diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java
index 2b9e1ddb2486ba3c6743e1ff251a3ffb1e30fed7..8bfea89aad345ff07b257dba81527c258858bc2e 100644 (file)
return GameItems.isFluid(gp.world.getForeMap(gp.player.getMapX(), gp.player.getMapY()));
}
+ private boolean insideCreativeInv(int screenX, int screenY) {
+ return (screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
+ screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
+ screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
+ screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2);
+ }
+
private void wasdPressed(int keycode) {
if (gp.ctrlMode == 0 || !CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
gp.player.mov.x = -GamePhysics.PL_SPEED;
gp.player.setDir(0);
- if (CaveGame.TOUCH && checkSwim()) gp.swim = true;
+ if (CaveGame.TOUCH && checkSwim()) gp.player.swim = true;
break;
case Input.Keys.D:
gp.player.mov.x = GamePhysics.PL_SPEED;
gp.player.setDir(1);
- if (CaveGame.TOUCH && checkSwim()) gp.swim = true;
+ if (CaveGame.TOUCH && checkSwim()) gp.player.swim = true;
break;
}
} else {
case Input.Keys.SPACE:
if (checkSwim()) {
- gp.swim = true;
+ gp.player.swim = true;
} else if (gp.player.canJump) {
gp.player.mov.add(0, -7);
} else if (!gp.player.flyMode && gp.player.gameMode == 1) {
case Input.Keys.A:
case Input.Keys.D:
gp.player.mov.x = 0;
- if (CaveGame.TOUCH && gp.swim) gp.swim = false;
+ if (CaveGame.TOUCH && gp.player.swim) gp.player.swim = false;
break;
case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
if (gp.player.flyMode) gp.player.mov.y = 0;
- if (gp.swim) gp.swim = false;
+ if (gp.player.swim) gp.player.swim = false;
break;
}
}
- public void mouseMoved(int screenX, int screenY) {
- }
-
public void touchDown(int screenX, int screenY, int button) {
gp.touchDownTime = TimeUtils.millis();
gp.isTouchDown = true;
gp.isKeyDown = false;
}
if (gp.isTouchDown) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV &&
- screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
- screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
- screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
- screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) {
+ if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
int ix = (int) (screenX - (gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
int iy = (int) (screenY - (gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
int item = gp.creativeScroll * 8 + (ix + iy * 8);
} else if (screenY < Assets.invBar.getRegionHeight() &&
screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
- gp.slot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+ gp.player.invSlot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
} else if (button == Input.Buttons.RIGHT) {
gp.useItem(gp.curX, gp.curY,
- gp.player.inv[gp.slot], false);
+ gp.player.inv[gp.player.invSlot], false);
} else if (button == Input.Buttons.LEFT) {
gp.blockDmg = 0;
}
public void touchDragged(int screenX, int screenY) {
if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - gp.touchDownY) > 16) {
- if (screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
- screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
- screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
- screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) {
+ if (insideCreativeInv(screenX, screenY)) {
gp.creativeScroll -= (screenY - gp.touchDownY) / 16;
gp.touchDownX = screenX;
gp.touchDownY = screenY;
public void scrolled(int amount) {
switch (CaveGame.STATE) {
case GAME_PLAY:
- gp.slot += amount;
- if (gp.slot < 0) gp.slot = 8;
- if (gp.slot > 8) gp.slot = 0;
+ gp.player.invSlot += amount;
+ if (gp.player.invSlot < 0) gp.player.invSlot = 8;
+ if (gp.player.invSlot > 8) gp.player.invSlot = 0;
break;
case GAME_CREATIVE_INV:
gp.creativeScroll += amount;