diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index 3bd467d2ab05ce5ae97f0f9dc7f93efb49e0ead4..66f4236924db1e93f5612c25190492e861d74e6a 100644 (file)
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Vector3;
+import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
import ru.deadsoftware.cavecraft.game.objects.Player;
+import java.util.Iterator;
+
public class GamePhysics {
public static final int PL_SPEED = 2;
public GamePhysics(GameProc gameProc) {
this.gameProc = gameProc;
- gravity = new Vector2(0,1);
+ gravity = new Vector2(0, .9f);
}
private boolean checkJump(Rectangle rect, int dir) {
int bl;
switch (dir) {
case 0:
- bl = gameProc.world.getForeMap(
- (int)((rect.x+(rect.width/2))/16) - 1,
- (int)(rect.y/16)+1);
+ bl = gameProc.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16));
+ if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0;
break;
case 1:
- bl = gameProc.world.getForeMap(
- (int)((rect.x+(rect.width/2))/16) + 1,
- (int)(rect.y/16)+1);
+ bl = gameProc.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16));
+ if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0;
break;
default:
- bl=0;
+ bl = 0;
}
- return (bl!=0);
+ return (bl > 0 && Items.BLOCKS.getValueAt(bl).toJump() &&
+ (rect.y + rect.height) - Items.BLOCKS.getValueAt(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8);
}
private boolean checkColl(Rectangle rect) {
- int[] bl = new int [6];
- bl[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
- bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
- bl[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
- bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
- bl[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
- bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
- for (int b: bl) if (b>0) {
- return true;
+ int bl;
+ int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
+ int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
+ int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
+ int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
+ if (minY < 0) minY = 0;
+ if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ bl = gameProc.world.getForeMap(x, y);
+ if (bl > 0 && Items.BLOCKS.getValueAt(bl).collision) {
+ if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x, y))) {
+ return true;
+ }
+ }
+ }
}
return false;
}
+ private int getBlock(Rectangle rect) {
+ return gameProc.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16);
+ }
+
+ private void dropPhy(Drop drop) {
+ if (drop.move.y < 9) drop.move.y += gravity.y / 4;
+ drop.position.add(drop.move);
+ drop.position.y = MathUtils.round(drop.position.y);
+ while (checkColl(drop.getRect())) {
+ drop.position.y--;
+ drop.move.y = 0;
+ }
+ }
+
private void playerPhy(Player pl) {
pl.position.add(pl.moveY);
if (checkColl(pl.getRect())) {
- pl.flyMode = false;
- pl.canJump = true;
int d = -1;
- if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1;
+ if (pl.moveY.y < 0) d = 1;
+ if (d == -1) {
+ pl.flyMode = false;
+ pl.canJump = true;
+ }
pl.position.y = MathUtils.round(pl.position.y);
- while (checkColl(pl.getRect())) pl.position.y+=d;
+ while (checkColl(pl.getRect())) pl.position.y += d;
pl.moveY.setZero();
} else {
pl.canJump = false;
}
- if (!pl.flyMode) pl.moveY.add(gravity);
+
+ if (Items.isFluid(getBlock(pl.getRect()))) {
+ if (CaveGame.TOUCH && pl.moveX.x != 0 && !gameProc.swim && !pl.flyMode) gameProc.swim = true;
+ if (!gameProc.swim) {
+ if (!pl.flyMode && pl.moveY.y < 4.5f) pl.moveY.add(gravity.x / 4, gravity.y / 4);
+ if (!pl.flyMode && pl.moveY.y > 4.5f) pl.moveY.add(0, -1f);
+ } else {
+ pl.moveY.add(0, -.5f);
+ if (pl.moveY.y < -3) pl.moveY.y = -3;
+ }
+ } else {
+ if (!pl.flyMode && pl.moveY.y < 18) pl.moveY.add(gravity);
+ }
+
pl.position.add(pl.moveX);
- if (pl.position.x<0 ||
- pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16)
- pl.position.sub(pl.moveX);
if (checkColl(pl.getRect())) {
- int d = 0;
- if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1;
- pl.position.x = MathUtils.round(pl.position.x);
- while (checkColl(pl.getRect())) pl.position.x+=d;
+ if (pl.canJump && !pl.flyMode) pl.position.y -= 8;
+ if (checkColl(pl.getRect())) {
+ if (pl.canJump && !pl.flyMode) pl.position.y += 8;
+ int d = 0;
+ if (pl.moveX.x < 0) d = 1;
+ else if (pl.moveX.x > 0) d = -1;
+ pl.position.x = MathUtils.round(pl.position.x);
+ while (checkColl(pl.getRect())) pl.position.x += d;
+ }
}
-
- if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
+ if (pl.position.x + pl.texWidth / 2 < 0) pl.position.x += gameProc.world.getWidth() * 16;
+ if (pl.position.x + pl.texWidth / 2 > gameProc.world.getWidth() * 16)
+ pl.position.x -= gameProc.world.getWidth() * 16;
+ if (pl.position.y > gameProc.world.getHeight() * 16) {
+ pl.position = gameProc.world.getSpawnPoint().cpy();
+ }
+ if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
pl.moveY.add(0, -8);
pl.canJump = false;
}
private void mobPhy(Mob mob) {
mob.position.add(mob.moveY);
if (checkColl(mob.getRect())) {
- mob.canJump = true;
int d = -1;
- if (mob.moveY.y<0) d=1; else if (mob.moveY.y>0) d=-1;
+ if (mob.moveY.y < 0) d = 1;
+ if (d == -1) mob.canJump = true;
mob.position.y = MathUtils.round(mob.position.y);
- while (checkColl(mob.getRect())) mob.position.y+=d;
+ while (checkColl(mob.getRect())) mob.position.y += d;
mob.moveY.setZero();
+ if (mob.getType() > 0) {
+ gameProc.world.setForeMap((int) mob.position.x / 16, (int) mob.position.y / 16, mob.getType());
+ mob.position.y = -1;
+ mob.dead = true;
+ }
} else {
mob.canJump = false;
}
- mob.moveY.add(gravity);
+
+ if (mob.getType() == 0 && Items.isFluid(getBlock(mob.getRect()))) {
+ if (mob.moveY.y > 9) mob.moveY.add(0, -.9f);
+ mob.moveY.add(0, -.5f);
+ if (mob.moveY.y < -3) mob.moveY.y = -3;
+ } else if (mob.moveY.y < 18) mob.moveY.add(gravity);
+
mob.position.add(mob.moveX);
- if (mob.position.x<32 ||
- mob.position.x+mob.width>gameProc.world.getWidth()*16-32)
- mob.position.sub(mob.moveX);
if (checkColl(mob.getRect())) {
- int d = 0;
- if (mob.moveX.x<0) d=1; else if (mob.moveX.x>0) d=-1;
- mob.position.x = MathUtils.round(mob.position.x);
- while (checkColl(mob.getRect())) mob.position.x+=d;
+ if (mob.canJump) {
+ mob.position.y -= 8;
+ }
+ if (checkColl(mob.getRect())) {
+ if (mob.canJump) mob.position.y += 8;
+ int d = 0;
+ if (mob.moveX.x < 0) d = 1;
+ else if (mob.moveX.x > 0) d = -1;
+ mob.position.x = MathUtils.round(mob.position.x);
+ while (checkColl(mob.getRect())) mob.position.x += d;
+ if (mob.canJump) mob.changeDir();
+ }
}
-}
+ if (mob.position.x + mob.width / 2 < 0) mob.position.x += gameProc.world.getWidth() * 16;
+ if (mob.position.x + mob.width / 2 > gameProc.world.getWidth() * 16)
+ mob.position.x -= gameProc.world.getWidth() * 16;
+ if (mob.position.y > gameProc.world.getHeight() * 16) {
+ mob.position.y = 0;
+ }
+ if (checkJump(mob.getRect(), mob.dir) && mob.canJump && !mob.moveX.equals(Vector2.Zero)) {
+ mob.moveY.add(0, -8);
+ mob.canJump = false;
+ }
+ }
public void update(float delta) {
+ for (Iterator<Drop> it = gameProc.drops.iterator(); it.hasNext(); ) {
+ Drop drop = it.next();
+ dropPhy(drop);
+ if (Intersector.overlaps(drop.getRect(), gameProc.player.getRect()))
+ drop.pickUpDrop(gameProc.player);
+ if (drop.pickedUp) it.remove();
+ }
- for (Mob mob : gameProc.mobs) {
+ for (Iterator<Mob> it = gameProc.mobs.iterator(); it.hasNext(); ) {
+ Mob mob = it.next();
mob.ai();
mobPhy(mob);
+ if (mob.dead)
+ it.remove();
}
+
playerPhy(gameProc.player);
gameProc.renderer.camera.position.set(
- gameProc.player.position.x+gameProc.player.texWidth/2 - gameProc.renderer.camera.viewportWidth/2,
- gameProc.player.position.y+gameProc.player.height/2-gameProc.renderer.camera.viewportHeight/2,
+ gameProc.player.position.x + gameProc.player.texWidth / 2 - gameProc.renderer.camera.viewportWidth / 2,
+ gameProc.player.position.y + gameProc.player.height / 2 - gameProc.renderer.camera.viewportHeight / 2,
0
);
}