diff --git a/src/dots.c b/src/dots.c
index af54e3a612ad523d940533a34e636635f990164b..c529c818771d7c991a227ab4a2c60e477ca1ef1e 100644 (file)
--- a/src/dots.c
+++ b/src/dots.c
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "glob.h"
+#include <stdio.h>
#include <stdlib.h>
#include "view.h"
#include "dots.h"
#include "misc.h"
-#include "my.h"
#define MAXINI 50
#define MAXSR 20
#define SP_MINT 5
#define SP_MAXT 7
-extern byte z_dot;
-
typedef struct{
int xv,yv;
byte c,t;
static int bl_r,sp_r,sr_r,sxr[MAXSR],syr[MAXSR];
static int ldot;
-void DOT_savegame (FILE *h) {
- int i, n;
- for (i = n = 0; i < MAXDOT; ++i) {
- if (dot[i].t) {
- ++n;
- }
- }
- myfwrite32(n, h);
- for (i = 0; i < MAXDOT; ++i) {
- if (dot[i].t) {
- myfwrite32(dot[i].o.x, h);
- myfwrite32(dot[i].o.y, h);
- myfwrite32(dot[i].o.xv, h);
- myfwrite32(dot[i].o.yv, h);
- myfwrite32(dot[i].o.vx, h);
- myfwrite32(dot[i].o.vy, h);
- myfwrite32(dot[i].o.r, h);
- myfwrite32(dot[i].o.h, h);
- myfwrite8(dot[i].c, h);
- myfwrite8(dot[i].t, h);
- }
- }
-}
-
-void DOT_loadgame (FILE *h) {
- int i, n;
- n = myfread32(h);
- for (i = 0; i < n; i++) {
- dot[i].o.x = myfread32(h);
- dot[i].o.y = myfread32(h);
- dot[i].o.xv = myfread32(h);
- dot[i].o.yv = myfread32(h);
- dot[i].o.vx = myfread32(h);
- dot[i].o.vy = myfread32(h);
- dot[i].o.r = myfread32(h);
- dot[i].o.h = myfread32(h);
- dot[i].c = myfread8(h);
- dot[i].t = myfread8(h);
- }
-}
-
void DOT_init(void) {
int i;