DEADSOFTWARE

Minor enhancements
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import com.badlogic.gdx.graphics.OrthographicCamera;
6 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
7 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
8 import com.badlogic.gdx.graphics.Color;
9 import com.badlogic.gdx.math.Vector2;
10 import com.badlogic.gdx.math.Vector3;
11 import ru.deadsoftware.cavecraft.Assets;
12 import ru.deadsoftware.cavecraft.CaveGame;
13 import ru.deadsoftware.cavecraft.Items;
14 import ru.deadsoftware.cavecraft.GameScreen;
15 import ru.deadsoftware.cavecraft.game.mobs.Mob;
16 import ru.deadsoftware.cavecraft.game.objects.Player;
18 public class GameRenderer {
20 private GameProc gameProc;
22 public OrthographicCamera camera, fontCam;
23 ShapeRenderer shapeRenderer;
24 SpriteBatch spriteBatch, fontBatch;
26 public GameRenderer(GameProc gameProc) {
27 Gdx.gl.glClearColor(0f,.6f,.6f,1f);
28 this.gameProc = gameProc;
29 camera = new OrthographicCamera();
30 camera.setToOrtho(true, 360,
31 360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
33 shapeRenderer = new ShapeRenderer();
34 shapeRenderer.setProjectionMatrix(camera.combined);
35 shapeRenderer.setAutoShapeType(true);
36 spriteBatch = new SpriteBatch();
37 spriteBatch.setProjectionMatrix(camera.combined);
39 fontCam = new OrthographicCamera();
40 fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
41 fontBatch = new SpriteBatch();
42 fontBatch.setProjectionMatrix(fontCam.combined);
43 }
45 private void setFontColor(int r, int g, int b) {
46 Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
47 }
49 private void drawString(String str, float x, float y) {
50 Assets.minecraftFont.draw(fontBatch, str, x, y);
51 }
53 private void drawWorld() {
54 int minX = (int) (camera.position.x/16);
55 int minY = (int) (camera.position.y/16);
56 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
57 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
58 if (minX<0) minX=0;
59 if (minY<0) minY=0;
60 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
61 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
62 for (int y=minY; y<maxY; y++) {
63 for (int x=minX; x<maxX; x++) {
64 if (gameProc.world.getForeMap(x,y)>0) {
65 spriteBatch.draw(
66 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
67 x * 16 - camera.position.x,y * 16 - camera.position.y);
68 } else if (gameProc.world.getBackMap(x,y)>0) {
69 spriteBatch.draw(
70 Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
71 x * 16 - camera.position.x,y * 16 - camera.position.y);
72 Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
73 Assets.shade.draw(spriteBatch);
74 }
75 }
76 }
77 }
79 private void drawMob(Mob mob) {
80 mob.draw(spriteBatch,
81 mob.position.x-camera.position.x, mob.position.y-camera.position.y);
82 }
84 private void drawPlayer(Player pl) {
85 if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
86 Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
87 Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
88 Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
89 Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
90 } else {
91 Assets.playerSkin[0][2].setRotation(0);
92 Assets.playerSkin[1][2].setRotation(0);
93 Assets.playerSkin[0][3].setRotation(0);
94 Assets.playerSkin[1][3].setRotation(0);
95 }
96 if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
97 Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
98 Assets.playerSkin[1][2].setPosition(
99 pl.position.x - camera.position.x - 6,
100 pl.position.y - camera.position.y);
101 Assets.playerSkin[1][2].draw(spriteBatch);
102 Assets.playerSkin[1][3].setPosition(
103 pl.position.x - camera.position.x - 6,
104 pl.position.y - camera.position.y + 10);
105 Assets.playerSkin[1][3].draw(spriteBatch);
106 Assets.playerSkin[0][3].setPosition(
107 pl.position.x - camera.position.x - 6,
108 pl.position.y - camera.position.y + 10);
109 Assets.playerSkin[0][3].draw(spriteBatch);
111 spriteBatch.draw(Assets.playerSkin[pl.dir][0],
112 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2);
113 spriteBatch.draw(Assets.playerSkin[pl.dir][1],
114 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
116 Assets.playerSkin[0][2].setPosition(
117 pl.position.x - camera.position.x - 6,
118 pl.position.y - camera.position.y);
119 Assets.playerSkin[0][2].draw(spriteBatch);
122 private void drawGUI() {
123 spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
124 for (int i=0; i<8; i++) {
125 if (gameProc.player.inventory[i]>0) {
126 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
127 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
128 3);
131 spriteBatch.draw(Assets.invCur,
132 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
133 -1);
135 if (CaveGame.TOUCH) {
136 spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
137 spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
138 spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
139 spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
140 spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26);
141 spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
142 spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
143 spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
144 if (gameProc.ctrlMode==1) {
145 Assets.shade.setPosition(83, camera.viewportHeight-21);
146 Assets.shade.draw(spriteBatch);
151 public void render() {
152 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
154 spriteBatch.begin();
155 drawWorld();
156 for (Mob mob : gameProc.mobs) drawMob(mob);
157 drawPlayer(gameProc.player);
158 drawGUI();
159 spriteBatch.end();
161 if (gameProc.ctrlMode==1) {
162 shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
163 shapeRenderer.setColor(Color.ORANGE);
164 shapeRenderer.set(ShapeRenderer.ShapeType.Line);
165 shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x,
166 gameProc.cursorY * 16 - camera.position.y, 16, 16);
167 shapeRenderer.end();
170 fontBatch.begin();
171 setFontColor(255,255,255);
172 drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
173 drawString("FPS: "+GameScreen.FPS, 0, 20);
174 drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
175 drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
176 drawString("Block: "+
177 Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
178 (int)(gameProc.player.position.x/16),
179 (int)(gameProc.player.position.y/16+2))),
180 0, 80);
181 fontBatch.end();