diff --git a/src/sdl/main.c b/src/sdl/main.c
index 48aa5072979c15692ea465d765dab482cd8181a3..217890a0425ece6750a72a493ab714a3fdb1463c 100644 (file)
--- a/src/sdl/main.c
+++ b/src/sdl/main.c
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
+/* Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+#ifdef __EMSCRIPTEN__
+# include <emscripten.h>
+#endif
-#include <SDL.h>
+#include <SDL/SDL.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h> // srand exit
-#include <string.h> // strcasecmp
+#include <assert.h>
+#include "system.h"
#include "input.h"
#include "my.h" // fexists
#include "player.h" // pl1 pl2
#include "menu.h" // G_keyf
#include "error.h" // logo
+#include "monster.h" // nomon
#include "files.h" // F_startup F_addwad F_initwads F_allocres
#include "config.h" // CFG_args CFG_load CFG_save
+#include "args.h" // ARG_parse
#include "memory.h" // M_startup
#include "game.h" // G_init G_act
#include "sound.h" // S_init S_done
#include "music.h" // S_initmusic S_updatemusic S_donemusic
#include "render.h" // R_init R_draw R_done
+#define MODE_NONE 0
+#define MODE_OPENGL 1
+#define MODE_SOFTWARE 2
+
+static Uint32 ticks;
static int quit = 0;
+static SDL_Surface *surf = NULL;
+static int mode = MODE_NONE;
+static int text_input;
+static videomode_t vlist;
+
+static const cfg_t arg[] = {
+ {"file", NULL, Y_FILES},
+ {"cheat", &cheat, Y_SW_ON},
+// {"vga", &shot_vga, Y_SW_ON},
+// {"musvol", &mus_vol, Y_WORD},
+ {"mon", &nomon, Y_SW_OFF},
+ {"warp", &_warp, Y_BYTE},
+// {"config", NULL, cfg_file, Y_STRING},
+ {NULL, NULL, 0} // end
+};
+
+static const cfg_t cfg[] = {
+// {"screenshot", &shot_vga, Y_SW_ON},
+// {"music_volume", &mus_vol, Y_WORD},
+// {"music_random", &music_random, Y_SW_ON},
+// {"music_time", &music_time, Y_DWORD},
+// {"music_fade", &music_fade, Y_DWORD},
+ {"pl1_left", &pl1.kl, Y_KEY},
+ {"pl1_right",&pl1.kr, Y_KEY},
+ {"pl1_up", &pl1.ku, Y_KEY},
+ {"pl1_down", &pl1.kd, Y_KEY},
+ {"pl1_jump", &pl1.kj, Y_KEY},
+ {"pl1_fire", &pl1.kf, Y_KEY},
+ {"pl1_next", &pl1.kwr, Y_KEY},
+ {"pl1_prev", &pl1.kwl, Y_KEY},
+ {"pl1_use", &pl1.kp, Y_KEY},
+ {"pl2_left", &pl2.kl, Y_KEY},
+ {"pl2_right", &pl2.kr, Y_KEY},
+ {"pl2_up", &pl2.ku, Y_KEY},
+ {"pl2_down", &pl2.kd, Y_KEY},
+ {"pl2_jump", &pl2.kj, Y_KEY},
+ {"pl2_fire", &pl2.kf, Y_KEY},
+ {"pl2_next", &pl2.kwr, Y_KEY},
+ {"pl2_prev", &pl2.kwl, Y_KEY},
+ {"pl2_use", &pl2.kp, Y_KEY},
+ {NULL, NULL, 0} // end
+};
+
+static void CFG_args (int argc, char **argv) {
+ const cfg_t *list[] = { arg, R_args(), S_args(), MUS_args() };
+ ARG_parse(argc, argv, 4, list);
+}
+
+static void CFG_load (void) {
+ const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() };
+ CFG_read_config("default.cfg", 4, list);
+ CFG_read_config("doom2d.cfg", 4, list);
+}
+
+static void CFG_save (void) {
+ const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() };
+ CFG_update_config("doom2d.cfg", "doom2d.cfg", 4, list, "generated by doom2d, do not modify");
+}
+
+/* --- error.h --- */
void logo (const char *s, ...) {
va_list ap;
void ERR_fatal (char *s, ...) {
va_list ap;
R_done();
+ MUS_done();
S_done();
- S_donemusic();
M_shutdown();
SDL_Quit();
- puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
+ puts("\nCRITICAL ERROR:");
va_start(ap, s);
vprintf(s, ap);
va_end(ap);
}
void ERR_quit (void) {
- puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!");
- //F_loadres(F_getresid("ENDOOM"),p,0,4000);
quit = 1;
}
+/* --- system.h --- */
+
+int Y_set_videomode_opengl (int w, int h, int fullscreen) {
+ assert(w > 0);
+ assert(h > 0);
+ Uint32 flags;
+ SDL_Surface *s;
+ if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) {
+ s = surf;
+ } else {
+ flags = SDL_DOUBLEBUF | SDL_OPENGL;
+ if (fullscreen) {
+ flags = flags | SDL_FULLSCREEN;
+ }
+# ifdef WIN32
+ flags = flags | SDL_RESIZABLE;
+# endif
+ s = SDL_SetVideoMode(w, h, 0, flags);
+ if (s != NULL) {
+ mode = MODE_OPENGL;
+ surf = s;
+ } else {
+ logo("Y_set_videomode_opengl: error: %s\n", SDL_GetError());
+ }
+ }
+ return s != NULL;
+}
+
+int Y_set_videomode_software (int w, int h, int fullscreen) {
+ assert(w > 0);
+ assert(h > 0);
+ Uint32 flags;
+ SDL_Surface *s;
+ if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) {
+ s = surf;
+ } else {
+ flags = SDL_DOUBLEBUF | SDL_SWSURFACE | SDL_HWPALETTE;
+ if (fullscreen) {
+ flags = flags | SDL_FULLSCREEN;
+ }
+# ifdef WIN32
+ flags = flags | SDL_RESIZABLE;
+# endif
+ s = SDL_SetVideoMode(w, h, 8, flags);
+ if (s != NULL) {
+ mode = MODE_SOFTWARE;
+ surf = s;
+ }
+ }
+ return s != NULL;
+}
+
+static void init_videomode_list (Uint32 flags) {
+ int i, n;
+ SDL_Rect **r;
+ if (vlist.modes != NULL) {
+ free(vlist.modes);
+ vlist.modes = NULL;
+ vlist.n = 0;
+ }
+ r = SDL_ListModes(NULL, flags);
+ if (r == (SDL_Rect **)-1) {
+ if ((flags & SDL_FULLSCREEN) == 0) {
+ init_videomode_list(flags | SDL_FULLSCREEN);
+ }
+ } else if (r != (SDL_Rect**)0) {
+ n = 0;
+ while (r[n] != NULL) {
+ n++;
+ }
+ vlist.modes = malloc(n * sizeof(videomode_size_t));
+ if (vlist.modes != NULL) {
+ vlist.n = n;
+ for (i = 0; i < n; i++) {
+ vlist.modes[i] = (videomode_size_t) {
+ .w = r[i]->w,
+ .h = r[i]->h
+ };
+ }
+ }
+ }
+}
+
+const videomode_t *Y_get_videomode_list_opengl (int fullscreen) {
+ init_videomode_list(SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0));
+ return &vlist;
+}
+
+const videomode_t *Y_get_videomode_list_software (int fullscreen) {
+ init_videomode_list(SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0));
+ return &vlist;
+}
+
+void Y_get_videomode (int *w, int *h) {
+ if (mode != MODE_NONE) {
+ *w = surf->w;
+ *h = surf->h;
+ } else {
+ *w = 0;
+ *h = 0;
+ }
+}
+
+int Y_videomode_setted (void) {
+ return mode != MODE_NONE;
+}
+
+void Y_unset_videomode (void) {
+ surf = NULL;
+ mode = MODE_NONE;
+#ifndef __EMSCRIPTEN__
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
+#endif
+}
+
+void Y_set_fullscreen (int fullscreen) {
+ int fs = Y_get_fullscreen();
+ if (mode != MODE_NONE && fs != fullscreen) {
+ if (SDL_WM_ToggleFullScreen(surf) == 0) {
+ switch (mode) {
+ case MODE_OPENGL:
+ Y_set_videomode_opengl(surf->w, surf->h, fullscreen);
+ break;
+ case MODE_SOFTWARE:
+ Y_set_videomode_software(surf->w, surf->h, fullscreen);
+ break;
+ }
+ }
+ }
+}
+
+int Y_get_fullscreen (void) {
+ return (mode != MODE_NONE) && ((surf->flags & SDL_FULLSCREEN) != 0);
+}
+
+void Y_swap_buffers (void) {
+ assert(mode == MODE_OPENGL);
+ SDL_GL_SwapBuffers();
+}
+
+void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
+ assert(mode == MODE_SOFTWARE);
+ *buf = surf->pixels;
+ *w = surf->w;
+ *h = surf->h;
+ *pitch = surf->pitch;
+}
+
+void Y_set_vga_palette (byte *vgapal) {
+ int i;
+ byte *p = vgapal;
+ assert(vgapal != NULL);
+ assert(mode == MODE_SOFTWARE);
+ SDL_Color colors[256];
+ for (i = 0; i < 256; i++) {
+ colors[i] = (SDL_Color) {
+ .r = p[0] * 255 / 63,
+ .g = p[1] * 255 / 63,
+ .b = p[2] * 255 / 63
+ };
+ p += 3;
+ }
+ SDL_SetColors(surf, colors, 0, 256);
+}
+
+void Y_repaint_rect (int x, int y, int w, int h) {
+ assert(mode == MODE_SOFTWARE);
+ SDL_UpdateRect(surf, x, y, w, h);
+}
+
+void Y_repaint (void) {
+ assert(mode == MODE_SOFTWARE);
+ SDL_Flip(surf);
+}
+
+void Y_enable_text_input (void) {
+ text_input = 1;
+}
+
+void Y_disable_text_input (void) {
+ text_input = 0;
+}
+
+/* --- main --- */
+
static int sdl_to_key (int code) {
switch (code) {
case SDLK_0: return KEY_0;
}
}
-static void poll_events (void (*h)(int key, int down)) {
- int key;
+static void poll_events (void) {
+ int key, sym, down;
SDL_Event ev;
while (SDL_PollEvent(&ev)) {
switch (ev.type) {
case SDL_QUIT:
ERR_quit();
break;
+ case SDL_VIDEORESIZE:
+ R_set_videomode(ev.resize.w, ev.resize.h, Y_get_fullscreen());
+ break;
case SDL_KEYDOWN:
case SDL_KEYUP:
- key = sdl_to_key(ev.key.keysym.sym);
- I_press(key, ev.type == SDL_KEYDOWN);
- if (h != NULL) {
- (*h)(key, ev.type == SDL_KEYDOWN);
+ sym = ev.key.keysym.sym;
+ down = ev.type == SDL_KEYDOWN;
+ key = sdl_to_key(sym);
+ I_press(key, down);
+ GM_key(key, down);
+ if (down && text_input && sym >= 0x20 && sym <= 0x7e) {
+ // TODO fix this
+ GM_input(sym);
}
break;
}
}
}
+static void step (void) {
+ poll_events();
+ MUS_update();
+ Uint32 t = SDL_GetTicks();
+ if (t - ticks > DELAY) {
+ ticks = t;
+ G_act();
+ }
+ R_draw();
+}
+
int main (int argc, char *argv[]) {
char *pw;
- Uint32 t, ticks;
logo("main: initialize SDL\n");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) {
logo("main: failed to init SDL: %s\n", SDL_GetError());
return 1;
}
- SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
+ SDL_WM_SetCaption("Doom 2D (SDL)", "Doom 2D");
// Player 1 defaults
pl1.ku = KEY_KP_8;
pl1.kd = KEY_KP_5;
M_startup();
F_allocres();
S_init();
- S_initmusic();
+ MUS_init();
R_init();
G_init();
ticks = SDL_GetTicks();
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(step, 0, 1);
+#else
while (!quit) {
- poll_events(&G_keyf);
- S_updatemusic();
- t = SDL_GetTicks();
- if (t - ticks > DELAY) {
- ticks = t;
- G_act();
- }
- R_draw();
+ step();
}
+#endif
CFG_save();
R_done();
+ MUS_done();
S_done();
- S_donemusic();
M_shutdown();
SDL_Quit();
return 0;