DEADSOFTWARE

More convenient controls on desktop
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.OrthographicCamera;
7 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
8 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
9 import com.badlogic.gdx.math.MathUtils;
10 import com.badlogic.gdx.math.Vector2;
11 import ru.deadsoftware.cavecraft.Assets;
12 import ru.deadsoftware.cavecraft.CaveGame;
13 import ru.deadsoftware.cavecraft.Items;
14 import ru.deadsoftware.cavecraft.GameScreen;
15 import ru.deadsoftware.cavecraft.game.mobs.Mob;
16 import ru.deadsoftware.cavecraft.game.objects.Player;
18 public class GameRenderer {
20 private GameProc gameProc;
22 public OrthographicCamera camera, fontCam;
23 ShapeRenderer shapeRenderer;
24 SpriteBatch spriteBatch, fontBatch;
26 public GameRenderer(GameProc gameProc) {
27 Gdx.gl.glClearColor(0f,.6f,.6f,1f);
28 this.gameProc = gameProc;
29 camera = new OrthographicCamera();
30 if (!CaveGame.TOUCH) {
31 camera.setToOrtho(true, 480,
32 480 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
33 } else {
34 camera.setToOrtho(true, 320,
35 320 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
36 }
37 shapeRenderer = new ShapeRenderer();
38 shapeRenderer.setProjectionMatrix(camera.combined);
39 shapeRenderer.setAutoShapeType(true);
40 spriteBatch = new SpriteBatch();
41 spriteBatch.setProjectionMatrix(camera.combined);
43 fontCam = new OrthographicCamera();
44 fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
45 fontBatch = new SpriteBatch();
46 fontBatch.setProjectionMatrix(fontCam.combined);
47 }
49 private void setFontColor(int r, int g, int b) {
50 Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
51 }
53 private void drawString(String str, float x, float y) {
54 Assets.minecraftFont.draw(fontBatch, str, x, y);
55 }
57 private void drawWorld() {
58 int minX = (int) (camera.position.x/16);
59 int minY = (int) (camera.position.y/16);
60 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
61 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
62 if (minX<0) minX=0;
63 if (minY<0) minY=0;
64 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
65 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
66 for (int y=minY; y<maxY; y++) {
67 for (int x=minX; x<maxX; x++) {
68 if (gameProc.world.getForeMap(x,y)>0){/* &&
69 !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
70 spriteBatch.draw(
71 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
72 x * 16 - camera.position.x,y * 16 - camera.position.y);*/
73 } else if (gameProc.world.getBackMap(x,y)>0) {
74 spriteBatch.draw(
75 Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
76 x * 16 - camera.position.x,y * 16 - camera.position.y);
77 Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
78 Assets.shade.draw(spriteBatch);
79 }
80 }
81 }
82 }
84 private void drawWorldForeground(){
85 int minX = (int) (camera.position.x/16);
86 int minY = (int) (camera.position.y/16);
87 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
88 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
89 if (minX<0) minX=0;
90 if (minY<0) minY=0;
91 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
92 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
93 for (int y=minY; y<maxY; y++) {
94 for (int x=minX; x<maxX; x++) {
95 if (gameProc.world.getForeMap(x,y)>0) { /*&&
96 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {*/
97 spriteBatch.draw(
98 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
99 x * 16 - camera.position.x,y * 16 - camera.position.y);
105 private void drawMob(Mob mob) {
106 mob.draw(spriteBatch,
107 mob.position.x-camera.position.x, mob.position.y-camera.position.y);
110 private void drawPlayer(Player pl) {
111 if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
112 Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
113 Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
114 Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
115 Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
116 } else {
117 Assets.playerSkin[0][2].setRotation(0);
118 Assets.playerSkin[1][2].setRotation(0);
119 Assets.playerSkin[0][3].setRotation(0);
120 Assets.playerSkin[1][3].setRotation(0);
122 if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
123 Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
125 //back hand
126 Assets.playerSkin[1][2].setPosition(
127 pl.position.x - camera.position.x - 6,
128 pl.position.y - camera.position.y);
129 Assets.playerSkin[1][2].draw(spriteBatch);
130 //back leg
131 Assets.playerSkin[1][3].setPosition(
132 pl.position.x - camera.position.x - 6,
133 pl.position.y - camera.position.y + 10);
134 Assets.playerSkin[1][3].draw(spriteBatch);
135 //front leg
136 Assets.playerSkin[0][3].setPosition(
137 pl.position.x - camera.position.x - 6,
138 pl.position.y - camera.position.y + 10);
139 Assets.playerSkin[0][3].draw(spriteBatch);
140 //head
141 spriteBatch.draw(Assets.playerSkin[pl.dir][0],
142 pl.position.x - camera.position.x - 2,
143 pl.position.y - camera.position.y - 2);
144 //body
145 spriteBatch.draw(Assets.playerSkin[pl.dir][1],
146 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
147 //front hand
148 Assets.playerSkin[0][2].setPosition(
149 pl.position.x - camera.position.x - 6,
150 pl.position.y - camera.position.y);
151 Assets.playerSkin[0][2].draw(spriteBatch);
154 private void drawCreative() {
155 float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
156 float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
157 spriteBatch.draw(Assets.creativeInv, x, y);
158 spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
159 for (int i=1; i<Items.BLOCKS.size; i++) {
160 spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
161 y+18+(i/8)*18);
163 for (int i=0; i<9; i++) {
164 if (gameProc.player.inventory[i]>0)
165 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
166 x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24);
170 private void drawGUI() {
171 if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 ||
172 gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 ||
173 gameProc.ctrlMode==1)
174 spriteBatch.draw(Assets.guiCur,
175 gameProc.cursorX*16-camera.position.x,
176 gameProc.cursorY*16-camera.position.y);
177 spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
178 for (int i=0; i<9; i++) {
179 if (gameProc.player.inventory[i]>0) {
180 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
181 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
182 3);
185 spriteBatch.draw(Assets.invBarCur,
186 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
187 -1);
190 private void drawTouchGui() {
191 spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
192 spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
193 spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
194 spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
195 spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
196 spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
197 spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
200 private void drawGamePlay() {
201 drawWorld();
202 for (Mob mob : gameProc.mobs) drawMob(mob);
203 drawPlayer(gameProc.player);
204 drawWorldForeground();
205 drawGUI();
208 public void render() {
209 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
211 spriteBatch.begin();
212 switch (CaveGame.STATE) {
213 case GAME_PLAY:
214 drawGamePlay();
215 break;
216 case GAME_CREATIVE_INV:
217 drawGamePlay();
218 drawCreative();
219 break;
221 spriteBatch.end();
223 shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
224 shapeRenderer.setColor(Color.ORANGE);
225 shapeRenderer.line(0-camera.position.x, 128*16-camera.position.y,
226 gameProc.world.getWidth()*16-camera.position.x, 128*16-camera.position.y);
227 shapeRenderer.end();
229 if (CaveGame.TOUCH) {
230 spriteBatch.begin();
231 drawTouchGui();
232 spriteBatch.end();
235 fontBatch.begin();
236 setFontColor(255,255,255);
237 drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
238 drawString("FPS: "+GameScreen.FPS, 0, 20);
239 drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
240 drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
241 drawString("Seed: "+WorldGen.getSeed(), 0, 80);
242 fontBatch.end();