DEADSOFTWARE

Drop magnets to player
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GamePhysics.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavecraft.CaveGame;
8 import ru.deadsoftware.cavecraft.game.mobs.Mob;
9 import ru.deadsoftware.cavecraft.game.objects.Drop;
10 import ru.deadsoftware.cavecraft.game.objects.Player;
12 import java.util.Iterator;
14 public class GamePhysics {
16 public static final int PL_SPEED = 2;
18 private GameProc gp;
20 private Vector2 gravity;
22 public GamePhysics(GameProc gp) {
23 this.gp = gp;
24 gravity = new Vector2(0, .9f);
25 }
27 private boolean checkJump(Rectangle rect, int dir) {
28 int bl;
29 switch (dir) {
30 case 0:
31 bl = gp.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16));
32 if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0;
33 break;
34 case 1:
35 bl = gp.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16));
36 if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0;
37 break;
38 default:
39 bl = 0;
40 }
41 return (bl > 0 && GameItems.getBlock(bl).toJump() &&
42 (rect.y + rect.height) - GameItems.getBlock(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8);
43 }
45 private boolean checkColl(Rectangle rect) {
46 int bl;
47 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
48 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
49 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
50 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
51 if (minY < 0) minY = 0;
52 if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
53 for (int y = minY; y < maxY; y++) {
54 for (int x = minX; x < maxX; x++) {
55 bl = gp.world.getForeMap(x, y);
56 if (bl > 0 && GameItems.getBlock(bl).coll) {
57 if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) {
58 return true;
59 }
60 }
61 }
62 }
63 return false;
64 }
66 private int getBlock(Rectangle rect) {
67 return gp.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16);
68 }
70 private void dropPhy(Drop drop) {
71 if (drop.closeToPlayer(gp) > 0) {
72 drop.moveToPlayer(gp);
73 } else {
74 if (drop.move.y < 9) drop.move.y += gravity.y / 4;
75 }
76 drop.pos.add(drop.move);
77 if (drop.pos.x + 8 > gp.world.getWidth() * 16) drop.pos.x -= gp.world.getWidth() * 16;
78 else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidth() * 16;
79 drop.pos.y = MathUtils.round(drop.pos.y);
80 while (checkColl(drop.getRect())) {
81 drop.pos.y--;
82 drop.move.y = 0;
83 }
84 }
86 private void playerPhy(Player pl) {
87 pl.pos.y += pl.move.y;
88 if (checkColl(pl.getRect())) {
89 int d = -1;
90 if (pl.move.y < 0) d = 1;
91 if (d == -1) {
92 pl.flyMode = false;
93 pl.canJump = true;
94 }
95 pl.pos.y = MathUtils.round(pl.pos.y);
96 while (checkColl(pl.getRect())) pl.pos.y += d;
97 pl.move.y = 0;
98 } else {
99 pl.canJump = false;
102 if (GameItems.isFluid(getBlock(pl.getRect()))) {
103 if (CaveGame.TOUCH && pl.move.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true;
104 if (!gp.swim) {
105 if (!pl.flyMode && pl.move.y < 4.5f) pl.move.add(gravity.x / 4, gravity.y / 4);
106 if (!pl.flyMode && pl.move.y > 4.5f) pl.move.add(0, -1f);
107 } else {
108 pl.move.add(0, -.5f);
109 if (pl.move.y < -3) pl.move.y = -3;
111 } else {
112 if (!pl.flyMode && pl.move.y < 18) pl.move.add(gravity);
115 pl.pos.x += pl.move.x;
116 if (checkColl(pl.getRect())) {
117 if (pl.canJump && !pl.flyMode) pl.pos.y -= 8;
118 if (checkColl(pl.getRect())) {
119 if (pl.canJump && !pl.flyMode) pl.pos.y += 8;
120 int d = 0;
121 if (pl.move.x < 0) d = 1;
122 else if (pl.move.x > 0) d = -1;
123 pl.pos.x = MathUtils.round(pl.pos.x);
124 while (checkColl(pl.getRect())) pl.pos.x += d;
127 if (pl.pos.x + pl.texWidth / 2 < 0) pl.pos.x += gp.world.getWidth() * 16;
128 if (pl.pos.x + pl.texWidth / 2 > gp.world.getWidth() * 16)
129 pl.pos.x -= gp.world.getWidth() * 16;
130 if (pl.pos.y > gp.world.getHeight() * 16) {
131 pl.pos = gp.world.getSpawnPoint().cpy();
133 if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && pl.move.x != 0) {
134 pl.move.add(0, -8);
135 pl.canJump = false;
139 private void mobPhy(Mob mob) {
140 mob.pos.y += mob.move.y;
141 if (checkColl(mob.getRect())) {
142 int d = -1;
143 if (mob.move.y < 0) d = 1;
144 if (d == -1) mob.canJump = true;
145 mob.pos.y = MathUtils.round(mob.pos.y);
146 while (checkColl(mob.getRect())) mob.pos.y += d;
147 mob.move.y = 0;
148 if (mob.getType() > 0) {
149 gp.world.setForeMap((int) mob.pos.x / 16, (int) mob.pos.y / 16, mob.getType());
150 mob.pos.y = -1;
151 mob.dead = true;
153 } else {
154 mob.canJump = false;
157 if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) {
158 if (mob.move.y > 9) mob.move.add(0, -.9f);
159 mob.move.add(0, -.5f);
160 if (mob.move.y < -3) mob.move.y = -3;
161 } else if (mob.move.y < 18) mob.move.add(gravity);
163 mob.pos.x += mob.move.x;
164 if (checkColl(mob.getRect())) {
165 if (mob.canJump) {
166 mob.pos.y -= 8;
168 if (checkColl(mob.getRect())) {
169 if (mob.canJump) mob.pos.y += 8;
170 int d = 0;
171 if (mob.move.x < 0) d = 1;
172 else if (mob.move.x > 0) d = -1;
173 mob.pos.x = MathUtils.round(mob.pos.x);
174 while (checkColl(mob.getRect())) mob.pos.x += d;
175 if (mob.canJump) mob.changeDir();
178 if (mob.pos.x + mob.width / 2 < 0) mob.pos.x += gp.world.getWidth() * 16;
179 if (mob.pos.x + mob.width / 2 > gp.world.getWidth() * 16)
180 mob.pos.x -= gp.world.getWidth() * 16;
181 if (mob.pos.y > gp.world.getHeight() * 16) {
182 mob.pos.y = 0;
184 if (checkJump(mob.getRect(), mob.dir) && mob.canJump && mob.move.x != 0) {
185 mob.move.add(0, -8);
186 mob.canJump = false;
190 public void update(float delta) {
191 for (Iterator<Drop> it = gp.drops.iterator(); it.hasNext(); ) {
192 Drop drop = it.next();
193 dropPhy(drop);
194 if (Intersector.overlaps(drop.getRect(), gp.player.getRect())) drop.pickUpDrop(gp.player);
195 if (drop.pickedUp) it.remove();
198 for (Iterator<Mob> it = gp.mobs.iterator(); it.hasNext(); ) {
199 Mob mob = it.next();
200 mob.ai();
201 mobPhy(mob);
202 if (mob.dead)
203 it.remove();
206 playerPhy(gp.player);
208 gp.renderer.setCamPos(
209 gp.player.pos.x + gp.player.texWidth / 2 - gp.renderer.getWidth() / 2,
210 gp.player.pos.y + gp.player.height / 2 - gp.renderer.getHeight() / 2);