DEADSOFTWARE

Fix bugs
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / menu / MenuRenderer.java
1 package ru.deadsoftware.cavecraft.menu;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.utils.Array;
5 import ru.deadsoftware.cavecraft.*;
6 import ru.deadsoftware.cavecraft.game.GameSaver;
7 import ru.deadsoftware.cavecraft.menu.objects.Button;
9 public class MenuRenderer extends Renderer {
11 public Array<Button> menuMainButtons;
13 public MenuRenderer(int width) {
14 super(width,width*((float) GameScreen.getHeight()/GameScreen.getWidth()));
15 menuMainButtons = new Array<Button>();
16 menuMainButtons.add(new Button("New game", getWidth()/2-100, getHeight()/4));
17 menuMainButtons.add(new Button("Load game", getWidth()/2-100, getHeight()/4+30,GameSaver.exists()?1:0));
18 menuMainButtons.add(new Button("Quit", getWidth()/2-100, getHeight()/4+60));
19 }
21 public void buttonClicked(Button button) {
22 if (button.getLabel().toLowerCase().equals("new game")) {
23 CaveGame.STATE = AppState.GOTO_NEW_GAME;
24 } else if (button.getLabel().toLowerCase().equals("load game")) {
25 CaveGame.STATE = AppState.GOTO_LOAD_GAME;
26 } else if (button.getLabel().toLowerCase().equals("quit")) {
27 Gdx.app.exit();
28 }
29 }
31 private void drawButton(Button button) {
32 spriteBatch.draw(Assets.menuButton[button.getType()], button.getX(), button.getY());
33 setFontColor(255,255,255);
34 drawString(button.getLabel(),
35 (button.getX()+button.getWidth()/2)-Assets.getStringWidth(button.getLabel())/2,
36 (button.getY()+button.getHeight()/2)-Assets.getStringHeight(button.getLabel())/2);
37 }
39 private void drawMenuMain() {
40 for (Button button : menuMainButtons) {
41 if (button.getType()>0) {
42 if (button.getRect().contains(Gdx.input.getX()*getWidth()/GameScreen.getWidth(),
43 Gdx.input.getY()*getHeight()/GameScreen.getHeight()))
44 button.setType(2);
45 else button.setType(1);
46 }
47 drawButton(button);
48 }
49 }
51 public void drawLabel(String str) {
52 drawString(str);
53 }
55 @Override
56 public void render() {
57 spriteBatch.begin();
58 for (int x=0; x<=getWidth()/16; x++)
59 for (int y=0; y<=getHeight()/16; y++) {
60 spriteBatch.draw(Items.BLOCKS.get("dirt").getTexture(), x * 16, y * 16);
61 spriteBatch.draw(Assets.shade,x*16,y*16);
62 }
63 spriteBatch.draw(Assets.gameLogo, getWidth()/2-Assets.gameLogo.getWidth()/2, 0);
65 switch (CaveGame.STATE) {
66 case MENU_MAIN: drawMenuMain(); break;
67 case GOTO_NEW_GAME: case GOTO_LOAD_GAME: drawLabel("Generating World..."); break;
68 case GOTO_MENU: drawLabel("Saving Game..."); break;
69 }
71 drawString("CaveCraft "+CaveGame.VERSION,0,
72 getHeight()-Assets.getStringHeight("CaveCraft "+CaveGame.VERSION)*1.5f);
73 spriteBatch.end();
75 switch (CaveGame.STATE) {
76 case GOTO_NEW_GAME: CaveGame.STATE = AppState.NEW_GAME; break;
77 case GOTO_LOAD_GAME: CaveGame.STATE = AppState.LOAD_GAME; break;
78 case GOTO_MENU: CaveGame.STATE = AppState.SAVE_GAME; break;
79 }
81 }
82 }