diff --git a/src/view.h b/src/view.h
index 6b70fdd1dce3f9a9cf8c56f614bda1a70b24b0d6..914abd7e604d58a55a6fea4fb39e72bf7a56b118 100644 (file)
--- a/src/view.h
+++ b/src/view.h
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef VIEW_H_INCLUDED
#define VIEW_H_INCLUDED
char t;
} wall_t;
-extern byte w_horiz;
extern int sky_type;
extern dword walf[256];
-extern byte walswp[256];
extern byte fldb[FLDH][FLDW];
extern byte fldf[FLDH][FLDW];
extern byte fld[FLDH][FLDW];
-void W_savegame (FILE *h);
-void W_loadgame (FILE *h);
void W_init (void);
-int W_load (FILE *h);
#endif /* VIEW_H_INCLUDED */