diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 955827809ecf38a5dd5a8091056dc49afb4771b8..67832e8f0ef27ead2e1e601b6c26f872a0f02de4 100644 (file)
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
option(WITH_OPENGL "Build with OpenGL render" ON)
option(WITH_SOFTWARE "Build with Software render" ON)
+option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
+
+string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
+string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
+string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
+string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
set(D2D_GAME_ROOT .)
set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
-
-find_package(SDL REQUIRED)
-find_package(SDL_mixer REQUIRED)
-if (WITH_OPENGL)
- find_package(OpenGL REQUIRED)
-endif (WITH_OPENGL)
+set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
+set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
+aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
+aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
+
+find_package(SDL REQUIRED)
+message(STATUS "sound::${SOUND_DRIVER}")
+if(WITH_STUBSOUND)
+ set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}")
+ set(D2D_SOUND_INCLUDE_DIR "")
+ set(D2D_SOUND_LIBRARY "")
+elseif(WITH_OPENAL)
+ find_package(OpenAL REQUIRED)
+ set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
+ set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
+ set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
+elseif(WITH_SDLMIXER)
+ find_package(SDL_mixer REQUIRED)
+ set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
+ set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
+ set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
+else(WITH_STUBSOUND)
+ message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'")
+endif(WITH_STUBSOUND)
+
+if (WITH_OPENGL)
+ find_package(OpenGL REQUIRED)
+endif (WITH_OPENGL)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
message(STATUS "=== BUILD OPTIONS ===")
-message(STATUS "BUILD: " ${CMAKE_BUILD_TYPE})
-message(STATUS "CFLAGS: " ${CMAKE_C_FLAGS})
+message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}")
+message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
+message(STATUS "SOUND: " "${SOUND_DRIVER}")
message(STATUS "=== RENDERS ===")
message(STATUS "SOFTWARE: " ${WITH_SOFTWARE})
message(STATUS "OPENGL: " ${WITH_OPENGL})
if (WITH_OPENGL)
- add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SDL_SRC} ${D2D_SDLMIXER_SRC} ${D2D_OPENGL_SRC})
- target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${SDL_INCLUDE_DIR}" "${SDLMIXER_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}")
- target_link_libraries(doom2d-gl "${SDL_LIBRARY}" "${SDLMIXER_LIBRARY}" "${OPENGL_LIBRARY}")
+ add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_OPENGL_SRC})
+ target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}")
+ target_link_libraries(doom2d-gl "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}" "${OPENGL_LIBRARY}")
endif (WITH_OPENGL)
if (WITH_SOFTWARE)
- add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SDL_SRC} ${D2D_SDLMIXER_SRC} ${D2D_SOFTWARE_SRC})
- target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${SDL_INCLUDE_DIR}" "${SDLMIXER_INCLUDE_DIR}")
- target_link_libraries(doom2d-soft "${SDL_LIBRARY}" "${SDLMIXER_LIBRARY}")
+ add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_SOFTWARE_SRC})
+ target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}")
+ target_link_libraries(doom2d-soft "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")
endif (WITH_SOFTWARE)