1 package ru
.deadsoftware
.cavecraft
.menu
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.utils
.Array
;
5 import ru
.deadsoftware
.cavecraft
.*;
6 import ru
.deadsoftware
.cavecraft
.game
.GameSaver
;
7 import ru
.deadsoftware
.cavecraft
.menu
.objects
.Button
;
9 public class MenuRenderer
extends Renderer
{
11 public Array
<Button
> menuMainButtons
;
13 public MenuRenderer(int width
) {
14 super(width
,width
*((float) GameScreen
.getHeight()/GameScreen
.getWidth()));
15 menuMainButtons
= new Array
<Button
>();
16 menuMainButtons
.add(new Button("New game", getWidth()/2-100, getHeight()/4));
17 menuMainButtons
.add(new Button("Load game", getWidth()/2-100, getHeight()/4+30,GameSaver
.exists()?
1:0));
18 menuMainButtons
.add(new Button("Quit", getWidth()/2-100, getHeight()/4+60));
21 public void buttonClicked(Button button
) {
22 if (button
.getLabel().toLowerCase().equals("new game")) {
23 CaveGame
.STATE
= AppState
.GOTO_NEW_GAME
;
24 } else if (button
.getLabel().toLowerCase().equals("load game")) {
25 CaveGame
.STATE
= AppState
.GOTO_LOAD_GAME
;
26 } else if (button
.getLabel().toLowerCase().equals("quit")) {
31 private void drawButton(Button button
) {
32 spriteBatch
.draw(Assets
.menuButton
[button
.getType()], button
.getX(), button
.getY());
33 setFontColor(255,255,255);
34 drawString(button
.getLabel(),
35 (button
.getX()+button
.getWidth()/2)-Assets
.getStringWidth(button
.getLabel())/2,
36 (button
.getY()+button
.getHeight()/2)-Assets
.getStringHeight(button
.getLabel())/2);
39 private void drawMenuMain() {
40 for (Button button
: menuMainButtons
) {
41 if (button
.getType()>0) {
42 if (button
.getRect().contains(Gdx
.input
.getX()*getWidth()/GameScreen
.getWidth(),
43 Gdx
.input
.getY()*getHeight()/GameScreen
.getHeight()))
45 else button
.setType(1);
51 public void drawLabel(String str
) {
56 public void render() {
58 for (int x
=0; x
<=getWidth()/16; x
++)
59 for (int y
=0; y
<=getHeight()/16; y
++) {
60 spriteBatch
.draw(Items
.BLOCKS
.get("dirt").getTexture(), x
* 16, y
* 16);
61 spriteBatch
.draw(Assets
.shade
,x
*16,y
*16);
63 spriteBatch
.draw(Assets
.gameLogo
, getWidth()/2-Assets
.gameLogo
.getWidth()/2, 0);
65 switch (CaveGame
.STATE
) {
66 case MENU_MAIN
: drawMenuMain(); break;
67 case GOTO_NEW_GAME
: case GOTO_LOAD_GAME
: drawLabel("Generating World..."); break;
68 case GOTO_MENU
: drawLabel("Saving Game..."); break;
71 drawString("CaveCraft "+CaveGame
.VERSION
,0,
72 getHeight()-Assets
.getStringHeight("CaveCraft "+CaveGame
.VERSION
)*1.5f);
75 switch (CaveGame
.STATE
) {
76 case GOTO_NEW_GAME
: CaveGame
.STATE
= AppState
.NEW_GAME
; break;
77 case GOTO_LOAD_GAME
: CaveGame
.STATE
= AppState
.LOAD_GAME
; break;
78 case GOTO_MENU
: CaveGame
.STATE
= AppState
.SAVE_GAME
; break;