelocity().y < 32f) {
210 player.getVelocity().y += gravity.y * delta;
212 if (!player.isFlyMode() && player.getVelocity().y > 32f) {
213 player.getVelocity().y -= player.getVelocity().y * 32f * delta;
215 } else {
216 player.getVelocity().y += PL_JUMP_VELOCITY * delta;
217 if (player.getVelocity().y < -PL_SPEED) {
218 player.getVelocity().y = -PL_SPEED;
221 } else {
222 if (!player.isFlyMode() && player.getVelocity().y < PL_TERMINAL_VELOCITY) {
223 player.getVelocity().y += gravity.y * delta;
227 player.y += player.getVelocity().y * delta;
228 mobYColl(player);
230 player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) *
231 (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta;
233 mobXColl(player);
235 if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
236 player.getVelocity().y = PL_JUMP_VELOCITY;
237 player.setCanJump(false);
241 private void mobPhy(Mob mob, float delta) {
242 if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
243 if (mob.getVelocity().y > 32f) {
244 mob.getVelocity().y -= mob.getVelocity().y * 32f * delta;
247 mob.getVelocity().y += PL_JUMP_VELOCITY * delta;
249 if (mob.getVelocity().y < -PL_SPEED) {
250 mob.getVelocity().y = -PL_SPEED;
252 } else if (!mob.isFlyMode() && mob.getVelocity().y < PL_TERMINAL_VELOCITY) {
253 mob.getVelocity().y += gravity.y * delta;
256 mob.y += mob.getVelocity().y * delta;
257 mobYColl(mob);
259 if (mob.isDead()) {
260 return;
263 mob.x += mob.getVelocity().x * delta;
264 mobXColl(mob);
266 if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
267 mob.getVelocity().y = PL_JUMP_VELOCITY;
268 mob.setCanJump(false);
272 void update(float delta) {
273 Player player = mMobsController.getPlayer();
275 for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
276 Drop drop = it.next();
277 dropPhy(drop, delta);
278 if (Intersector.overlaps(drop, player)) {
279 drop.pickUpDrop(player);
281 if (drop.isPickedUp()) {
282 it.remove();
286 for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
287 Mob mob = it.next();
288 mob.ai(mGameWorld, delta);
289 mobPhy(mob, delta);
290 if (mob.isDead()) {
291 it.remove();
295 playerPhy(player, delta);
296 if (player.isDead()) {
297 player.respawn(mGameWorld);