diff --git a/src/player.h b/src/player.h
index 2ddb96f9e9b67e3c48fb39821e14029a531f92a2..6b7f0ea91f4f33b7e34b6c73b3149810e907e225 100644 (file)
--- a/src/player.h
+++ b/src/player.h
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
- This file is part of the Doom2D:Rembo project.
+#ifndef PLAYER_H_INCLUDED
+#define PLAYER_H_INCLUDED
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-// Player data and functions
+#include "glob.h"
+#include "view.h" // obj_t
#define PL_DRAWLIFE 1
#define PL_DRAWARMOR 2
#define PL_AIR 360
#define PL_POWERUP_TIME 546
-#pragma pack(1)
-typedef struct{
+typedef struct {
obj_t o;
int looky;
- int st,s;
- int life,armor,hit,hito;
- int pain,air;
- int invl,suit;
+ int st, s;
+ int life, armor, hit, hito;
+ int pain, air;
+ int invl, suit;
char d;
- //byte ku,kd,kl,kr,kf,kj,kwl,kwr,kp;
- int frag,ammo,shel,rock,cell,fuel,kills,secrets;
- byte fire,cwpn,csnd;
+ int frag, ammo, shel, rock, cell, fuel, kills, secrets;
+ byte fire, cwpn, csnd;
byte amul;
word wpns;
char wpn;
int id;
byte keys;
char lives;
- int ku,kd,kl,kr,kf,kj,kwl,kwr,kp;
-}player_t;
-#pragma pack()
-
-extern byte plr_goanim[], plr_dieanim[], plr_slopanim[];
+ int ku, kd, kl, kr, kf, kj, kwl, kwr, kp;
+} player_t;
extern byte p_immortal;
-extern player_t pl1, pl2;
+extern byte p_fly;
+extern int PL_JUMP;
+extern int PL_RUN;
+
+extern player_t pl1;
+extern player_t pl2;
+
+extern byte plr_goanim[];
+extern byte plr_dieanim[];
+extern byte plr_slopanim[];
-void PL_init(void);
-void PL_alloc(void);
-void PL_spawn(player_t *,int,int,char);
-int PL_hit(player_t *,int,int,int);
-int PL_isdead(player_t *);
-void PL_act(player_t *);
-void PL_cry(player_t *);
-void PL_damage(player_t *);
-int PL_give(player_t *,int);
-void G_respawn_player(player_t *);
+int PL_isdead (player_t *p);
+void PL_init (void);
+void PL_alloc (void);
+void PL_reset (void);
+void PL_spawn (player_t *p, int x, int y, char d);
+int PL_hit (player_t *p, int d, int o, int t);
+void PL_damage (player_t *p);
+void PL_cry (player_t *p);
+int PL_give (player_t *p, int t);
+void PL_act (player_t *p);
+void bfg_fly (int x, int y, int o);
-void PL_reset(void);
+#endif /* PLAYER_H_INCLUDED */