diff --git a/src/fx.c b/src/fx.c
index cea21f88d93bef50d403041e64db6865819f00e1..d3ffdb474fa9d3202e1366882d39937b4d5d893e 100644 (file)
--- a/src/fx.c
+++ b/src/fx.c
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "glob.h"
#include <stdio.h>
}
}
-void FX_savegame (FILE *h) {
- int i, n;
- for (i = n = 0; i < MAXFX; ++i) {
- if (fx[i].t) {
- ++n;
- }
- }
- myfwrite32(n, h);
- for (i = 0; i < MAXFX; ++i) {
- if (fx[i].t) {
- myfwrite32(fx[i].x, h);
- myfwrite32(fx[i].y, h);
- myfwrite32(fx[i].xv, h);
- myfwrite32(fx[i].yv, h);
- myfwrite8(fx[i].t, h);
- myfwrite8(fx[i].s, h);
- }
- }
-}
-
-void FX_loadgame (FILE *h) {
- int i, n;
- n = myfread32(h);
- for (i = 0; i < n; i++) {
- fx[i].x = myfread32(h);
- fx[i].y = myfread32(h);
- fx[i].xv = myfread32(h);
- fx[i].yv = myfread32(h);
- fx[i].t = myfread8(h);
- fx[i].s = myfread8(h);
- }
-}
-
void FX_alloc (void) {
bsnd[0]=Z_getsnd("BUBL1");
bsnd[1]=Z_getsnd("BUBL2");