DEADSOFTWARE

Complete game save
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.Input;
5 import com.badlogic.gdx.utils.TimeUtils;
6 import ru.deadsoftware.cavecraft.*;
7 import ru.deadsoftware.cavecraft.game.mobs.Mob;
8 import ru.deadsoftware.cavecraft.game.objects.Player;
10 import java.io.Serializable;
11 import java.util.ArrayList;
13 public class GameProc implements Serializable{
15 public static double RUN_TIME = 0;
17 public Player player;
19 public ArrayList<Mob> mobs;
21 public transient GameWorld world;
22 public transient GameRenderer renderer;
23 public transient GamePhysics physics;
25 public int cursorX, cursorY;
26 public int invSlot;
27 public int ctrlMode;
29 public boolean isTouchDown, isKeyDown;
30 public int touchDownX, touchDownY, keyDownCode;
31 public int touchDownButton;
32 public long touchDownTime;
34 public GameProc() {
35 world = new GameWorld();
36 world.generate(8,256);
37 player = new Player(world.getSpawnPoint());
38 mobs = new ArrayList<Mob>();
39 physics = new GamePhysics(this);
40 if (!CaveGame.TOUCH) ctrlMode = 1;
41 if (CaveGame.TOUCH) {
42 renderer = new GameRenderer(this,320,
43 320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
44 } else {
45 renderer = new GameRenderer(this,480,
46 480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
47 }
48 GameSaver.save(this);
49 }
51 public void resetRenderer() {
52 if (CaveGame.TOUCH) {
53 renderer = new GameRenderer(this,320,
54 320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
55 } else {
56 renderer = new GameRenderer(this,480,
57 480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
58 }
59 }
61 private boolean isAutoselectable(int x, int y) {
62 return (world.getForeMap(x,y)>0 &&
63 Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision);
64 }
66 private void moveCursor() {
67 if (ctrlMode == 0 && CaveGame.TOUCH) {
68 cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
69 if (player.dir == 0) cursorX--;
70 else cursorX++;
71 cursorY = (int) (player.position.y + player.texWidth) / 16;
72 if (!isAutoselectable(cursorX, cursorY)) {
73 cursorY++;
74 }
75 if (!isAutoselectable(cursorX, cursorY)) {
76 cursorY++;
77 }
78 if (!isAutoselectable(cursorX, cursorY)) {
79 if (player.dir == 0) cursorX++;
80 else cursorX--;
81 }
82 } else if (!CaveGame.TOUCH){
83 cursorX = (int)(Gdx.input.getX()*
84 (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16;
85 cursorY = (int)(Gdx.input.getY()*
86 (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16;
87 if ((Gdx.input.getX()*
88 (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)<0)
89 cursorX--;
90 }
91 }
93 private void checkCursorBounds() {
94 if (cursorY < 0) cursorY = 0;
95 if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
96 if (ctrlMode==1) {
97 if (cursorX*16+8<player.position.x+player.texWidth/2)
98 player.dir=0;
99 if (cursorX*16+8>player.position.x+player.texWidth/2)
100 player.dir=1;
104 public void update(float delta) {
105 RUN_TIME += delta;
107 physics.update(delta);
108 moveCursor();
109 checkCursorBounds();
111 if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
112 if (touchDownButton== Input.Buttons.RIGHT) {
113 world.placeToBackground(cursorX, cursorY,
114 player.inventory[invSlot]);
115 } else if (touchDownButton==Input.Buttons.LEFT &&
116 touchDownY< Assets.invBar.getRegionHeight() &&
117 touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
118 touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
119 CaveGame.STATE = AppState.GAME_CREATIVE_INV;
121 isTouchDown = false;