diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index c6dd02f7053c11493d05474c99245aea3ab96e00..682984a5611adc334464374b8aad5fa46223746f 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.Vector3;
+import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Player;
public class GameRenderer {
private GameProc gameProc;
- OrthographicCamera camera;
+ public boolean showCreative = false;
+
+ public OrthographicCamera camera, fontCam, touchCam;
ShapeRenderer shapeRenderer;
+ SpriteBatch spriteBatch, fontBatch, touchBatch;
public GameRenderer(GameProc gameProc) {
- Gdx.gl.glClearColor(0f,.8f,.8f,1f);
+ Gdx.gl.glClearColor(0f,.6f,.6f,1f);
this.gameProc = gameProc;
camera = new OrthographicCamera();
- camera.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
- camera.position.x=0;
- camera.position.y=0;
+ camera.setToOrtho(true, 480,
+ 480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+
shapeRenderer = new ShapeRenderer();
shapeRenderer.setProjectionMatrix(camera.combined);
+ shapeRenderer.setAutoShapeType(true);
+ spriteBatch = new SpriteBatch();
+ spriteBatch.setProjectionMatrix(camera.combined);
+
+ fontCam = new OrthographicCamera();
+ fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
+ fontBatch = new SpriteBatch();
+ fontBatch.setProjectionMatrix(fontCam.combined);
+ touchCam = new OrthographicCamera();
+ touchCam.setToOrtho(true, 240,
+ 240*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+ touchBatch = new SpriteBatch();
+ touchBatch.setProjectionMatrix(touchCam.combined);
}
- public void drawWorld() {
- shapeRenderer.setAutoShapeType(true);
- shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
- for (int y=0; y<gameProc.world.getHeight(); y++) {
- for (int x=0; x<gameProc.world.getWidth(); x++) {
- if (gameProc.world.getBackMap(x,y)>0) {
- shapeRenderer.setColor(Color.DARK_GRAY);
- shapeRenderer.rect(x*32-camera.position.x,
- y*32-camera.position.y,32,32);
+ private void setFontColor(int r, int g, int b) {
+ Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
+ }
+
+ private void drawString(String str, float x, float y) {
+ Assets.minecraftFont.draw(fontBatch, str, x, y);
+ }
+
+ private void drawWorld() {
+ int minX = (int) (camera.position.x/16);
+ int minY = (int) (camera.position.y/16);
+ int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+ int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+ if (minX<0) minX=0;
+ if (minY<0) minY=0;
+ if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y=minY; y<maxY; y++) {
+ for (int x=minX; x<maxX; x++) {
+ if (gameProc.world.getForeMap(x,y)>0 &&
+ !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
+ spriteBatch.draw(
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
+ } else if (gameProc.world.getBackMap(x,y)>0) {
+ spriteBatch.draw(
+ Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.shade.draw(spriteBatch);
}
- if (gameProc.world.getForeMap(x,y)>0) {
- shapeRenderer.setColor(Color.GRAY);
- shapeRenderer.rect(x*32-camera.position.x,
- y*32-camera.position.y,32,32);
+ }
+ }
+ }
+
+ private void drawWorldForeground(){
+ int minX = (int) (camera.position.x/16);
+ int minY = (int) (camera.position.y/16);
+ int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+ int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+ if (minX<0) minX=0;
+ if (minY<0) minY=0;
+ if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y=minY; y<maxY; y++) {
+ for (int x=minX; x<maxX; x++) {
+ if (gameProc.world.getForeMap(x,y)>0 &&
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
+ spriteBatch.draw(
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
}
}
}
- shapeRenderer.setColor(Color.ORANGE);
- shapeRenderer.set(ShapeRenderer.ShapeType.Line);
- shapeRenderer.rect(gameProc.cursorX*32-camera.position.x,
- gameProc.cursorY*32-camera.position.y,32,32);
- shapeRenderer.end();
+ }
+
+ private void drawMob(Mob mob) {
+ mob.draw(spriteBatch,
+ mob.position.x-camera.position.x, mob.position.y-camera.position.y);
+ }
+
+ private void drawPlayer(Player pl) {
+ if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
+ Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
+ Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
+ Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
+ Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
+ } else {
+ Assets.playerSkin[0][2].setRotation(0);
+ Assets.playerSkin[1][2].setRotation(0);
+ Assets.playerSkin[0][3].setRotation(0);
+ Assets.playerSkin[1][3].setRotation(0);
+ }
+ if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
+ Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
+ Assets.playerSkin[1][2].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y);
+ Assets.playerSkin[1][2].draw(spriteBatch);
+ Assets.playerSkin[1][3].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y + 10);
+ Assets.playerSkin[1][3].draw(spriteBatch);
+ Assets.playerSkin[0][3].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y + 10);
+ Assets.playerSkin[0][3].draw(spriteBatch);
+
+ spriteBatch.draw(Assets.playerSkin[pl.dir][0],
+ pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2);
+ spriteBatch.draw(Assets.playerSkin[pl.dir][1],
+ pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
+
+ Assets.playerSkin[0][2].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y);
+ Assets.playerSkin[0][2].draw(spriteBatch);
+ }
+
+ private void drawCreative() {
+ float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
+ float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
+ spriteBatch.draw(Assets.creativeInv, x, y);
+ spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
+ for (int i=1; i<Items.BLOCKS.size; i++) {
+ spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
+ y+18+(i/8)*18);
+ }
+ for (int i=0; i<9; i++) {
+ if (gameProc.player.inventory[i]>0)
+ spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+ x+8+i*18, y+184);
+ }
+ }
+
+ private void drawGUI() {
+ spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
+ for (int i=0; i<9; i++) {
+ if (gameProc.player.inventory[i]>0) {
+ spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+ camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
+ 3);
+ }
+ }
+ spriteBatch.draw(Assets.invCur,
+ camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+ -1);
+
+ if (showCreative) drawCreative();
+ }
+
+ private void drawTouchGui() {
+ touchBatch.draw(Assets.touchArrows[0],26,touchCam.viewportHeight-52);
+ touchBatch.draw(Assets.touchArrows[1],0,touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchArrows[2],26,touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchArrows[3],52,touchCam.viewportHeight-26);
+ //touchBatch.draw(Assets.touchSpace, touchCam.viewportWidth/2-52, touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchLMB, touchCam.viewportWidth-52, touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchRMB, touchCam.viewportWidth-26, touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchToggleMode, 78, touchCam.viewportHeight-26);
}
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+
+ spriteBatch.begin();
drawWorld();
+ for (Mob mob : gameProc.mobs) drawMob(mob);
+ drawPlayer(gameProc.player);
+ drawWorldForeground();
+ drawGUI();
+ spriteBatch.end();
+
+ if (CaveGame.TOUCH) {
+ touchBatch.begin();
+ drawTouchGui();
+ touchBatch.end();
+ }
+
+ if (gameProc.ctrlMode==1) {
+ shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
+ shapeRenderer.setColor(Color.ORANGE);
+ shapeRenderer.set(ShapeRenderer.ShapeType.Line);
+ shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x,
+ gameProc.cursorY * 16 - camera.position.y, 16, 16);
+ shapeRenderer.end();
+ }
+
+ fontBatch.begin();
+ setFontColor(255,255,255);
+ drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
+ drawString("FPS: "+GameScreen.FPS, 0, 20);
+ drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
+ drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
+ drawString("Block: "+
+ Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
+ (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16),
+ (int)(gameProc.player.position.y/16+2))),
+ 0, 80);
+ fontBatch.end();
}
}