fgsfds [Tue, 10 Mar 2020 20:29:50 +0000 (23:29 +0300)]
simplify TSoundLoader interface
fgsfds [Fri, 6 Mar 2020 22:42:08 +0000 (01:42 +0300)]
decouple repainting from blitting the FBO; draw touch overlay after FBO
fgsfds [Fri, 6 Mar 2020 18:35:46 +0000 (21:35 +0300)]
network now always ticks at 36 tick
fgsfds [Wed, 4 Mar 2020 01:00:54 +0000 (04:00 +0300)]
attempt to unfuck serverlist
fgsfds [Wed, 4 Mar 2020 00:38:13 +0000 (03:38 +0300)]
put network interp back in
fgsfds [Wed, 4 Mar 2020 00:25:07 +0000 (03:25 +0300)]
Revert "purge cl_interp from the code"
This reverts commit
cb61300b61ba18d486d19edf315f05b5b494fac3.
fgsfds [Tue, 3 Mar 2020 23:39:18 +0000 (02:39 +0300)]
purge cl_interp from the code
fgsfds [Tue, 3 Mar 2020 23:30:31 +0000 (02:30 +0300)]
add r_interp to video settings menu
fgsfds [Tue, 3 Mar 2020 23:24:00 +0000 (02:24 +0300)]
save r_maxfps to the config
fgsfds [Tue, 3 Mar 2020 23:22:33 +0000 (02:22 +0300)]
fix slope interpolation; add r_maxfps
fgsfds [Mon, 2 Mar 2020 21:59:55 +0000 (00:59 +0300)]
added actor rendering interpolation; fixed vsync on startup
fgsfds [Sun, 1 Mar 2020 23:59:30 +0000 (02:59 +0300)]
oh god damn it
fgsfds [Sun, 1 Mar 2020 23:52:34 +0000 (02:52 +0300)]
better set this to -1
fgsfds [Sun, 1 Mar 2020 23:51:44 +0000 (02:51 +0300)]
always search for new state slots
fgsfds [Sun, 1 Mar 2020 21:16:14 +0000 (00:16 +0300)]
more survival bullshit: state recall, MC+NM warmup fix
fgsfds [Sun, 1 Mar 2020 19:42:29 +0000 (22:42 +0300)]
host can't spawn during an LMS round anymore
fgsfds [Sun, 1 Mar 2020 19:33:18 +0000 (22:33 +0300)]
fix (?) survival spectator; add space after comma in masterlist
fgsfds [Thu, 27 Feb 2020 22:50:24 +0000 (01:50 +0300)]
don't let SP games reset warmup time
fgsfds [Thu, 27 Feb 2020 18:51:35 +0000 (21:51 +0300)]
whoops
fgsfds [Thu, 27 Feb 2020 18:48:28 +0000 (21:48 +0300)]
generalize warmup stuff
fgsfds [Thu, 27 Feb 2020 18:48:21 +0000 (21:48 +0300)]
always respawn all items during warmup
fgsfds [Thu, 27 Feb 2020 18:11:47 +0000 (21:11 +0300)]
don't hit monsters on the client when it's warmup time
fgsfds [Thu, 27 Feb 2020 17:54:11 +0000 (20:54 +0300)]
reset warmup time instead of adding 1 second when no players present
fgsfds [Thu, 27 Feb 2020 17:45:47 +0000 (20:45 +0300)]
remove stray printf
fgsfds [Thu, 27 Feb 2020 17:44:52 +0000 (20:44 +0300)]
survival/lms fixes
* people joining mid game do not spawn
* warmup time is displayed on both clients and server
* monsters are now intangible during warmup
* clients use the proper spectator mode when dead in survival
* raised protocol version to 185
fgsfds [Thu, 27 Feb 2020 17:42:59 +0000 (20:42 +0300)]
added sv_public to config
fgsfds [Wed, 26 Feb 2020 16:02:37 +0000 (19:02 +0300)]
add glGetError to nogl
fgsfds [Tue, 25 Feb 2020 16:09:28 +0000 (19:09 +0300)]
rebuild the FBO from scratch when RBO is not supported
fgsfds [Tue, 25 Feb 2020 16:01:04 +0000 (19:01 +0300)]
check FBO status and fall back to no-fbo if something is wrong
fgsfds [Mon, 24 Feb 2020 21:12:38 +0000 (00:12 +0300)]
nuke doom2df.cfg; refactor some cvar-related stuff
fgsfds [Mon, 24 Feb 2020 17:05:24 +0000 (20:05 +0300)]
unforward correct ping port
fgsfds [Mon, 24 Feb 2020 17:04:37 +0000 (20:04 +0300)]
clean up GameCVars; add sv_forwardports
fgsfds [Mon, 24 Feb 2020 16:28:36 +0000 (19:28 +0300)]
clean up GameCVars
fgsfds [Mon, 24 Feb 2020 16:21:27 +0000 (19:21 +0300)]
add p?_model commands; clean up p?_color and p?_name
fgsfds [Mon, 24 Feb 2020 15:55:48 +0000 (18:55 +0300)]
nuke g_respawn_items
fgsfds [Wed, 19 Feb 2020 00:36:17 +0000 (03:36 +0300)]
fix SDL1 build
fgsfds [Wed, 19 Feb 2020 00:34:42 +0000 (03:34 +0300)]
SDL: separated GL loading code
fgsfds [Wed, 19 Feb 2020 00:34:26 +0000 (03:34 +0300)]
adjusted color filter colors
fgsfds [Wed, 19 Feb 2020 00:34:10 +0000 (03:34 +0300)]
BlendMode.Filter is now a proper filter
fgsfds [Tue, 18 Feb 2020 22:15:08 +0000 (01:15 +0300)]
default to using FBO; can be disabled via command line
fgsfds [Tue, 18 Feb 2020 22:14:28 +0000 (01:14 +0300)]
disable weird texture size fix; render FBO by hand
fgsfds [Tue, 18 Feb 2020 20:35:53 +0000 (23:35 +0300)]
always try to load FBO extensions in case user enables r_fbo later
fgsfds [Tue, 18 Feb 2020 20:08:40 +0000 (23:08 +0300)]
GUI: play scroll sound when using switches
fgsfds [Tue, 18 Feb 2020 20:03:28 +0000 (23:03 +0300)]
SDL2: set window position properly; always center when going fullscreen->windowed
fgsfds [Mon, 17 Feb 2020 16:07:25 +0000 (19:07 +0300)]
fix freeze when running out of bot names
fgsfds [Fri, 14 Feb 2020 00:54:01 +0000 (03:54 +0300)]
thanks git, very cool
fgsfds [Fri, 14 Feb 2020 00:46:06 +0000 (03:46 +0300)]
add png2map sources
fgsfds [Mon, 10 Feb 2020 18:52:57 +0000 (21:52 +0300)]
properly check for FBO support; add OES_framebuffer_object to noGL
fgsfds [Mon, 10 Feb 2020 17:22:33 +0000 (20:22 +0300)]
fix GLES1 builds?
fgsfds [Mon, 10 Feb 2020 17:19:09 +0000 (20:19 +0300)]
properly grey out the dmkeys menu option
fgsfds [Sun, 9 Feb 2020 21:44:35 +0000 (00:44 +0300)]
temp fix headless builds
fgsfds [Sun, 9 Feb 2020 21:07:58 +0000 (00:07 +0300)]
added optional framebuffer and resolution scaling
fgsfds [Sun, 9 Feb 2020 22:24:51 +0000 (01:24 +0300)]
fix weaponstay when item respawn is off
fgsfds [Sun, 9 Feb 2020 21:40:14 +0000 (00:40 +0300)]
whitelist new cvars
fgsfds [Sun, 9 Feb 2020 21:37:52 +0000 (00:37 +0300)]
fix playerstats netmessage; zero gTime before spawning players
fgsfds [Sun, 9 Feb 2020 03:09:38 +0000 (06:09 +0300)]
added dmkeys option to the menu
fgsfds [Sun, 9 Feb 2020 02:42:48 +0000 (05:42 +0300)]
always calculate c and d in camera stuff
fgsfds [Sun, 9 Feb 2020 02:18:51 +0000 (05:18 +0300)]
unscrew the camera handling (hopefully, scaled is still buggy)
fgsfds [Sun, 9 Feb 2020 02:18:30 +0000 (05:18 +0300)]
that camera fix was not a fix
fgsfds [Sun, 9 Feb 2020 02:17:27 +0000 (05:17 +0300)]
add 'respawn items' flag
fgsfds [Sat, 8 Feb 2020 23:49:47 +0000 (02:49 +0300)]
fix host error message
fgsfds [Sat, 8 Feb 2020 23:45:27 +0000 (02:45 +0300)]
added centerprint command
fgsfds [Sat, 8 Feb 2020 23:29:45 +0000 (02:29 +0300)]
only save stats when there's multiple players present
fgsfds [Sat, 8 Feb 2020 23:05:18 +0000 (02:05 +0300)]
oops; don't drop keys when dmkeys is 1
fgsfds [Sat, 8 Feb 2020 23:03:03 +0000 (02:03 +0300)]
fixed looking up/down in tight spaces with r_scale != 1?
fgsfds [Sat, 8 Feb 2020 23:02:30 +0000 (02:02 +0300)]
add spawn invulnerability; add option to disable all keys in DM
fgsfds [Thu, 6 Feb 2020 20:21:11 +0000 (23:21 +0300)]
update year in credits (extremely important)
fgsfds [Thu, 6 Feb 2020 20:15:05 +0000 (23:15 +0300)]
add command line arg to choose different game.wad (--game-wad)
fgsfds [Tue, 24 Dec 2019 14:28:52 +0000 (17:28 +0300)]
escape strings in stat files
fgsfds [Mon, 23 Dec 2019 23:04:33 +0000 (02:04 +0300)]
Remove useless arg from g_TakeScreenshot()
fgsfds [Mon, 23 Dec 2019 22:37:35 +0000 (01:37 +0300)]
Game: Add CSV stats and inter screenshots
DeaDDooMER [Fri, 13 Dec 2019 21:44:05 +0000 (00:44 +0300)]
Revert "Revert "superminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`""
This reverts commit
dec9e3260140baab3645be36492a1e0c1ea1fe32.
DeaDDooMER [Mon, 9 Dec 2019 19:31:28 +0000 (22:31 +0300)]
fix 16/32 bit and float wav formats for openal
DeaDDooMER [Mon, 2 Dec 2019 19:33:02 +0000 (22:33 +0300)]
fix building with holmes on osx
DeaDDooMER [Sun, 1 Dec 2019 21:30:05 +0000 (00:30 +0300)]
fix sdlmixer on bigendian machines (i hope fully)
DeaDDooMER [Sun, 1 Dec 2019 21:10:57 +0000 (00:10 +0300)]
remove x11 dependency on osx+sdl2
DeaDDooMER [Sun, 1 Dec 2019 21:04:59 +0000 (00:04 +0300)]
fix SDL2 for osx-ppc
DeaDDooMER [Mon, 25 Nov 2019 15:24:28 +0000 (18:24 +0300)]
fix split screen for default megawad
DeaDDooMER [Tue, 19 Nov 2019 07:05:48 +0000 (10:05 +0300)]
fix localization typo
DeaDDooMER [Thu, 14 Nov 2019 10:32:19 +0000 (13:32 +0300)]
save window position
DeaDDooMER [Wed, 13 Nov 2019 13:02:37 +0000 (16:02 +0300)]
fix text input validation
DeaDDooMER [Wed, 13 Nov 2019 12:40:54 +0000 (15:40 +0300)]
save window options after resizing by user
DeaDDooMER [Wed, 13 Nov 2019 11:10:47 +0000 (14:10 +0300)]
fix screen size saving after first start
DeaDDooMER [Sun, 10 Nov 2019 13:19:40 +0000 (16:19 +0300)]
fix crash when cancell map downloding
DeaDDooMER [Sat, 9 Nov 2019 12:35:33 +0000 (15:35 +0300)]
move game settings to dfconfig.cfg
DeaDDooMER [Fri, 8 Nov 2019 14:14:55 +0000 (17:14 +0300)]
move video, sound and language options to dfconfig.cfg
DeaDDooMER [Thu, 7 Nov 2019 21:08:37 +0000 (00:08 +0300)]
fix empty githash
DeaDDooMER [Thu, 7 Nov 2019 21:08:05 +0000 (00:08 +0300)]
add cvar d_eres
Ketmar Dark [Thu, 7 Nov 2019 20:32:07 +0000 (22:32 +0200)]
engine: yet another attempt to fix map downloading (YAATFMD); "no time to loose!"
Ketmar Dark [Thu, 7 Nov 2019 20:31:56 +0000 (22:31 +0200)]
downloader: cosmetix
Ketmar Dark [Thu, 7 Nov 2019 20:31:31 +0000 (22:31 +0200)]
engine: hack for missing anims
Ketmar Dark [Sat, 2 Nov 2019 06:09:27 +0000 (08:09 +0200)]
readme typo
DeaDDooMER [Thu, 7 Nov 2019 14:57:23 +0000 (17:57 +0300)]
do not save/receive absolute paths in saves/network
DeaDDooMER [Wed, 6 Nov 2019 14:50:28 +0000 (17:50 +0300)]
add more info about game build to log and window title
DeaDDooMER [Sat, 2 Nov 2019 22:25:04 +0000 (01:25 +0300)]
better line wrapping for map description
DeaDDooMER [Sat, 2 Nov 2019 19:47:05 +0000 (22:47 +0300)]
flush screenshot after writing
Ketmar Dark [Sat, 2 Nov 2019 06:06:27 +0000 (08:06 +0200)]
utils: game: backslash is windoze-specific path separator
DeaDDooMER [Wed, 30 Oct 2019 15:40:28 +0000 (18:40 +0300)]
fix question char
DeaDDooMER [Sun, 27 Oct 2019 22:17:32 +0000 (01:17 +0300)]
autodetect portable installation. --cwd -> --like-windoze
fgsfds [Sun, 27 Oct 2019 02:40:22 +0000 (05:40 +0300)]
how 2 spell