diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index d39526222f66f8dc959d51057ee26232d4ec98a0..096663a786ddbe51bf8820559c879f79dab16d65 100644 (file)
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
string(TOUPPER "${SYSTEM_DRIVER}" SYSTEM_DRIVER)
string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL" WITH_SDL)
string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL2" WITH_SDL2)
+string(COMPARE EQUAL "${SYSTEM_DRIVER}" "KOS32" WITH_KOS32)
string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER)
string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL)
string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE)
set(D2D_GAME_ROOT .)
set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
set(D2D_SDL2_ROOT ${D2D_GAME_ROOT}/sdl2)
+set(D2D_KOS32_ROOT ${D2D_GAME_ROOT}/kos32)
set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren)
set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
+set(D2D_COMMON_ROOT ${D2D_GAME_ROOT}/common)
aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
aux_source_directory(${D2D_SDL2_ROOT} D2D_SDL2_SRC)
+aux_source_directory(${D2D_KOS32_ROOT} D2D_KOS32_SRC)
aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC)
aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
+aux_source_directory(${D2D_COMMON_ROOT} D2D_COMMON_SRC)
if(WITH_SDL)
if(D2D_FOR_EMSCRIPTEN)
endif()
elseif(WITH_SDL2)
if(D2D_FOR_EMSCRIPTEN)
- set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}")
+ set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}")
set(D2D_SYSTEM_INCLUDE_DIR "")
set(D2D_SYSTEM_LIBRARY "-lSDL2")
set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=2")
set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIRS}")
set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARIES}")
endif()
+elseif(WITH_KOS32)
+ set(D2D_SYSTEM_SRC "${D2D_KOS32_SRC}")
+ set(D2D_SYSTEM_INCLUDE_DIR "")
+ set(D2D_SYSTEM_LIBRARY "-lck")
+ set(D2D_SYSTEM_LINKFLAGS "")
else()
- message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'")
+ message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2' or 'KOS32'")
endif()
if(WITH_STUBRENDER)
set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
-else(WITH_STUBSOUND)
+else()
message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'")
-endif(WITH_STUBSOUND)
+endif()
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
-endif (NOT CMAKE_BUILD_TYPE)
+endif()
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
message(STATUS "RENDER: " "${RENDER_DRIVER}")
message(STATUS "SOUND: " "${SOUND_DRIVER}")
-add_executable(doom2d ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC})
-target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}")
+set(D2D_USED_SRC ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_COMMON_SRC})
+set(D2D_USED_INCLUDE_DIR "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${D2D_LIBCP866_ROOT}")
+set(D2D_USED_LIBRARY "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")
+#message(STATUS "USED SRC: ${D2D_USED_SRC}")
+#message(STATUS "USED INC: ${D2D_USED_INCLUDE_DIR}")
+#message(STATUS "USED LIB: ${D2D_USED_LIBRARY}")
+add_executable(doom2d ${D2D_USED_SRC})
+target_include_directories(doom2d PRIVATE ${D2D_USED_INCLUDE_DIR})
if(D2D_FOR_EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".html")
configure_file(${D2D_GAME_ROOT}/doom2d.wad doom2d.wad COPYONLY)
set(D2D_DOOM2D_WAD doom2d.wad)
- set_target_properties(doom2d PROPERTIES LINK_FLAGS "-s WASM=0 -s DISABLE_EXCEPTION_CATCHING=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 ${D2D_SYSTEM_LINKFLAGS} ${D2D_RENDER_LINKFLAGS} ${D2D_SOUND_LINKFLAGS} --preload-file ${D2D_DOOM2D_WAD}")
+ configure_file(${D2D_GAME_ROOT}/default.cfg default.cfg COPYONLY)
+ set(D2D_DEFAULT_CFG default.cfg)
+ set(D2D_USED_LINKFLAGS "${D2D_SYSTEM_LINKFLAGS} ${D2D_RENDER_LINKFLAGS} ${D2D_SOUND_LINKFLAGS}")
+ set_target_properties(doom2d PROPERTIES LINK_FLAGS "-s WASM=0 -s MINIFY_HTML=0 -s DISABLE_EXCEPTION_CATCHING=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=0 ${D2D_USED_LINKFLAGS} --preload-file ${D2D_DOOM2D_WAD} --preload-file ${D2D_DEFAULT_CFG}")
else()
- target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")
+ target_link_libraries(doom2d ${D2D_USED_LIBRARY})
endif()