diff --git a/src/game.c b/src/game.c
index 353ed539552dd0e3dc9ba049bc2739f927962f8c..f43abd51d0f8e8cc7b797a58d98c95b9c4ddb954 100644 (file)
--- a/src/game.c
+++ b/src/game.c
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "glob.h"
#include <stdio.h>
#include <string.h>
#include "files.h"
#include "memory.h"
-#include "vga.h"
-#include "keyb.h"
#include "sound.h"
#include "view.h"
#include "bmap.h"
#include "menu.h"
#include "misc.h"
#include "map.h"
-#include "my.h"
+#include "game.h"
+#include "config.h"
+#include "music.h"
+#include "a8.h"
+#include "error.h"
+#include "input.h"
-#include <SDL_keysym.h>
+#include "save.h"
#define LT_DELAY 8
#define LT_HITTIME 6
#define GETIME 1092
-
-int A8_start(char*);
-int A8_nextframe(void);
-void A8_close(void);
-
-
-void FX_trans1(int t);
-extern unsigned char fx_scr1[64000],fx_scr2[64000];
-
-extern short lastkey;
-
-
-extern int hit_xv,hit_yv;
-
-extern vgapal std_pal;
-void setgamma(int);
-
-extern int sw_secrets;
-
-#define PL_FLASH 90
-
-extern int PL_JUMP;
-
-extern map_block_t blk;
-
-extern byte clrmap[256*12];
-
-extern byte cheat;
-
-byte _2pl=0,g_dm=0,g_st=GS_TITLE,g_exit=0,g_map=1,_warp=0;
-char g_music[8]="MENU";
-byte _net=0;
-int g_sttm=1092;
+byte transdraw;
+byte _2pl;
+byte g_dm;
+byte g_st = GS_TITLE;
+byte g_exit;
+byte g_map = 1;
+char g_music[8] = "MENU";
dword g_time;
-int dm_pnum,dm_pl1p,dm_pl2p;
+int dm_pnum;
+int dm_pl1p;
+int dm_pl2p;
pos_t dm_pos[100];
+byte cheat;
static void *telepsnd;
-static void *scrnh[3];
-void *cd_scr;
-extern int sky_type;
-void *ltn[2][2];
-int lt_time,lt_type,lt_side,lt_ypos,lt_force;
-void *ltnsnd[2];
+int lt_time;
+int lt_type;
+int lt_side;
+int lt_ypos;
+static int lt_force;
+static void *ltnsnd[2];
-int g_trans=0,g_transt;
+int g_trans;
+static int g_transt;
static void set_trans(int st) {
switch(g_st) {
g_trans=1;g_transt=0;
}
-void G_savegame(FILE* h) {
- myfwrite8(_2pl, h);
- myfwrite8(g_dm, h);
- myfwrite8(g_exit, h);
- myfwrite8(g_map, h);
- myfwrite32(g_time, h);
- myfwrite32(dm_pl1p, h);
- myfwrite32(dm_pl2p, h);
- myfwrite32(dm_pnum, h);
- int i = 0;
- while (i < dm_pnum) {
- myfwrite32(dm_pos[i].x, h);
- myfwrite32(dm_pos[i].y, h);
- myfwrite8(dm_pos[i].d, h);
- i += 1;
- }
- myfwrite8(cheat, h);
- myfwrite(g_music, 8, 1, h);
-}
-
-void G_loadgame(FILE* h) {
- _2pl = myfread8(h);
- g_dm = myfread8(h);
- g_exit = myfread8(h);
- g_map = myfread8(h);
- g_time = myfread32(h);
- dm_pl1p = myfread32(h);
- dm_pl2p = myfread32(h);
- dm_pnum = myfread32(h);
- int i = 0;
- while (i < dm_pnum) {
- dm_pos[i].x = myfread32(h);
- dm_pos[i].y = myfread32(h);
- dm_pos[i].d = myfread8(h);
- i += 1;
- }
- cheat = myfread8(h);
- myfread(g_music, 8, 1, h);
- F_loadmus(g_music);
-}
-
-int G_load (FILE *h) {
- switch (blk.t) {
- case MB_MUSIC:
- myfread(g_music, 8, 1, h);
- if (music_random) {
- F_randmus(g_music);
- }
- F_loadmus(g_music);
- return 1;
- }
- return 0;
-}
-
-void load_game(int n) {
- F_freemus();
+void load_game (int n) {
+ MUS_free();
W_init();
F_loadgame(n);
set_trans(GS_GAME);
- V_setscr((g_trans)?fx_scr2:scrbuf);V_setrect(0,SCRW,0,SCRH);//V_setrect(0,320,0,200);
- V_clr(0,SCRW,0,SCRH,0);//V_clr(0,320,0,200,0);
- if(_2pl) {w_o=0;Z_clrst();w_o=SCRH/2;Z_clrst();}//if(_2pl) {w_o=0;Z_clrst();w_o=100;Z_clrst();}
- else {w_o=0;Z_clrst();}//else {w_o=50;Z_clrst();}
- V_setscr(scrbuf);
pl1.drawst=0xFF;
if(_2pl) pl2.drawst=0xFF;
BM_remapfld();
BM_mark(&pl1.o,BM_PLR1);
if(_2pl) BM_mark(&pl2.o,BM_PLR2);
MN_mark();
- S_startmusic(music_time);
+ //MUS_start(music_time);
+ MUS_start(0);
}
-void G_start(void) {
+void G_start (void) {
char s[8];
-
- F_freemus();
+ MUS_free();
sprintf(s,"MAP%02u",(word)g_map);
F_loadmap(s);
set_trans(GS_GAME);
- V_setscr((g_trans)?fx_scr2:scrbuf);V_setrect(0,SCRW,0,SCRH);//V_setrect(0,320,0,200);
- V_clr(0,SCRW,0,SCRH,0);//V_clr(0,320,0,200,0);
- if(_2pl) {w_o=0;Z_clrst();w_o=SCRH/2;Z_clrst();}//if(_2pl) {w_o=0;Z_clrst();w_o=100;Z_clrst();}
- else {w_o=0;Z_clrst();}//else {w_o=50;Z_clrst();}
- V_setscr(scrbuf);
pl1.drawst=0xFF;
if(_2pl) pl2.drawst=0xFF;
g_exit=0;
BM_mark(&pl1.o,BM_PLR1);
if(_2pl) BM_mark(&pl2.o,BM_PLR2);
MN_mark();
- S_startmusic(music_time);
+ //MUS_start(music_time);
+ MUS_start(0);
}
#define GGAS_TOTAL (MN__LAST-MN_DEMON+16+10)
-void G_init(void) {
+void G_init (void) {
int i,j;
char s[9];
- logo("G_init: настройка ресурсов игры ");
+ logo("G_init: setup game resources ");
logo_gas(5,GGAS_TOTAL);
telepsnd=Z_getsnd("TELEPT");
- scrnh[0]=V_loadvgaimg("TITLEPIC");
- scrnh[1]=V_loadvgaimg("INTERPIC");
- scrnh[2]=V_loadvgaimg("ENDPIC");
- cd_scr=V_loadvgaimg("CD1PIC");
- for(i=0;i<2;++i) {
- sprintf(s,"LTN%c",i+'1');
- for(j=0;j<2;++j)
- ltn[i][j]=Z_getspr(s,j,0,NULL);
- }
ltnsnd[0]=Z_getsnd("THUND1");
ltnsnd[1]=Z_getsnd("THUND2");
DOT_alloc();
g_trans=0;
}
-int G_beg_video(void) {
+static int G_beg_video (void) {
/*
switch(g_map) {
case 3: return A8_start("FALL");
}
-int G_end_video(void) {
+static int G_end_video (void) {
/*
switch(g_map) {
case 1: return A8_start("TRUBA");
return 0;
}
-
-static byte transdraw=0;
-
-void G_act(void) {
+void G_act (void) {
static byte pcnt=0;
/*
if(g_trans) {
if(g_st==GS_BVIDEO || g_st==GS_EVIDEO) {
- if(!A8_nextframe() || lastkey==SDLK_ESCAPE) {
- if(lastkey==SDLK_ESCAPE) lastkey=0;
+ if (!A8_nextframe() || lastkey == KEY_ESCAPE) {
+ if (lastkey == KEY_ESCAPE) lastkey = KEY_UNKNOWN;
A8_close();
if(g_st==GS_BVIDEO) G_start();
else goto inter;
}
- V_copytoscr(0,SCRW,0,SCRH);//V_copytoscr(0,320,0,200);
+// V_copytoscr(0,SCRW,0,SCRH);//V_copytoscr(0,320,0,200);
return;
}else if(g_st==GS_ENDANIM || g_st==GS_END2ANIM || g_st==GS_END3ANIM) {
if(!A8_nextframe()) {
case GS_ENDANIM: g_st=GS_DARKEN;break;
case GS_END2ANIM: g_st=GS_END3ANIM;A8_start("KONEC");break;
case GS_END3ANIM: g_st=GS_ENDSCR;lastkey=0;break;
- }g_sttm=0;return;
+ }
+ return;
}
- V_copytoscr(0,SCRW,0,SCRH);//V_copytoscr(0,320,0,200);
+// V_copytoscr(0,SCRW,0,SCRH);//V_copytoscr(0,320,0,200);
return;
}else if(g_st==GS_DARKEN) {
g_st=GS_END2ANIM;A8_start("CREDITS");
set_trans(GS_TITLE);
}
#else
- if(keys[SDLK_SPACE] || keys[SDLK_RETURN] || keys[SDLK_KP_ENTER])//if(keys[0x39] || keys[0x1C] || keys[0x9C])
- if(!G_beg_video()) G_start(); else {
- g_st=GS_BVIDEO;F_freemus();
+ if (I_pressed(KEY_SPACE) || I_pressed(KEY_RETURN) || I_pressed(KEY_KP_ENTER)) {
+ if (!G_beg_video()) {
+ G_start();
+ } else {
+ g_st = GS_BVIDEO;
+ MUS_free();
}
+ }
#endif
return;
}
if(_2pl) {pl2.hit=0;pl2.hito=-3;}
G_code();
- W_act();
IT_act();
SW_act();
if(_2pl) {
if(g_exit==1) {
if(G_end_video()) {
- F_freemus();
+ MUS_free();
g_st=GS_EVIDEO;
return;
}
case 31: case 32: g_map=16;set_trans(GS_INTER);break;
default: ++g_map;set_trans(GS_INTER);break;
}
- F_freemus();
- if(g_st==GS_INTER) {
- F_loadmus("INTERMUS");
- }else {F_loadmus("\x8a\x8e\x8d\x85\x96\x0");if(mus_vol>0) {S_volumemusic(128);} }
- S_startmusic(0);
+ MUS_free();
+ if (g_st == GS_INTER) {
+ MUS_load("INTERMUS");
+ } else {
+ MUS_load("\x8a\x8e\x8d\x85\x96\x0");
+ MUS_volume(128);
+ }
+ MUS_start(0);
}else if(g_exit==2) {
switch(g_map) {
case 31: g_map=32;set_trans(GS_INTER);break;
case 32: g_map=16;set_trans(GS_INTER);break;
default: g_map=31;set_trans(GS_INTER);break;
}
- F_freemus();
- F_loadmus("INTERMUS");
- S_startmusic(0);
+ MUS_free();
+ MUS_load("INTERMUS");
+ MUS_start(0);
}
#ifdef DEMO
#endif
}
-/*
-static void drawview(player_t *p) {
- if(p->looky<-50) p->looky=-50;
- else if(p->looky>50) p->looky=50;
- w_x=p->o.x;w_y=p->o.y-12+p->looky;W_draw();PL_drawst(p);
-}
-*/
-static void drawview(player_t *p) {
- if(p->looky<-SCRH/4) p->looky=-SCRH/4;
- else if(p->looky>SCRH/4) p->looky=SCRH/4;
- w_x=p->o.x;w_y=p->o.y-12+p->looky;
- W_draw();
- PL_drawst(p);
-}
-
-static int get_pu_st(int t) {
- if(t>=PL_FLASH) return 1;
- if((t/9)&1) return 0;
- return 1;
-}
-
-static void pl_info(player_t *p,int y) {
- dword t;
-
- t=p->kills*10920/g_time;
- Z_gotoxy(25,y);Z_printbf("KILLS");//Z_gotoxy(25,y);Z_printbf("KILLS");
- Z_gotoxy(25,y+15);Z_printbf("KPM");//Z_gotoxy(25,y+15);Z_printbf("KPM");
- Z_gotoxy(25,y+30);Z_printbf("SECRETS %u / %u",p->secrets,sw_secrets);//Z_gotoxy(25,y+30);Z_printbf("SECRETS %u / %u",p->secrets,sw_secrets);
- Z_gotoxy(255,y);Z_printbf("%u",p->kills);//Z_gotoxy(255,y);Z_printbf("%u",p->kills);
- Z_gotoxy(255,y+15);Z_printbf("%u.%u",t/10,t%10);//Z_gotoxy(255,y+15);Z_printbf("%u.%u",t/10,t%10);
-}
-
-void G_draw(void) {
- int h;
- word hr,mn,sc;
-
- if(g_trans && !transdraw) return;
- switch(g_st) {
- case GS_ENDANIM: case GS_END2ANIM: case GS_DARKEN:
- case GS_BVIDEO: case GS_EVIDEO: case GS_END3ANIM:
- return;
- case GS_TITLE:
- V_center(1);//
- V_pic(0,0,scrnh[0]);
- V_center(0);//
- break;
- case GS_ENDSCR:
- V_center(1);//
- V_clr(0,SCRW,0,SCRH,0);V_pic(0,0,scrnh[2]);//V_clr(0,320,0,200,0);V_pic(0,0,scrnh[2]);
- V_center(0);//
- break;
- case GS_INTER:
- V_center(1);//
- V_clr(0,SCRW,0,SCRH,0);//
- V_pic(0,0,scrnh[1]);
- Z_gotoxy(60,20);Z_printbf("LEVEL COMPLETE");
- Z_calc_time(g_time,&hr,&mn,&sc);
- Z_gotoxy(115,40);Z_printbf("TIME %u:%02u:%02u",hr,mn,sc);
- h=60;
- if(_2pl) {
- Z_gotoxy(80,h);Z_printbf("PLAYER ONE");
- Z_gotoxy(80,h+70);Z_printbf("PLAYER TWO");
- h+=SCRH/10;//h+=20;
- }
- pl_info(&pl1,h);
- if(_2pl) pl_info(&pl2,h+70);
- V_center(0);//
- break;
- }
- V_center(1);//
- if(g_st!=GS_GAME) {
- if(g_trans) return;
- GM_draw();
- V_copytoscr(0,SCRW,0,SCRH);//V_copytoscr(0,320,0,200);
- return;
- }
- V_center(0);//
-
- if(_2pl) {
- w_o=0;WD=SCRW-120;HT=SCRH/2-2;drawview(&pl1);//w_o=0;drawview(&pl1);
- w_o=SCRH/2;WD=SCRW-120;HT=SCRH/2-2;drawview(&pl2);//w_o=100;drawview(&pl2);
- }else{
- w_o=0;WD=SCRW-120;HT=SCRH-2;drawview(&pl1);//w_o=50;drawview(&pl1);
- }
- if(g_trans) return;
- V_center(1);//
- if(GM_draw()) {
- pl1.drawst=pl2.drawst=0xFF;//pl1.drawst=pl2.drawst=0;
- V_copytoscr(0,SCRW,0,SCRH);//V_copytoscr(0,320,0,200);
- return;
- }
- V_center(0);//
- if(pl1.invl) h=get_pu_st(pl1.invl)*6;
- else if(pl1.pain<15) h=0;
- else if(pl1.pain<35) h=1;
- else if(pl1.pain<55) h=2;
- else if(pl1.pain<75) h=3;
- else if(pl1.pain<95) h=4;
- else h=5;
- if(h) V_maptoscr(0,SCRW-120,1,(_2pl)?(SCRH/2-2):(SCRH-2),clrmap+h*256);//if(h) V_maptoscr(0,200,(_2pl)?1:51,98,clrmap+h*256);
- else V_copytoscr(0,SCRW-120,1,(_2pl)?(SCRH/2-2):(SCRH-2)); //else V_copytoscr(0,200,(_2pl)?1:51,98);
- if(pl1.drawst) V_copytoscr(SCRW-120,120,0,_2pl?(SCRH/2):SCRH);//if(pl1.drawst) V_copytoscr(200,120,(_2pl)?0:50,100);
- pl1.drawst=0xFF;//pl1.drawst=0;
- if(_2pl) {
- if(pl2.invl) h=get_pu_st(pl2.invl)*6;
- else if(pl2.pain<15) h=0;
- else if(pl2.pain<35) h=1;
- else if(pl2.pain<55) h=2;
- else if(pl2.pain<75) h=3;
- else if(pl2.pain<95) h=4;
- else h=5;
- if(h) V_maptoscr(0,SCRW-120,SCRH/2+1,SCRH/2-2,clrmap+h*256);//if(h) V_maptoscr(0,200,101,98,clrmap+h*256);
- else V_copytoscr(0,SCRW-120,SCRH/2+1,SCRH/2-2);//else V_copytoscr(0,200,101,98);
- if(pl2.drawst) V_copytoscr(SCRW-120,120,SCRH/2,SCRH/2);//if(pl2.drawst) V_copytoscr(200,120,100,100);
- pl2.drawst=0xFF;//pl2.drawst=0;
- }
-}
-
-void G_respawn_player(player_t *p) {
+void G_respawn_player (player_t *p) {
int i;
if(dm_pnum==2) {