DEADSOFTWARE

Fix bugs
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.Input;
5 import com.badlogic.gdx.math.RandomXS128;
6 import com.badlogic.gdx.utils.Array;
7 import com.badlogic.gdx.utils.TimeUtils;
8 import ru.deadsoftware.cavecraft.*;
9 import ru.deadsoftware.cavecraft.game.mobs.Mob;
10 import ru.deadsoftware.cavecraft.game.mobs.Pig;
11 import ru.deadsoftware.cavecraft.game.objects.Player;
13 public class GameProc {
15 public static double RUN_TIME = 0;
17 public Player player;
19 public Array<Mob> mobs;
21 public GameWorld world;
22 public GameRenderer renderer;
23 public GamePhysics physics;
25 public int cursorX, cursorY;
26 public int invSlot;
27 public int ctrlMode;
29 public boolean isTouchDown, isKeyDown;
30 public int touchDownX, touchDownY, keyDownCode;
31 public int touchDownButton;
32 public long touchDownTime;
34 public GameProc() {
35 world = new GameWorld(1024,256);
36 renderer = new GameRenderer(this);
37 physics = new GamePhysics(this);
38 player = new Player(world.getSpawnPoint());
39 mobs = new Array<Mob>();
40 for (int i=0; i<1024/64; i++) {
41 mobs.add(new Pig(i*16*64, 0, world));
42 }
43 if (!CaveGame.TOUCH) ctrlMode = 1;
44 }
46 public void resetRenderer() {
47 renderer = new GameRenderer(this);
48 }
50 private boolean isAutoselectable(int x, int y) {
51 return (world.getForeMap(x,y)>0 &&
52 Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision);
53 }
55 private void moveCursor() {
56 if (ctrlMode==0) {
57 if (player.canJump) {
58 cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
59 if (player.dir == 0) cursorX--;
60 else cursorX++;
61 cursorY = (int) (player.position.y + player.texWidth) / 16;
62 if (!isAutoselectable(cursorX, cursorY)) {
63 cursorY++;
64 }
65 if (!isAutoselectable(cursorX, cursorY)) {
66 cursorY++;
67 }
68 if (!isAutoselectable(cursorX, cursorY)) {
69 if (player.dir == 0) cursorX++;
70 else cursorX--;
71 }
72 } else {
73 cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
74 cursorY = (int) (player.position.y + player.height+8)/16;
75 }
76 } else if (!CaveGame.TOUCH){
77 cursorX = (int)(Gdx.input.getX()*
78 (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16;
79 cursorY = (int)(Gdx.input.getY()*
80 (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16;
81 }
82 }
84 private void checkCursorBounds() {
85 if (cursorX < 0) cursorX = 0;
86 if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1;
87 if (cursorY < 0) cursorY = 0;
88 if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
89 if (cursorX<(player.position.x+player.texWidth/2)/16)
90 player.dir=0;
91 if (cursorX>(player.position.x+player.texWidth/2)/16)
92 player.dir=1;
93 }
95 public void update(float delta) {
96 RUN_TIME += delta;
98 physics.update(delta);
99 moveCursor();
100 checkCursorBounds();
102 if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
103 if (touchDownButton== Input.Buttons.RIGHT) {
104 world.placeToBackground(cursorX, cursorY,
105 player.inventory[invSlot]);
106 } else if (touchDownButton==Input.Buttons.LEFT &&
107 touchDownY< Assets.invBar.getRegionHeight() &&
108 touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
109 touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
110 CaveGame.STATE = GameState.GAME_CREATIVE_INV;
112 isTouchDown = false;