DEADSOFTWARE

Add logic to some blocks and fluids
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / Items.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.utils.ArrayMap;
4 import ru.deadsoftware.cavecraft.game.objects.Block;
6 public class Items {
8 public static ArrayMap<String, Block> BLOCKS = new ArrayMap<String, Block>();
10 public static boolean isFluid(int bl) {
11 return (bl == 8 || bl == 9 || bl == 60 || bl == 61 || bl == 62 || bl == 63 || bl == 64 || bl == 65);
12 }
14 public static boolean isWater(int bl) {
15 return (bl == 8 || bl == 60 || bl == 61 || bl == 62);
16 }
18 public static boolean isLava(int bl) {
19 return (bl == 9 || bl == 63 || bl == 64 || bl == 65);
20 }
22 public static void loadBlocks() {
23 //0
24 BLOCKS.put("none", null);
25 //1
26 BLOCKS.put("stone", new Block(0));
27 //2
28 BLOCKS.put("grass", new Block(1));
29 //3
30 BLOCKS.put("dirt", new Block(2));
31 //4
32 BLOCKS.put("cobblestone", new Block(3));
33 //5
34 BLOCKS.put("planks", new Block(4));
35 //6
36 BLOCKS.put("sapling", new Block(5,false,false,true));
37 //7
38 BLOCKS.put("bedrock", new Block(6));
39 //8
40 BLOCKS.put("water", new Block(7,false,false,true));
41 //9
42 BLOCKS.put("lava", new Block(8,false,false,false));
43 //10
44 BLOCKS.put("sand", new Block(9));
45 //11
46 BLOCKS.put("gravel", new Block(10));
47 //12
48 BLOCKS.put("gold_ore", new Block(11));
49 //13
50 BLOCKS.put("iron_ore", new Block(12));
51 //14
52 BLOCKS.put("coal_ore", new Block(13));
53 //15
54 BLOCKS.put("log", new Block(14));
55 //16
56 BLOCKS.put("leaves", new Block(15));
57 //17
58 BLOCKS.put("sponge", new Block(16));
59 //18
60 BLOCKS.put("glass", new Block(17,true,false,true));
61 //19
62 BLOCKS.put("lapis_ore", new Block(18));
63 //20
64 BLOCKS.put("lapis_block", new Block(19));
65 //21
66 BLOCKS.put("sandstone", new Block(20));
67 //22
68 BLOCKS.put("noteblock", new Block(21));
69 //23
70 BLOCKS.put("bed_l", new Block(22,false,true,true));
71 //24
72 BLOCKS.put("bed_r", new Block(23, false,true, true));
73 //25
74 BLOCKS.put("cobweb", new Block(24,false,false,true));
75 //26
76 BLOCKS.put("tallgrass", new Block(25,false,false,true));
77 //27
78 BLOCKS.put("deadbush", new Block(26,false,false,true));
79 //28
80 BLOCKS.put("brick_block", new Block(27));
81 //29
82 BLOCKS.put("dandelion", new Block(28,false,false,true));
83 //30
84 BLOCKS.put("rose", new Block(29,false,false,true));
85 //31
86 BLOCKS.put("brown_mushroom", new Block(30,false,false,true));
87 //32
88 BLOCKS.put("red_mushroom", new Block(31,false,false,true));
89 //33
90 BLOCKS.put("wool_while", new Block(32,true,false,false));
91 //34
92 BLOCKS.put("wool_orange", new Block(33,true,false,false));
93 //35
94 BLOCKS.put("wool_magenta", new Block(34,true,false,false));
95 //36
96 BLOCKS.put("wool_lightblue", new Block(35,true,false,false));
97 //37
98 BLOCKS.put("wool_yellow", new Block(36,true,false,false));
99 //38
100 BLOCKS.put("wool_lime", new Block(37,true,false,false));
101 //39
102 BLOCKS.put("wool_pink", new Block(38,true,false,false));
103 //40
104 BLOCKS.put("wool_gray", new Block(39,true,false,false));
105 //41
106 BLOCKS.put("wool_lightgray", new Block(40,true,false,false));
107 //42
108 BLOCKS.put("wool_cyan", new Block(41,true,false,false));
109 //43
110 BLOCKS.put("wool_purple", new Block(42,true,false,false));
111 //44
112 BLOCKS.put("wool_blue", new Block(43,true,false,false));
113 //45
114 BLOCKS.put("wool_brown", new Block(44,true,false,false));
115 //46
116 BLOCKS.put("wool_green", new Block(45,true,false,false));
117 //47
118 BLOCKS.put("wool_red", new Block(46,true,false,false));
119 //48
120 BLOCKS.put("wool_black", new Block(47,true,false,false));
121 //49
122 BLOCKS.put("gold_block", new Block(48));
123 //50
124 BLOCKS.put("iron_block", new Block(49));
125 //51
126 BLOCKS.put("stone_slab", new Block(0, 8, 16,8, 50, true, false, true));
127 //52
128 BLOCKS.put("double_stone_slab", new Block(51));
129 //53
130 BLOCKS.put("sandstone_slab", new Block(0, 8, 16,8, 52, true, false, true));
131 //54
132 BLOCKS.put("wooden_slab", new Block(0, 8, 16,8, 53, true, false, true));
133 //55
134 BLOCKS.put("cobblestone_slab", new Block(0, 8, 16,8, 54, true, false, true));
135 //56
136 BLOCKS.put("brick_slab", new Block(0, 8, 16,8, 55, true, false, true));
137 //57
138 BLOCKS.put("stonebrick", new Block(64));
139 //58
140 BLOCKS.put("stone_brick_slab", new Block(0, 8, 16,8, 56, true, false, true));
141 //59
142 BLOCKS.put("cactus", new Block(1, 0, 14, 16, 57, true, false, true));
143 //60
144 BLOCKS.put("water_12", new Block(58,false,false,true));
145 //61
146 BLOCKS.put("water_8", new Block(59,false,false,true));
147 //62
148 BLOCKS.put("water_4", new Block(60,false,false,true));
149 //63
150 BLOCKS.put("lava_12", new Block(61,false,false,true));
151 //64
152 BLOCKS.put("lava_8", new Block(62,false,false,true));
153 //65
154 BLOCKS.put("lava_4", new Block(63,false,false,true));
155 //66
156 BLOCKS.put("obsidian", new Block(65));
159 public static void load() {
160 loadBlocks();