diff --git a/src/weapons.c b/src/weapons.c
index b3b757dc11724122aefce6874e89f6074a199b8f..624fc7e8ef8f862d07c32669e2928066b00b780a 100644 (file)
--- a/src/weapons.c
+++ b/src/weapons.c
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "glob.h"
#include <stdlib.h>
static void *snd[14];
static void throw(int,int,int,int,int,int,int,int);
-void WP_savegame (FILE *h) {
- int i, n;
- for (n = MAXWPN - 1; n >= 0 && wp[n].t == 0; n--) {
- // empty
- }
- n += 1;
- myfwrite32(n, h);
- for (i = 0; i < n; i++) {
- myfwrite32(wp[i].o.x, h);
- myfwrite32(wp[i].o.y, h);
- myfwrite32(wp[i].o.xv, h);
- myfwrite32(wp[i].o.yv, h);
- myfwrite32(wp[i].o.vx, h);
- myfwrite32(wp[i].o.vy, h);
- myfwrite32(wp[i].o.r, h);
- myfwrite32(wp[i].o.h, h);
- myfwrite8(wp[i].t, h);
- myfwrite8(wp[i].s, h);
- myfwrite32(wp[i].own, h);
- myfwrite16(wp[i].target, h);
- }
-}
-
-void WP_loadgame (FILE *h) {
- int i, n;
- n = myfread32(h);
- for (i = 0; i < n; i++) {
- wp[i].o.x = myfread32(h);
- wp[i].o.y = myfread32(h);
- wp[i].o.xv = myfread32(h);
- wp[i].o.yv = myfread32(h);
- wp[i].o.vx = myfread32(h);
- wp[i].o.vy = myfread32(h);
- wp[i].o.r = myfread32(h);
- wp[i].o.h = myfread32(h);
- wp[i].t = myfread8(h);
- wp[i].s = myfread8(h);
- wp[i].own = myfread32(h);
- wp[i].target = myfread16(h);
- }
-}
-
void WP_alloc (void) {
int i;
static char nm[14][6]={