DEADSOFTWARE

Even better collision
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import com.badlogic.gdx.graphics.OrthographicCamera;
6 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
7 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
8 import com.badlogic.gdx.graphics.Color;
9 import com.badlogic.gdx.math.Vector2;
10 import com.badlogic.gdx.math.Vector3;
11 import ru.deadsoftware.cavecraft.Assets;
12 import ru.deadsoftware.cavecraft.CaveGame;
13 import ru.deadsoftware.cavecraft.Items;
14 import ru.deadsoftware.cavecraft.GameScreen;
15 import ru.deadsoftware.cavecraft.game.mobs.Mob;
16 import ru.deadsoftware.cavecraft.game.objects.Player;
18 public class GameRenderer {
20 private GameProc gameProc;
22 public OrthographicCamera camera, fontCam;
23 ShapeRenderer shapeRenderer;
24 SpriteBatch spriteBatch, fontBatch;
26 public GameRenderer(GameProc gameProc) {
27 Gdx.gl.glClearColor(0f,.6f,.6f,1f);
28 this.gameProc = gameProc;
29 camera = new OrthographicCamera();
30 camera.setToOrtho(true, 360,
31 360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
33 shapeRenderer = new ShapeRenderer();
34 shapeRenderer.setProjectionMatrix(camera.combined);
35 shapeRenderer.setAutoShapeType(true);
36 spriteBatch = new SpriteBatch();
37 spriteBatch.setProjectionMatrix(camera.combined);
39 fontCam = new OrthographicCamera();
40 fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
41 fontBatch = new SpriteBatch();
42 fontBatch.setProjectionMatrix(fontCam.combined);
43 }
45 private void setFontColor(int r, int g, int b) {
46 Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
47 }
49 private void drawString(String str, float x, float y) {
50 Assets.minecraftFont.draw(fontBatch, str, x, y);
51 }
53 private void drawWorld() {
54 int minX = (int) (camera.position.x/16);
55 int minY = (int) (camera.position.y/16);
56 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
57 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
58 if (minX<0) minX=0;
59 if (minY<0) minY=0;
60 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
61 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
62 for (int y=minY; y<maxY; y++) {
63 for (int x=minX; x<maxX; x++) {
64 if (gameProc.world.getForeMap(x,y)>0 &&
65 !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
66 spriteBatch.draw(
67 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
68 x * 16 - camera.position.x,y * 16 - camera.position.y);
69 } else if (gameProc.world.getBackMap(x,y)>0) {
70 spriteBatch.draw(
71 Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
72 x * 16 - camera.position.x,y * 16 - camera.position.y);
73 Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
74 Assets.shade.draw(spriteBatch);
75 }
76 }
77 }
78 }
80 private void drawWorldForeground(){
81 int minX = (int) (camera.position.x/16);
82 int minY = (int) (camera.position.y/16);
83 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
84 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
85 if (minX<0) minX=0;
86 if (minY<0) minY=0;
87 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
88 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
89 for (int y=minY; y<maxY; y++) {
90 for (int x=minX; x<maxX; x++) {
91 if (gameProc.world.getForeMap(x,y)>0 &&
92 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
93 spriteBatch.draw(
94 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
95 x * 16 - camera.position.x,y * 16 - camera.position.y);
96 }
97 }
98 }
99 }
101 private void drawMob(Mob mob) {
102 mob.draw(spriteBatch,
103 mob.position.x-camera.position.x, mob.position.y-camera.position.y);
106 private void drawPlayer(Player pl) {
107 if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
108 Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
109 Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
110 Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
111 Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
112 } else {
113 Assets.playerSkin[0][2].setRotation(0);
114 Assets.playerSkin[1][2].setRotation(0);
115 Assets.playerSkin[0][3].setRotation(0);
116 Assets.playerSkin[1][3].setRotation(0);
118 if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
119 Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
120 Assets.playerSkin[1][2].setPosition(
121 pl.position.x - camera.position.x - 6,
122 pl.position.y - camera.position.y);
123 Assets.playerSkin[1][2].draw(spriteBatch);
124 Assets.playerSkin[1][3].setPosition(
125 pl.position.x - camera.position.x - 6,
126 pl.position.y - camera.position.y + 10);
127 Assets.playerSkin[1][3].draw(spriteBatch);
128 Assets.playerSkin[0][3].setPosition(
129 pl.position.x - camera.position.x - 6,
130 pl.position.y - camera.position.y + 10);
131 Assets.playerSkin[0][3].draw(spriteBatch);
133 spriteBatch.draw(Assets.playerSkin[pl.dir][0],
134 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2);
135 spriteBatch.draw(Assets.playerSkin[pl.dir][1],
136 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
138 Assets.playerSkin[0][2].setPosition(
139 pl.position.x - camera.position.x - 6,
140 pl.position.y - camera.position.y);
141 Assets.playerSkin[0][2].draw(spriteBatch);
144 private void drawGUI() {
145 spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
146 for (int i=0; i<9; i++) {
147 if (gameProc.player.inventory[i]>0) {
148 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
149 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
150 3);
153 spriteBatch.draw(Assets.invCur,
154 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
155 -1);
157 if (CaveGame.TOUCH) {
158 spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
159 spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
160 spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
161 spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
162 spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26);
163 spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
164 spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
165 spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
166 if (gameProc.ctrlMode==1) {
167 Assets.shade.setPosition(83, camera.viewportHeight-21);
168 Assets.shade.draw(spriteBatch);
173 public void render() {
174 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
176 spriteBatch.begin();
177 drawWorld();
178 for (Mob mob : gameProc.mobs) drawMob(mob);
179 drawPlayer(gameProc.player);
180 drawWorldForeground();
181 drawGUI();
183 spriteBatch.end();
185 if (gameProc.ctrlMode==1) {
186 shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
187 shapeRenderer.setColor(Color.ORANGE);
188 shapeRenderer.set(ShapeRenderer.ShapeType.Line);
189 shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x,
190 gameProc.cursorY * 16 - camera.position.y, 16, 16);
191 shapeRenderer.end();
194 fontBatch.begin();
195 setFontColor(255,255,255);
196 drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
197 drawString("FPS: "+GameScreen.FPS, 0, 20);
198 drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
199 drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
200 drawString("Block: "+
201 Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
202 (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16),
203 (int)(gameProc.player.position.y/16+2))),
204 0, 80);
205 fontBatch.end();