DEADSOFTWARE

Add creative inventory
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import com.badlogic.gdx.graphics.OrthographicCamera;
6 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
7 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
8 import com.badlogic.gdx.graphics.Color;
9 import com.badlogic.gdx.math.Vector2;
10 import com.badlogic.gdx.math.Vector3;
11 import ru.deadsoftware.cavecraft.Assets;
12 import ru.deadsoftware.cavecraft.CaveGame;
13 import ru.deadsoftware.cavecraft.Items;
14 import ru.deadsoftware.cavecraft.GameScreen;
15 import ru.deadsoftware.cavecraft.game.mobs.Mob;
16 import ru.deadsoftware.cavecraft.game.objects.Player;
18 public class GameRenderer {
20 private GameProc gameProc;
22 public boolean showCreative = false;
24 public OrthographicCamera camera, fontCam;
25 ShapeRenderer shapeRenderer;
26 SpriteBatch spriteBatch, fontBatch;
28 public GameRenderer(GameProc gameProc) {
29 Gdx.gl.glClearColor(0f,.6f,.6f,1f);
30 this.gameProc = gameProc;
31 camera = new OrthographicCamera();
32 camera.setToOrtho(true, 480,
33 480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
35 shapeRenderer = new ShapeRenderer();
36 shapeRenderer.setProjectionMatrix(camera.combined);
37 shapeRenderer.setAutoShapeType(true);
38 spriteBatch = new SpriteBatch();
39 spriteBatch.setProjectionMatrix(camera.combined);
41 fontCam = new OrthographicCamera();
42 fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
43 fontBatch = new SpriteBatch();
44 fontBatch.setProjectionMatrix(fontCam.combined);
45 }
47 private void setFontColor(int r, int g, int b) {
48 Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
49 }
51 private void drawString(String str, float x, float y) {
52 Assets.minecraftFont.draw(fontBatch, str, x, y);
53 }
55 private void drawWorld() {
56 int minX = (int) (camera.position.x/16);
57 int minY = (int) (camera.position.y/16);
58 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
59 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
60 if (minX<0) minX=0;
61 if (minY<0) minY=0;
62 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
63 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
64 for (int y=minY; y<maxY; y++) {
65 for (int x=minX; x<maxX; x++) {
66 if (gameProc.world.getForeMap(x,y)>0 &&
67 !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
68 spriteBatch.draw(
69 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
70 x * 16 - camera.position.x,y * 16 - camera.position.y);
71 } else if (gameProc.world.getBackMap(x,y)>0) {
72 spriteBatch.draw(
73 Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
74 x * 16 - camera.position.x,y * 16 - camera.position.y);
75 Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
76 Assets.shade.draw(spriteBatch);
77 }
78 }
79 }
80 }
82 private void drawWorldForeground(){
83 int minX = (int) (camera.position.x/16);
84 int minY = (int) (camera.position.y/16);
85 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
86 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
87 if (minX<0) minX=0;
88 if (minY<0) minY=0;
89 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
90 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
91 for (int y=minY; y<maxY; y++) {
92 for (int x=minX; x<maxX; x++) {
93 if (gameProc.world.getForeMap(x,y)>0 &&
94 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
95 spriteBatch.draw(
96 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
97 x * 16 - camera.position.x,y * 16 - camera.position.y);
98 }
99 }
103 private void drawMob(Mob mob) {
104 mob.draw(spriteBatch,
105 mob.position.x-camera.position.x, mob.position.y-camera.position.y);
108 private void drawPlayer(Player pl) {
109 if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
110 Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
111 Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
112 Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
113 Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
114 } else {
115 Assets.playerSkin[0][2].setRotation(0);
116 Assets.playerSkin[1][2].setRotation(0);
117 Assets.playerSkin[0][3].setRotation(0);
118 Assets.playerSkin[1][3].setRotation(0);
120 if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
121 Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
122 Assets.playerSkin[1][2].setPosition(
123 pl.position.x - camera.position.x - 6,
124 pl.position.y - camera.position.y);
125 Assets.playerSkin[1][2].draw(spriteBatch);
126 Assets.playerSkin[1][3].setPosition(
127 pl.position.x - camera.position.x - 6,
128 pl.position.y - camera.position.y + 10);
129 Assets.playerSkin[1][3].draw(spriteBatch);
130 Assets.playerSkin[0][3].setPosition(
131 pl.position.x - camera.position.x - 6,
132 pl.position.y - camera.position.y + 10);
133 Assets.playerSkin[0][3].draw(spriteBatch);
135 spriteBatch.draw(Assets.playerSkin[pl.dir][0],
136 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2);
137 spriteBatch.draw(Assets.playerSkin[pl.dir][1],
138 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
140 Assets.playerSkin[0][2].setPosition(
141 pl.position.x - camera.position.x - 6,
142 pl.position.y - camera.position.y);
143 Assets.playerSkin[0][2].draw(spriteBatch);
146 private void drawCreative() {
147 float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
148 float y = camera.viewportHeight/2 - Assets.creativeInv.getRegionHeight()/2;
149 spriteBatch.draw(Assets.creativeInv, x, y);
150 spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
151 for (int i=1; i<Items.BLOCKS.size; i++) {
152 spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
153 y+18+(i/8)*18);
155 for (int i=0; i<9; i++) {
156 if (gameProc.player.inventory[i]>0)
157 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
158 x+8+i*18, y+184);
162 private void drawGUI() {
163 spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
164 for (int i=0; i<9; i++) {
165 if (gameProc.player.inventory[i]>0) {
166 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
167 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
168 3);
171 spriteBatch.draw(Assets.invCur,
172 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
173 -1);
175 if (showCreative) drawCreative();
177 if (CaveGame.TOUCH) {
178 spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
179 spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
180 spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
181 spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
182 spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26);
183 spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
184 spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
185 spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
186 if (gameProc.ctrlMode==1) {
187 Assets.shade.setPosition(83, camera.viewportHeight-21);
188 Assets.shade.draw(spriteBatch);
193 public void render() {
194 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
196 spriteBatch.begin();
197 drawWorld();
198 for (Mob mob : gameProc.mobs) drawMob(mob);
199 drawPlayer(gameProc.player);
200 drawWorldForeground();
201 drawGUI();
203 spriteBatch.end();
205 if (gameProc.ctrlMode==1) {
206 shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
207 shapeRenderer.setColor(Color.ORANGE);
208 shapeRenderer.set(ShapeRenderer.ShapeType.Line);
209 shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x,
210 gameProc.cursorY * 16 - camera.position.y, 16, 16);
211 shapeRenderer.end();
214 fontBatch.begin();
215 setFontColor(255,255,255);
216 drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
217 drawString("FPS: "+GameScreen.FPS, 0, 20);
218 drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
219 drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
220 drawString("Block: "+
221 Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
222 (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16),
223 (int)(gameProc.player.position.y/16+2))),
224 0, 80);
225 fontBatch.end();