diff --git a/src/sdl/main.c b/src/sdl/main.c
index 48aa5072979c15692ea465d765dab482cd8181a3..4f529db45c1667da9e7b40e0c3b1e41444174cd2 100644 (file)
--- a/src/sdl/main.c
+++ b/src/sdl/main.c
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-#include <SDL.h>
+#ifdef __EMSCRIPTEN__
+# include <emscripten.h>
+#endif
+
+#include <SDL/SDL.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h> // srand exit
-#include <string.h> // strcasecmp
+#include <assert.h>
+#include "system.h"
#include "input.h"
#include "my.h" // fexists
#include "music.h" // S_initmusic S_updatemusic S_donemusic
#include "render.h" // R_init R_draw R_done
+#define MODE_NONE 0
+#define MODE_OPENGL 1
+#define MODE_SOFTWARE 2
+
+static Uint32 ticks;
static int quit = 0;
+static SDL_Surface *surf = NULL;
+static int mode = MODE_NONE;
+static int text_input;
+static videomode_t vlist;
+
+/* --- error.h --- */
void logo (const char *s, ...) {
va_list ap;
}
void ERR_quit (void) {
- puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!");
- //F_loadres(F_getresid("ENDOOM"),p,0,4000);
quit = 1;
}
+/* --- system.h --- */
+
+int Y_set_videomode_opengl (int w, int h, int fullscreen) {
+ assert(w > 0);
+ assert(h > 0);
+ Uint32 flags;
+ SDL_Surface *s;
+ if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) {
+ s = surf;
+ } else {
+ flags = SDL_DOUBLEBUF | SDL_OPENGL;
+ if (fullscreen) {
+ flags = flags | SDL_FULLSCREEN;
+ }
+# ifdef WIN32
+ flags = flags | SDL_RESIZABLE;
+# endif
+ s = SDL_SetVideoMode(w, h, 0, flags);
+ if (s != NULL) {
+ mode = MODE_OPENGL;
+ surf = s;
+ } else {
+ logo("Y_set_videomode_opengl: error: %s\n", SDL_GetError());
+ }
+ }
+ return s != NULL;
+}
+
+int Y_set_videomode_software (int w, int h, int fullscreen) {
+ assert(w > 0);
+ assert(h > 0);
+ Uint32 flags;
+ SDL_Surface *s;
+ if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) {
+ s = surf;
+ } else {
+ flags = SDL_DOUBLEBUF | SDL_SWSURFACE | SDL_HWPALETTE;
+ if (fullscreen) {
+ flags = flags | SDL_FULLSCREEN;
+ }
+# ifdef WIN32
+ flags = flags | SDL_RESIZABLE;
+# endif
+ s = SDL_SetVideoMode(w, h, 8, flags);
+ if (s != NULL) {
+ mode = MODE_SOFTWARE;
+ surf = s;
+ }
+ }
+ return s != NULL;
+}
+
+static void init_videomode_list (Uint32 flags) {
+ int i, n;
+ SDL_Rect **r;
+ if (vlist.modes != NULL) {
+ free(vlist.modes);
+ vlist.modes = NULL;
+ vlist.n = 0;
+ }
+ r = SDL_ListModes(NULL, flags);
+ if (r == (SDL_Rect **)-1) {
+ if ((flags & SDL_FULLSCREEN) == 0) {
+ init_videomode_list(flags | SDL_FULLSCREEN);
+ }
+ } else if (r != (SDL_Rect**)0) {
+ n = 0;
+ while (r[n] != NULL) {
+ n++;
+ }
+ vlist.modes = malloc(n * sizeof(videomode_size_t));
+ if (vlist.modes != NULL) {
+ vlist.n = n;
+ for (i = 0; i < n; i++) {
+ vlist.modes[i] = (videomode_size_t) {
+ .w = r[i]->w,
+ .h = r[i]->h
+ };
+ }
+ }
+ }
+}
+
+const videomode_t *Y_get_videomode_list_opengl (int fullscreen) {
+ init_videomode_list(SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0));
+ return &vlist;
+}
+
+const videomode_t *Y_get_videomode_list_software (int fullscreen) {
+ init_videomode_list(SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0));
+ return &vlist;
+}
+
+void Y_get_videomode (int *w, int *h) {
+ if (mode != MODE_NONE) {
+ *w = surf->w;
+ *h = surf->h;
+ } else {
+ *w = 0;
+ *h = 0;
+ }
+}
+
+int Y_videomode_setted (void) {
+ return mode != MODE_NONE;
+}
+
+void Y_unset_videomode (void) {
+ surf = NULL;
+ mode = MODE_NONE;
+#ifndef __EMSCRIPTEN__
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
+#endif
+}
+
+void Y_set_fullscreen (int fullscreen) {
+ int fs = Y_get_fullscreen();
+ if (mode != MODE_NONE && fs != fullscreen) {
+ if (SDL_WM_ToggleFullScreen(surf) == 0) {
+ switch (mode) {
+ case MODE_OPENGL:
+ Y_set_videomode_opengl(surf->w, surf->h, fullscreen);
+ break;
+ case MODE_SOFTWARE:
+ Y_set_videomode_software(surf->w, surf->h, fullscreen);
+ break;
+ }
+ }
+ }
+}
+
+int Y_get_fullscreen (void) {
+ return (mode != MODE_NONE) && ((surf->flags & SDL_FULLSCREEN) != 0);
+}
+
+void Y_swap_buffers (void) {
+ assert(mode == MODE_OPENGL);
+ SDL_GL_SwapBuffers();
+}
+
+void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
+ assert(mode == MODE_SOFTWARE);
+ *buf = surf->pixels;
+ *w = surf->w;
+ *h = surf->h;
+ *pitch = surf->pitch;
+}
+
+void Y_set_vga_palette (byte *vgapal) {
+ int i;
+ byte *p = vgapal;
+ assert(vgapal != NULL);
+ assert(mode == MODE_SOFTWARE);
+ SDL_Color colors[256];
+ for (i = 0; i < 256; i++) {
+ colors[i] = (SDL_Color) {
+ .r = p[0] * 255 / 63,
+ .g = p[1] * 255 / 63,
+ .b = p[2] * 255 / 63
+ };
+ p += 3;
+ }
+ SDL_SetColors(surf, colors, 0, 256);
+}
+
+void Y_repaint_rect (int x, int y, int w, int h) {
+ assert(mode == MODE_SOFTWARE);
+ SDL_UpdateRect(surf, x, y, w, h);
+}
+
+void Y_repaint (void) {
+ assert(mode == MODE_SOFTWARE);
+ SDL_Flip(surf);
+}
+
+void Y_enable_text_input (void) {
+ text_input = 1;
+}
+
+void Y_disable_text_input (void) {
+ text_input = 0;
+}
+
+/* --- main --- */
+
static int sdl_to_key (int code) {
switch (code) {
case SDLK_0: return KEY_0;
}
}
-static void poll_events (void (*h)(int key, int down)) {
- int key;
+static void poll_events (void) {
+ int key, sym, down;
SDL_Event ev;
while (SDL_PollEvent(&ev)) {
switch (ev.type) {
case SDL_QUIT:
ERR_quit();
break;
+ case SDL_VIDEORESIZE:
+ R_set_videomode(ev.resize.w, ev.resize.h, Y_get_fullscreen());
+ break;
case SDL_KEYDOWN:
case SDL_KEYUP:
- key = sdl_to_key(ev.key.keysym.sym);
- I_press(key, ev.type == SDL_KEYDOWN);
- if (h != NULL) {
- (*h)(key, ev.type == SDL_KEYDOWN);
+ sym = ev.key.keysym.sym;
+ down = ev.type == SDL_KEYDOWN;
+ key = sdl_to_key(sym);
+ I_press(key, down);
+ GM_key(key, down);
+ if (down && text_input && sym >= 0x20 && sym <= 0x7e) {
+ // TODO fix this
+ GM_input(sym);
}
break;
}
}
}
+static void step (void) {
+ poll_events();
+ S_updatemusic();
+ Uint32 t = SDL_GetTicks();
+ if (t - ticks > DELAY) {
+ ticks = t;
+ G_act();
+ }
+ R_draw();
+}
+
int main (int argc, char *argv[]) {
char *pw;
- Uint32 t, ticks;
logo("main: initialize SDL\n");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) {
logo("main: failed to init SDL: %s\n", SDL_GetError());
return 1;
}
- SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
+ SDL_WM_SetCaption("Doom 2D (SDL)", "Doom 2D");
// Player 1 defaults
pl1.ku = KEY_KP_8;
pl1.kd = KEY_KP_5;
R_init();
G_init();
ticks = SDL_GetTicks();
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(step, 0, 1);
+#else
while (!quit) {
- poll_events(&G_keyf);
- S_updatemusic();
- t = SDL_GetTicks();
- if (t - ticks > DELAY) {
- ticks = t;
- G_act();
- }
- R_draw();
+ step();
}
+#endif
CFG_save();
R_done();
- S_done();
S_donemusic();
+ S_done();
M_shutdown();
SDL_Quit();
return 0;