DEADSOFTWARE

Add creative inventory
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameInputHandler.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.Input;
5 import com.badlogic.gdx.utils.TimeUtils;
6 import ru.deadsoftware.cavecraft.Assets;
7 import ru.deadsoftware.cavecraft.GameScreen;
8 import ru.deadsoftware.cavecraft.Items;
10 public class GameInputHandler {
12 private GameProc gameProc;
14 public GameInputHandler(GameProc gameProc) {
15 this.gameProc = gameProc;
16 }
18 public void keyDown(int keyCode) {
19 if (gameProc.ctrlMode==0) {
20 if (keyCode == Input.Keys.A) {
21 gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0);
22 gameProc.player.dir = 0;
23 }
24 if (keyCode == Input.Keys.D) {
25 gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0);
26 gameProc.player.dir = 1;
27 }
28 } else {
29 if (keyCode == Input.Keys.A) {
30 gameProc.cursorX--;
31 }
32 if (keyCode == Input.Keys.D) {
33 gameProc.cursorX++;
34 }
35 if (keyCode == Input.Keys.W) {
36 gameProc.cursorY--;
37 }
38 if (keyCode == Input.Keys.S) {
39 gameProc.cursorY++;
40 }
41 if (gameProc.cursorX < 0)
42 gameProc.cursorX = 0;
43 if (gameProc.cursorX >= gameProc.world.getWidth())
44 gameProc.cursorX = gameProc.world.getWidth()-1;
45 if (gameProc.cursorY < 0)
46 gameProc.cursorY = 0;
47 if (gameProc.cursorY >= gameProc.world.getHeight())
48 gameProc.cursorY = gameProc.world.getHeight()-1;
49 }
50 if (keyCode == Input.Keys.ALT_LEFT) {
51 gameProc.ctrlMode++;
52 gameProc.cursorX = (int)(gameProc.player.position.x/16);
53 gameProc.cursorY = (int)(gameProc.player.position.y/16);
54 if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
55 }
56 if (keyCode == Input.Keys.SPACE) {
57 if (gameProc.player.canJump) {
58 gameProc.player.moveY.add(0, -7);
59 } else if (!gameProc.player.flyMode) {
60 gameProc.player.flyMode = true;
61 gameProc.player.moveY.setZero();
62 } else {
63 gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
64 }
65 }
66 if (keyCode == Input.Keys.CONTROL_LEFT) {
67 gameProc.player.moveY.y = GamePhysics.PL_SPEED;
68 }
69 if (keyCode == Input.Keys.E) {
70 gameProc.renderer.showCreative = !gameProc.renderer.showCreative;
71 }
72 }
74 public void keyUp(int keyCode) {
75 if (keyCode == Input.Keys.A || keyCode == Input.Keys.D) {
76 gameProc.player.moveX.x = 0;
77 }
78 if (keyCode == Input.Keys.SPACE) {
79 if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
80 }
81 if (keyCode == Input.Keys.CONTROL_LEFT) {
82 if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
83 }
84 }
86 public void mouseMoved(int screenX, int screenY) {
87 }
89 public void touchDown(int screenX, int screenY, int button) {
90 gameProc.touchDownX = screenX;
91 gameProc.touchDownY = screenY;
92 gameProc.touchDownTime = TimeUtils.millis();
93 gameProc.isTouchDown = true;
94 if (gameProc.renderer.showCreative) {
95 try {
96 int ix = (int)(screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2+8))/18;
97 int iy = (int)(screenY-(gameProc.renderer.camera.viewportHeight/2 - Assets.creativeInv.getRegionHeight()/2+18))/18;
98 int item = ix+iy*8;
99 for (int i=8; i>0; i--) {
100 gameProc.player.inventory[i] = gameProc.player.inventory[i-1];
102 if (item>=0 && item<Items.BLOCKS.size) gameProc.player.inventory[0] = item;
103 } catch (Exception e) {
104 Gdx.app.error("GameInputHandler", e.toString());
109 public void touchUp(int screenX, int screenY, int button) {
110 if (gameProc.isTouchDown) {
111 if (button == Input.Buttons.RIGHT){
112 gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
113 gameProc.player.inventory[gameProc.invSlot]);
114 } else if (button == Input.Buttons.LEFT) {
115 if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
116 gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
117 } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
118 gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
122 gameProc.isTouchDown = false;
125 public void touchDragged(int screenX, int screenY) {
128 public void scrolled(int amount) {
129 gameProc.invSlot += amount;
130 if (gameProc.invSlot < 0) gameProc.invSlot = 8;
131 if (gameProc.invSlot > 8) gameProc.invSlot = 0;