diff --git a/src/weapons.c b/src/weapons.c
index b778a0ec96c484a448264ae979454c9a9e0b70a7..f29febf4b4f6c2827726a236005e93facab54ed2 100644 (file)
--- a/src/weapons.c
+++ b/src/weapons.c
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "glob.h"
#include <stdlib.h>
#include "smoke.h"
#include "weapons.h"
#include "misc.h"
-
-extern int hit_xv,hit_yv;
-
-void bfg_fly(int x,int y,int own);
+#include "files.h"
+#include "game.h"
+#include "player.h"
+#include "monster.h"
+#include "switch.h"
enum{NONE=0,ROCKET,PLASMA,APLASMA,BALL1,BALL2,BALL7,BFGBALL,BFGHIT,
MANF,REVF,FIRE};
-#pragma pack(1)
-typedef struct{
- obj_t o;
- byte t,s;
- int own;
- short target;
-}weapon_t;
-#pragma pack()
-
-static void *snd[14],*spr[49*2];
-static char sprd[49*2];
-static weapon_t wp[MAXWPN];
+weapon_t wp[MAXWPN];
+static void *snd[14];
static void throw(int,int,int,int,int,int,int,int);
-void WP_savegame(FILE* h) {
- int n;
-
- for(n=MAXWPN;--n;) if(wp[n].t) break;
- ++n;myfwrite(&n,1,4,h);myfwrite(wp,1,n*sizeof(wp[0]),h);
-}
-
-void WP_loadgame(FILE* h) {
- int n;
-
- myfread(&n,1,4,h);myfread(wp,1,n*sizeof(wp[0]),h);
-}
-
-void WP_alloc(void) {
+void WP_alloc (void) {
int i;
static char nm[14][6]={
"PISTOL",
"SPARK1",
"SPARK2"
};
-
- for(i=0;i<4;++i) {
- spr[i*2]=Z_getspr("MISL",i,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("MISL",i,2,sprd+i*2+1);
- }
- for(;i<6;++i) {
- spr[i*2]=Z_getspr("PLSS",i-4,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("PLSS",i-4,2,sprd+i*2+1);
- }
- for(;i<11;++i) {
- spr[i*2]=Z_getspr("PLSE",i-6,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("PLSE",i-6,2,sprd+i*2+1);
- }
- for(;i<13;++i) {
- spr[i*2]=Z_getspr("APLS",i-11,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("APLS",i-11,2,sprd+i*2+1);
- }
- for(;i<18;++i) {
- spr[i*2]=Z_getspr("APBX",i-13,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("APBX",i-13,2,sprd+i*2+1);
- }
- for(;i<20;++i) {
- spr[i*2]=Z_getspr("BFS1",i-18,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("BFS1",i-18,2,sprd+i*2+1);
- }
- for(;i<26;++i) {
- spr[i*2]=Z_getspr("BFE1",i-20,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("BFE1",i-20,2,sprd+i*2+1);
- }
- for(;i<30;++i) {
- spr[i*2]=Z_getspr("BFE2",i-26,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("BFE2",i-26,2,sprd+i*2+1);
- }
- for(;i<32;++i) {
- spr[i*2]=Z_getspr("MISL",i-30+4,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("MISL",i-30+4,2,sprd+i*2+1);
- }
- for(;i<37;++i) {
- spr[i*2]=Z_getspr("BAL1",i-32,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("BAL1",i-32,2,sprd+i*2+1);
- }
- for(;i<42;++i) {
- spr[i*2]=Z_getspr("BAL7",i-37,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("BAL7",i-37,2,sprd+i*2+1);
- }
- for(;i<47;++i) {
- spr[i*2]=Z_getspr("BAL2",i-42,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("BAL2",i-42,2,sprd+i*2+1);
- }
- for(;i<49;++i) {
- spr[i*2]=Z_getspr("MANF",i-47,1,sprd+i*2);
- spr[i*2+1]=Z_getspr("MANF",i-47,2,sprd+i*2+1);
- }
for(i=0;i<14;++i) snd[i]=Z_getsnd(nm[i]);
}
-void WP_init(void) {
+void WP_init (void) {
int i;
for(i=0;i<MAXWPN;++i) wp[i].t=NONE;
}
-void WP_act(void) {
+void WP_act (void) {
int i,st;
static obj_t o;
}
}
-void WP_draw(void) {
- int i,s,d,x,y;
-
- for(i=0;i<MAXWPN;++i) {
- s=-1;d=0;
- switch(wp[i].t) {
- case NONE: default: break;
- case REVF:
- case ROCKET:
- if((d=wp[i].s)<2) {
- d=(wp[i].o.xv>0)?1:0;
- x=abs(wp[i].o.xv);y=wp[i].o.yv;s=0;
- if(y<0) {if(-y>=x) s=30;}
- else if(y>0) if(y>=x/2) s=31;
- }else {s=(d-2)/2+1;d=0;}
- break;
- case MANF:
- if((s=wp[i].s)>=2) {s/=2;break;}
- case PLASMA:
- case APLASMA:
- case BALL1:
- case BALL7:
- case BALL2:
- if((s=wp[i].s)>=2) s=s/2+1;
- switch(wp[i].t) {
- case PLASMA: s+=4;break;
- case APLASMA: s+=11;break;
- case BALL1: s+=32;break;
- case BALL2: s+=42;break;
- case BALL7: s+=37;d=(wp[i].o.xv>=0)?1:0;break;
- case MANF: s+=47;d=(wp[i].o.xv>=0)?1:0;break;
- }break;
- case BFGBALL:
- if((s=wp[i].s)>=2) s=s/2+1;
- s+=18;break;
- case BFGHIT:
- s=wp[i].s/2+26;break;
- }
- if(s>=0) Z_drawspr(wp[i].o.x,wp[i].o.y,spr[s*2+d],sprd[s*2+d]);
- }
-}
-
-void WP_gun(int x,int y,int xd,int yd,int o,int v) {
+void WP_gun (int x, int y, int xd, int yd, int o, int v) {
register dword d,m;
int sx,sy,lx,ly;
dword xe,ye,s;
}
}
-void WP_punch(int x,int y,int d,int own) {
+void WP_punch (int x, int y, int d, int own) {
obj_t o;
o.x=x;o.y=y;o.r=12;o.h=26;
if(Z_hit(&o,d,own,HIT_SOME)) Z_sound(snd[9],128);
}
-int WP_chainsaw(int x,int y,int d,int own) {
+int WP_chainsaw (int x, int y, int d, int own) {
obj_t o;
o.x=x;o.y=y;o.r=12;o.h=26;
wp[i].o.vx=wp[i].o.vy=0;
}
-void WP_rocket(int x,int y,int xd,int yd,int o) {
+void WP_rocket (int x, int y, int xd, int yd, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_revf(int x,int y,int xd,int yd,int o,int t) {
+void WP_revf (int x, int y, int xd, int yd, int o, int t) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_plasma(int x,int y,int xd,int yd,int o) {
+void WP_plasma (int x, int y, int xd, int yd, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_ball1(int x,int y,int xd,int yd,int o) {
+void WP_ball1 (int x, int y, int xd, int yd, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_ball2(int x,int y,int xd,int yd,int o) {
+void WP_ball2 (int x, int y, int xd, int yd, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_ball7(int x,int y,int xd,int yd,int o) {
+void WP_ball7 (int x, int y, int xd, int yd, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_aplasma(int x,int y,int xd,int yd,int o) {
+void WP_aplasma (int x, int y, int xd, int yd, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_manfire(int x,int y,int xd,int yd,int o) {
+void WP_manfire (int x, int y, int xd, int yd, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_bfgshot(int x,int y,int xd,int yd,int o) {
+void WP_bfgshot (int x, int y, int xd, int yd, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_bfghit(int x,int y,int o) {
+void WP_bfghit (int x, int y, int o) {
int i;
for(i=0;i<MAXWPN;++i) if(!wp[i].t) {
}
}
-void WP_pistol(int x,int y,int xd,int yd,int o) {
+void WP_pistol (int x,int y,int xd,int yd,int o) {
Z_sound(snd[0],96);
WP_gun(x,y,xd,yd,o,1);
if(g_dm) {
}
}
-void WP_mgun(int x,int y,int xd,int yd,int o) {
+void WP_mgun (int x, int y, int xd, int yd, int o) {
Z_sound(snd[11],128);
WP_gun(x,y,xd,yd,o,1);
}
-void WP_shotgun(int x,int y,int xd,int yd,int o) {
+void WP_shotgun (int x, int y, int xd, int yd, int o) {
int i,j;
Z_sound(snd[1],128);
}
}
-void WP_dshotgun(int x,int y,int xd,int yd,int o) {
+void WP_dshotgun (int x, int y, int xd, int yd, int o) {
int i,j;
Z_sound(snd[2],128);
}
}
-void WP_ognemet(int x,int y,int xd,int yd,int xv,int yv,int o) {
+void WP_ognemet (int x, int y, int xd, int yd, int xv, int yv, int o) {
int m;
m=abs(xd-x);if(!m) m=abs(yd-y);