package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Drop; import ru.deadsoftware.cavecraft.game.objects.Player; import java.util.Iterator; public class GamePhysics { public static final int PL_SPEED = 2; private GameProc gameProc; private Vector2 gravity; public GamePhysics(GameProc gameProc) { this.gameProc = gameProc; gravity = new Vector2(0, .9f); } private boolean checkJump(Rectangle rect, int dir) { int bl; switch (dir) { case 0: bl = gameProc.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; case 1: bl = gameProc.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; default: bl = 0; } return (bl > 0 && Items.BLOCKS.getValueAt(bl).toJump() && (rect.y + rect.height) - Items.BLOCKS.getValueAt(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8); } private boolean checkColl(Rectangle rect) { int bl; int minX = (int) ((rect.x + rect.width / 2) / 16) - 4; int minY = (int) ((rect.y + rect.height / 2) / 16) - 4; int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4; int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4; if (minY < 0) minY = 0; if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { bl = gameProc.world.getForeMap(x, y); if (bl > 0 && Items.BLOCKS.getValueAt(bl).collision) { if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x, y))) { return true; } } } } return false; } private int getBlock(Rectangle rect) { return gameProc.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); } private void dropPhy(Drop drop) { if (drop.move.y < 9) drop.move.y += gravity.y / 4; drop.position.add(drop.move); drop.position.y = MathUtils.round(drop.position.y); while (checkColl(drop.getRect())) { drop.position.y--; drop.move.y = 0; } } private void playerPhy(Player pl) { pl.position.add(pl.moveY); if (checkColl(pl.getRect())) { int d = -1; if (pl.moveY.y < 0) d = 1; if (d == -1) { pl.flyMode = false; pl.canJump = true; } pl.position.y = MathUtils.round(pl.position.y); while (checkColl(pl.getRect())) pl.position.y += d; pl.moveY.setZero(); } else { pl.canJump = false; } if (Items.isFluid(getBlock(pl.getRect()))) { if (CaveGame.TOUCH && pl.moveX.x != 0 && !gameProc.swim && !pl.flyMode) gameProc.swim = true; if (!gameProc.swim) { if (!pl.flyMode && pl.moveY.y < 4.5f) pl.moveY.add(gravity.x / 4, gravity.y / 4); if (!pl.flyMode && pl.moveY.y > 4.5f) pl.moveY.add(0, -1f); } else { pl.moveY.add(0, -.5f); if (pl.moveY.y < -3) pl.moveY.y = -3; } } else { if (!pl.flyMode && pl.moveY.y < 18) pl.moveY.add(gravity); } pl.position.add(pl.moveX); if (checkColl(pl.getRect())) { if (pl.canJump && !pl.flyMode) pl.position.y -= 8; if (checkColl(pl.getRect())) { if (pl.canJump && !pl.flyMode) pl.position.y += 8; int d = 0; if (pl.moveX.x < 0) d = 1; else if (pl.moveX.x > 0) d = -1; pl.position.x = MathUtils.round(pl.position.x); while (checkColl(pl.getRect())) pl.position.x += d; } } if (pl.position.x + pl.texWidth / 2 < 0) pl.position.x += gameProc.world.getWidth() * 16; if (pl.position.x + pl.texWidth / 2 > gameProc.world.getWidth() * 16) pl.position.x -= gameProc.world.getWidth() * 16; if (pl.position.y > gameProc.world.getHeight() * 16) { pl.position = gameProc.world.getSpawnPoint().cpy(); } if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { pl.moveY.add(0, -8); pl.canJump = false; } } private void mobPhy(Mob mob) { mob.position.add(mob.moveY); if (checkColl(mob.getRect())) { int d = -1; if (mob.moveY.y < 0) d = 1; if (d == -1) mob.canJump = true; mob.position.y = MathUtils.round(mob.position.y); while (checkColl(mob.getRect())) mob.position.y += d; mob.moveY.setZero(); if (mob.getType() > 0) { gameProc.world.setForeMap((int) mob.position.x / 16, (int) mob.position.y / 16, mob.getType()); mob.position.y = -1; mob.dead = true; } } else { mob.canJump = false; } if (mob.getType() == 0 && Items.isFluid(getBlock(mob.getRect()))) { if (mob.moveY.y > 9) mob.moveY.add(0, -.9f); mob.moveY.add(0, -.5f); if (mob.moveY.y < -3) mob.moveY.y = -3; } else if (mob.moveY.y < 18) mob.moveY.add(gravity); mob.position.add(mob.moveX); if (checkColl(mob.getRect())) { if (mob.canJump) { mob.position.y -= 8; } if (checkColl(mob.getRect())) { if (mob.canJump) mob.position.y += 8; int d = 0; if (mob.moveX.x < 0) d = 1; else if (mob.moveX.x > 0) d = -1; mob.position.x = MathUtils.round(mob.position.x); while (checkColl(mob.getRect())) mob.position.x += d; if (mob.canJump) mob.changeDir(); } } if (mob.position.x + mob.width / 2 < 0) mob.position.x += gameProc.world.getWidth() * 16; if (mob.position.x + mob.width / 2 > gameProc.world.getWidth() * 16) mob.position.x -= gameProc.world.getWidth() * 16; if (mob.position.y > gameProc.world.getHeight() * 16) { mob.position.y = 0; } if (checkJump(mob.getRect(), mob.dir) && mob.canJump && !mob.moveX.equals(Vector2.Zero)) { mob.moveY.add(0, -8); mob.canJump = false; } } public void update(float delta) { for (Iterator it = gameProc.drops.iterator(); it.hasNext(); ) { Drop drop = it.next(); dropPhy(drop); if (Intersector.overlaps(drop.getRect(), gameProc.player.getRect())) drop.pickUpDrop(gameProc.player); if (drop.pickedUp) it.remove(); } for (Iterator it = gameProc.mobs.iterator(); it.hasNext(); ) { Mob mob = it.next(); mob.ai(); mobPhy(mob); if (mob.dead) it.remove(); } playerPhy(gameProc.player); gameProc.renderer.camera.position.set( gameProc.player.position.x + gameProc.player.texWidth / 2 - gameProc.renderer.camera.viewportWidth / 2, gameProc.player.position.y + gameProc.player.height / 2 - gameProc.renderer.camera.viewportHeight / 2, 0 ); } }