diff --git a/src/smoke.c b/src/smoke.c
index 19bf714fb4f5393a7bdd4c5081dc026d6fcdcfc5..326a76e2464fb0b1c182d1ad4603155cd28b1b22 100644 (file)
--- a/src/smoke.c
+++ b/src/smoke.c
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "glob.h"
#include <stdlib.h>
#include "game.h"
#include "fx.h"
#include "misc.h"
-#include "my.h"
#include "monster.h"
#define MAXSR 20
static void *burnsnd;
static int burntm=0;
-void SMK_savegame (FILE *h) {
- int i, n;
- for (i = n = 0; i < MAXSMOK; ++i) {
- if (sm[i].t) {
- ++n;
- }
- }
- myfwrite32(n, h);
- for (i = 0; i < MAXSMOK; ++i) {
- if (sm[i].t) {
- myfwrite32(sm[i].x, h);
- myfwrite32(sm[i].y, h);
- myfwrite32(sm[i].xv, h);
- myfwrite32(sm[i].xv, h);
- myfwrite8(sm[i].t, h);
- myfwrite8(sm[i].s, h);
- myfwrite16(sm[i].o, h);
- }
- }
-}
-
-void SMK_loadgame (FILE *h) {
- int i, n;
- n = myfread32(h);
- for (i = 0; i < n; ++i) {
- sm[i].x = myfread32(h);
- sm[i].y = myfread32(h);
- sm[i].xv = myfread32(h);
- sm[i].xv = myfread32(h);
- sm[i].t = myfread8(h);
- sm[i].s = myfread8(h);
- sm[i].o = myfread16(h);
- }
-}
-
void SMK_init (void) {
int i;