index 9dd9192c6128331dac154c196071e97afcac172c..6055678f343d8e55dafc2c24ff518c666d21863b 100644 (file)
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$INCLUDE ../shared/a_modes.inc}
unit e_textures;
{ This unit provides interface to load 24-bit and 32-bit uncompressed images
interface
uses
- Windows, dglOpenGL, SysUtils, e_log;
+ GL, GLExt, SysUtils, e_log,
+ ImagingTypes, Imaging, ImagingUtility;
+
+type
+ GLTexture = record
+ id: GLuint;
+ width, height: Word; // real
+ glwidth, glheight: Word; // powerof2
+ u, v: Single; // usually 1.0
+ fmt: GLuint;
+ end;
var
- fUseMipmaps: Boolean = False;
+ e_DummyTextures: Boolean = False;
+ e_glLegacyNPOT: Boolean = False;
TEXTUREFILTER: Integer = GL_NEAREST;
-// Standard set of images loading functions
-function LoadTexture( Filename: String; var Texture: GLuint;
- var pWidth, pHeight: Word ): Boolean;
+function CreateTexture (var tex: GLTexture; Width, Height, aFormat: Word; pData: Pointer): Boolean;
-function LoadTextureEx( Filename: String; var Texture: GLuint;
- fX, fY, fWidth, fHeight: Word ): Boolean;
+// Standard set of images loading functions
+function LoadTexture (Filename: String; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
+function LoadTextureEx (Filename: String; var Texture: GLTexture; fX, fY, fWidth, fHeight: Word; Fmt: PWord=nil): Boolean;
+function LoadTextureMem (pData: Pointer; dataSize: LongInt; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
+function LoadTextureMemEx (pData: Pointer; dataSize: LongInt; var Texture: GLTexture; fX, fY, fWidth, fHeight: Word; Fmt: PWord=nil): Boolean;
-function LoadTextureMem( pData: Pointer; var Texture: GLuint;
- var pWidth, pHeight: Word ): Boolean;
+// `img` must be valid!
+function LoadTextureImg (var img: TImageData; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
-function LoadTextureMemEx( pData: Pointer; var Texture: GLuint;
- fX, fY, fWidth, fHeight: Word ): Boolean;
implementation
-type
- TTGAHeader = packed record
- FileType: Byte;
- ColorMapType: Byte;
- ImageType: Byte;
- ColorMapSpec: array[0..4] of Byte;
- OrigX: array[0..1] of Byte;
- OrigY: array[0..1] of Byte;
- Width: array[0..1] of Byte;
- Height: array[0..1] of Byte;
- BPP: Byte;
- ImageInfo: Byte;
- end;
+uses
+ Classes, BinEditor, utils;
+
+
+function AlignP2 (n: Word): Word;
+begin
+ Dec(n);
+ n := n or (n shr 1);
+ n := n or (n shr 2);
+ n := n or (n shr 4);
+ n := n or (n shr 8);
+ n := n or (n shr 16);
+ Inc(n);
+ Result := n;
+end;
+
// This is auxiliary function that creates OpenGL texture from raw image data
-function CreateTexture( Width, Height, Format: Word; pData: Pointer ): Integer;
+function CreateTexture (var tex: GLTexture; Width, Height, aFormat: Word; pData: Pointer): Boolean;
var
Texture: GLuint;
+ fmt: GLenum;
begin
- glGenTextures( 1, @Texture );
- glBindTexture( GL_TEXTURE_2D, Texture );
+ tex.width := Width;
+ tex.height := Height;
+ tex.glwidth := Width;
+ tex.glheight := Height;
+ tex.u := 1;
+ tex.v := 1;
+
+ if e_glLegacyNPOT then
+ begin
+ tex.glwidth := AlignP2(Width);
+ tex.glheight := AlignP2(Height);
+ if tex.glwidth <> tex.width then tex.u := (tex.width+0.0)/(tex.glwidth+0.0);
+ if tex.glheight <> tex.height then tex.v := (tex.height+0.0)/(tex.glheight+0.0);
+ end;
- {Texture blends with object background}
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- {Texture does NOT blend with object background}
- // glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ //if (tex.glwidth <> tex.width) or (tex.glheight <> tex.height) then
+ // e_WriteLog(Format('NPOT: orig is %ux%u; gl is %ux%u; u=%f; v=%f', [Width, Height, tex.glwidth, tex.glheight, tex.u, tex.v]), MSG_NOTIFY);
+
+ if e_DummyTextures then
+ begin
+ tex.id := GLuint(-1);
+ Result := True;
+ Exit;
+ end;
+
+ glGenTextures(1, @Texture);
+ tex.id := Texture;
+ glBindTexture(GL_TEXTURE_2D, Texture);
+
+ if (tex.glwidth <> tex.width) or (tex.glheight <> tex.height) then
+ e_WriteLog(Format('NPOT: %u is %ux%u; gl is %ux%u; u=%f; v=%f', [tex.id, Width, Height, tex.glwidth, tex.glheight, tex.u, tex.v]), MSG_NOTIFY);
+
+ // texture blends with object background
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ // texture does NOT blend with object background
+ //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
{
Select a filtering type.
}
// for GL_TEXTURE_MAG_FILTER only first two can be used
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TEXTUREFILTER );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TEXTUREFILTER);
// for GL_TEXTURE_MIN_FILTER all of the above can be used
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TEXTUREFILTER );
-
- if Format = GL_RGBA then
- begin
- if fUseMipmaps then
- gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, Width, Height, GL_RGBA,
- GL_UNSIGNED_BYTE, pData )
- else
- glTexImage2D( GL_TEXTURE_2D, 0, 4, Width, Height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, pData );
- end else
- begin
- if fUseMipmaps then
- gluBuild2DMipmaps( GL_TEXTURE_2D, 3, Width, Height, GL_RGB,
- GL_UNSIGNED_BYTE, pData )
- else
- glTexImage2D( GL_TEXTURE_2D, 0, 3, Width, Height,
- 0, GL_RGB, GL_UNSIGNED_BYTE, pData );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TEXTUREFILTER);
+
+ // create empty texture
+ if aFormat = GL_RGBA then fmt := GL_RGBA else fmt := GL_RGB; // silly, yeah?
+ glTexImage2D(GL_TEXTURE_2D, 0, fmt, tex.glwidth, tex.glheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
+
+ (*
+ GetMem(buf, tex.glwidth*4*tex.glheight);
+ try
+ FillChar(buf^, tex.glwidth*4*tex.glheight, 255);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, tex.glwidth, tex.glheight, fmt, GL_UNSIGNED_BYTE, buf);
+ if (tex.glheight = 128) and (tex.height = 80) then
+ begin
+ for f := 0 to tex.glheight-1 do
+ begin
+ for c := 0 to tex.glwidth-1 do
+ begin
+ buf[f*(tex.glwidth*4)+c*4+0] := 255;
+ buf[f*(tex.glwidth*4)+c*4+1] := 127;
+ buf[f*(tex.glwidth*4)+c*4+2] := 0;
+ end;
+ end;
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 82, tex.glwidth, {tex.glheight}1, fmt, GL_UNSIGNED_BYTE, buf);
+ end;
+ finally
+ FreeMem(buf);
end;
+ *)
- Result := Texture;
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, Width, Height, fmt, GL_UNSIGNED_BYTE, pData);
+ //glTexSubImage2D(GL_TEXTURE_2D, 0, 0, tex.glheight-tex.height, Width, Height, fmt, GL_UNSIGNED_BYTE, pData);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ Result := true;
end;
-function LoadTextureMem( pData: Pointer; var Texture: GLuint;
- var pWidth, pHeight: Word ): Boolean;
+// `img` must be valid!
+function LoadTextureImg (var img: TImageData; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
var
- TGAHeader: TTGAHeader;
- image: Pointer;
- Width, Height: Integer;
- ImageSize: Integer;
- i: Integer;
- Front: ^Byte;
- Back: ^Byte;
- Temp: Byte;
- BPP: Byte;
-
+ image, ii: PByte;
+ width, height: Integer;
+ imageSize: Integer;
+ x, y: Integer;
+ clr: TColor32Rec;
begin
- Result := False;
+ result := false;
pWidth := 0;
pHeight := 0;
+ if Fmt <> nil then Fmt^ := GL_RGBA; // anyway
- CopyMemory( @TGAHeader, pData, SizeOf(TGAHeader) );
-
- if ( TGAHeader.ImageType <> 2 ) then
+ if (img.width < 1) or (img.width > 32768) or (img.height < 1) or (img.height > 32768) then
begin
- e_WriteLog( 'Error loading texture: Bad ImageType', MSG_WARNING );
- Exit;
+ e_WriteLog('Error loading texture: invalid image dimensions', MSG_WARNING);
+ exit;
end;
-
- if ( TGAHeader.ColorMapType <> 0 ) then
- begin
- e_WriteLog( 'Error loading texture: Bad ColorMapType', MSG_WARNING );
- Exit;
+ //ConvertImage(img, ifA8R8G8B8);
+ width := img.width;
+ height := img.height;
+ pWidth := width;
+ pHeight := height;
+ imageSize := Width*Height*4;
+ GetMem(image, imageSize);
+ try
+ // it's slow, but i don't care for now
+ ii := image;
+ for y := height-1 downto 0 do
+ begin
+ for x := 0 to width-1 do
+ begin
+ clr := GetPixel32(img, x, y);
+ ii^ := clr.r; Inc(ii);
+ ii^ := clr.g; Inc(ii);
+ ii^ := clr.b; Inc(ii);
+ ii^ := clr.a; Inc(ii);
+ end;
+ end;
+ CreateTexture(Texture, width, height, GL_RGBA, image);
+ result := true;
+ finally
+ FreeMem(image);
end;
-
- if ( TGAHeader.BPP < 24 ) then
- begin
- e_WriteLog( 'Error loading texture: BPP less than 24', MSG_WARNING );
- Exit;
- end;
-
- Width := TGAHeader.Width[0] + TGAHeader.Width[1] * 256;
- Height := TGAHeader.Height[0] + TGAHeader.Height[1] * 256;
- BPP := TGAHeader.BPP;
-
- ImageSize := Width * Height * (BPP div 8);
-
- GetMem( Image, ImageSize );
- CopyMemory( Image, Pointer( Integer(pData) + SizeOf(TGAHeader) ), ImageSize );
-
- for i := 0 to Width * Height - 1 do
- begin
- Front := Pointer( Integer(Image) + i*(BPP div 8) );
- Back := Pointer( Integer(Image) + i*(BPP div 8) + 2 );
- Temp := Front^;
- Front^ := Back^;
- Back^ := Temp;
- end;
-
- if ( BPP = 24 ) then
- Texture := CreateTexture( Width, Height, GL_RGB, Image )
- else
- Texture := CreateTexture( Width, Height, GL_RGBA, Image );
-
- FreeMem( Image );
-
- pWidth := Width;
- pHeight := Height;
-
- Result := True;
end;
-function LoadTextureMemEx( pData: Pointer; var Texture: GLuint;
- fX, fY, fWidth, fHeight: Word ): Boolean;
-var
- TGAHeader: TTGAHeader;
- image, image2: Pointer;
- Width, Height: Integer;
- ImageSize: Integer;
- i, a, b: Integer;
- Front: ^Byte;
- Back: ^Byte;
- Temp: Byte;
- BPP: Byte;
- Base: Integer;
+function LoadTextureMem (pData: Pointer; dataSize: LongInt; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
+var
+ img: TImageData;
begin
- Result := False;
-
- CopyMemory( @TGAHeader, pData, SizeOf(TGAHeader) );
-
- if ( TGAHeader.ImageType <> 2 ) then
- begin
- e_WriteLog( 'Error loading texture: Bad ImageType', MSG_WARNING );
- Exit;
- end;
+ result := false;
+ pWidth := 0;
+ pHeight := 0;
+ if Fmt <> nil then Fmt^ := GL_RGBA; // anyway
- if ( TGAHeader.ColorMapType <> 0 ) then
+ InitImage(img);
+ if not LoadImageFromMemory(pData, dataSize, img) then
begin
- e_WriteLog( 'Error loading texture: Bad ColorMapType', MSG_WARNING );
- Exit;
+ e_WriteLog('Error loading texture: unknown image format', MSG_WARNING);
+ exit;
end;
-
- if ( TGAHeader.BPP < 24 ) then
- begin
- e_WriteLog( 'Error loading texture: BPP less than 24', MSG_WARNING );
- Exit;
+ try
+ result := LoadTextureImg(img, Texture, pWidth, pHeight, Fmt);
+ finally
+ FreeImage(img);
end;
+end;
- Width := TGAHeader.Width[0] + TGAHeader.Width[1] * 256;
- Height := TGAHeader.Height[0] + TGAHeader.Height[1] * 256;
- BPP := TGAHeader.BPP;
-
- if fX > Width then Exit;
- if fY > Height then Exit;
- if fX+fWidth > Width then Exit;
- if fY+fHeight > Height then Exit;
-
- ImageSize := Width * Height * (BPP div 8);
- GetMem( Image2, ImageSize );
- CopyMemory( Image2, Pointer( Integer(pData) + SizeOf(TGAHeader) ), ImageSize );
- a := BPP div 8;
+function LoadTextureMemEx (pData: Pointer; dataSize: LongInt; var Texture: GLTexture; fX, fY, fWidth, fHeight: Word; Fmt: PWord=nil): Boolean;
+var
+ image, ii: PByte;
+ imageSize: Integer;
+ img: TImageData;
+ x, y: Integer;
+ clr: TColor32Rec;
+begin
+ result := false;
+ if Fmt <> nil then Fmt^ := GL_RGBA; // anyway
- for i := 0 to Width * Height - 1 do
+ InitImage(img);
+ if not LoadImageFromMemory(pData, dataSize, img) then
begin
- Front := Pointer( Integer(Image2) + i * a );
- Back := Pointer( Integer(Image2) + i * a + 2 );
- Temp := Front^;
- Front^ := Back^;
- Back^ := Temp;
+ e_WriteLog('Error loading texture: unknown image format', MSG_WARNING);
+ exit;
+ end;
+ try
+ if (img.width < 1) or (img.width > 32768) or (img.height < 1) or (img.height > 32768) then
+ begin
+ e_WriteLog('Error loading texture: invalid image dimensions', MSG_WARNING);
+ exit;
+ end;
+ //ConvertImage(img, ifA8R8G8B8);
+ if fX > img.width then exit;
+ if fY > img.height then exit;
+ if fX+fWidth > img.width then exit;
+ if fY+fHeight > img.height then exit;
+ //writeln('fX=', fX, '; fY=', fY, '; fWidth=', fWidth, '; fHeight=', fHeight);
+ imageSize := img.width*img.height*4;
+ GetMem(image, imageSize);
+ try
+ // it's slow, but i don't care for now
+ ii := image;
+ for y := fY+fHeight-1 downto fY do
+ begin
+ for x := fX to fX+fWidth-1 do
+ begin
+ clr := GetPixel32(img, x, y);
+ ii^ := clr.r; Inc(ii);
+ ii^ := clr.g; Inc(ii);
+ ii^ := clr.b; Inc(ii);
+ ii^ := clr.a; Inc(ii);
+ end;
+ end;
+ CreateTexture(Texture, fWidth, fHeight, GL_RGBA, image);
+ result := true;
+ finally
+ FreeMem(image);
+ end;
+ finally
+ FreeImage(img);
end;
-
- fY := Height - (fY + fHeight);
-
- ImageSize := fHeight * fWidth * (BPP div 8);
- GetMem( Image, ImageSize );
-
- Base := Integer( Image2 ) + fY * Width * (BPP div 8) + fX * (BPP div 8);
- a := fWidth * (BPP div 8);
- b := Width * (BPP div 8);
-
- for i := 0 to fHeight-1 do
- CopyMemory( Pointer( Integer(image) + a*i ), Pointer( Base + b*i ), a );
-
- if ( BPP = 24 ) then
- Texture := CreateTexture( fWidth, fHeight, GL_RGB, image )
- else
- Texture := CreateTexture( fWidth, fHeight, GL_RGBA, image );
-
- FreeMem( Image );
- FreeMem( Image2 );
-
- Result := True;
end;
-function LoadTexture( Filename: String; var Texture: GLuint;
- var pWidth, pHeight: Word ): Boolean;
-var
- TGAHeader: TTGAHeader;
- TGAFile: File;
- bytesRead: Integer;
- image: Pointer;
- Width, Height: Integer;
- ImageSize: Integer;
- i: Integer;
- Front: ^Byte;
- Back: ^Byte;
- Temp: Byte;
- BPP: Byte;
+function LoadTexture (filename: AnsiString; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
+var
+ fs: TStream;
+ img: Pointer;
+ imageSize: LongInt;
begin
- Result := False;
+ result := False;
pWidth := 0;
pHeight := 0;
+ if Fmt <> nil then Fmt^ := GL_RGBA; // anyway
+ fs := nil;
- if not FileExists(Filename) then
- begin
- e_WriteLog('Texture ' + Filename + ' not found', MSG_WARNING);
- Exit;
+ try
+ fs := openDiskFileRO(filename);
+ except
+ fs := nil;
end;
-
- AssignFile( TGAFile, Filename );
- Reset( TGAFile, 1 );
- BlockRead( TGAFile, TGAHeader, SizeOf(TGAHeader) );
-
- if ( TGAHeader.ImageType <> 2 ) then
+ if fs = nil then
begin
- CloseFile( TGAFile );
- e_WriteLog( 'Error loading texture: Bad ImageType', MSG_WARNING );
- Exit;
+ e_WriteLog('Texture "'+filename+'" not found', MSG_WARNING);
+ exit;
end;
- if ( TGAHeader.ColorMapType <> 0 ) then
- begin
- CloseFile( TGAFile );
- e_WriteLog( 'Error loading texture: Bad ColorMapType', MSG_WARNING );
- Exit;
+ try
+ imageSize := fs.size;
+ GetMem(img, imageSize);
+ try
+ fs.readBuffer(img^, imageSize);
+ result := LoadTextureMem(img, imageSize, Texture, pWidth, pHeight, Fmt);
+ finally
+ FreeMem(img);
+ end;
+ finally
+ fs.Free();
end;
-
- if ( TGAHeader.BPP < 24 ) then
- begin
- CloseFile( TGAFile );
- e_WriteLog( 'Error loading texture: BPP less than 24', MSG_WARNING );
- Exit;
- end;
-
- Width := TGAHeader.Width[0] + TGAHeader.Width[1] * 256;
- Height := TGAHeader.Height[0] + TGAHeader.Height[1] * 256;
- BPP := TGAHeader.BPP;
-
- ImageSize := Width * Height * (BPP div 8);
-
- GetMem( Image, ImageSize );
-
- BlockRead( TGAFile, image^, ImageSize, bytesRead );
- if ( bytesRead <> ImageSize ) then
- begin
- CloseFile( TGAFile );
- Exit;
- end;
-
- CloseFile( TGAFile );
-
- for i := 0 to Width * Height - 1 do
- begin
- Front := Pointer( Integer(Image) + i * (BPP div 8) );
- Back := Pointer( Integer(Image) + i * (BPP div 8) + 2 );
- Temp := Front^;
- Front^ := Back^;
- Back^ := Temp;
- end;
-
- if ( BPP = 24 ) then
- Texture := CreateTexture( Width, Height, GL_RGB, Image )
- else
- Texture := CreateTexture( Width, Height, GL_RGBA, Image );
-
- FreeMem( Image );
-
- pWidth := Width;
- pHeight := Height;
-
- Result := True;
end;
-function LoadTextureEx( Filename: String; var Texture: GLuint;
- fX, fY, fWidth, fHeight: Word ): Boolean;
+
+function LoadTextureEx (filename: AnsiString; var Texture: GLTexture; fX, fY, fWidth, fHeight: Word; Fmt: PWord=nil): Boolean;
var
- TGAHeader: TTGAHeader;
- TGAFile: File;
- image, image2: Pointer;
- Width, Height: Integer;
- ImageSize: Integer;
- i: Integer;
- Front: ^Byte;
- Back: ^Byte;
- Temp: Byte;
- BPP: Byte;
- Base: Integer;
-
+ fs: TStream;
+ img: Pointer;
+ imageSize: LongInt;
begin
- Result := False;
-
- if not FileExists(Filename) then
- begin
- e_WriteLog( 'Texture ' + Filename + ' not found', MSG_WARNING );
- Exit;
- end;
-
- AssignFile( TGAFile, Filename );
- Reset( TGAFile, 1 );
- BlockRead( TGAFile, TGAHeader, SizeOf(TGAHeader) );
-
- if ( TGAHeader.ImageType <> 2 ) then
- begin
- CloseFile( TGAFile );
- e_WriteLog( 'Error loading texture: Bad ImageType', MSG_WARNING );
- Exit;
- end;
-
- if ( TGAHeader.ColorMapType <> 0 ) then
- begin
- CloseFile( TGAFile );
- e_WriteLog( 'Error loading texture: Bad ColorMapType', MSG_WARNING );
- Exit;
+ result := False;
+ if Fmt <> nil then Fmt^ := GL_RGBA; // anyway
+ fs := nil;
+
+ try
+ fs := openDiskFileRO(filename);
+ except
+ fs := nil;
end;
-
- if ( TGAHeader.BPP < 24 ) then
+ if fs = nil then
begin
- CloseFile( TGAFile );
- e_WriteLog( 'Error loading texture: BPP less than 24', MSG_WARNING );
- Exit;
+ e_WriteLog('Texture "'+filename+'" not found', MSG_WARNING);
+ exit;
end;
- Width := TGAHeader.Width[0] + TGAHeader.Width[1] * 256;
- Height := TGAHeader.Height[0] + TGAHeader.Height[1] * 256;
- BPP := TGAHeader.BPP;
-
- if fX > Width then Exit;
- if fY > Height then Exit;
- if fX+fWidth > Width then Exit;
- if fY+fHeight > Height then Exit;
-
- ImageSize := Width * Height * (BPP div 8);
- GetMem( Image2, ImageSize );
- BlockRead( TGAFile, Image2^, ImageSize );
-
- CloseFile( TGAFile );
-
- for i := 0 to Width * Height - 1 do
- begin
- Front := Pointer( Integer(Image2) + i * (BPP div 8) );
- Back := Pointer( Integer(Image2) + i * (BPP div 8) + 2 );
- Temp := Front^;
- Front^ := Back^;
- Back^ := Temp;
+ try
+ imageSize := fs.size;
+ GetMem(img, imageSize);
+ try
+ fs.readBuffer(img^, imageSize);
+ result := LoadTextureMemEx(img, imageSize, Texture, fX, fY, fWidth, fHeight, Fmt);
+ finally
+ FreeMem(img);
+ end;
+ finally
+ fs.Free();
end;
-
- fY := Height - (fY + fHeight);
-
- ImageSize := fHeight * fWidth * (BPP div 8);
- GetMem( Image, ImageSize );
-
- Base := Integer(Image2) + fY * Width * (BPP div 8) + fX * (BPP div 8);
-
- for i := 0 to fHeight-1 do
- begin
- CopyMemory( Pointer( Integer(image) + fWidth * (BPP div 8) * i ),
- Pointer( Base + Width * (BPP div 8) * i), fWidth * (BPP div 8) );
- end;
-
- if ( BPP = 24 ) then
- Texture := CreateTexture( fWidth, fHeight, GL_RGB, Image )
- else
- Texture := CreateTexture( fWidth, fHeight, GL_RGBA, Image );
-
- FreeMem( Image );
- FreeMem( Image2 );
-
- Result := True;
end;
end.
-