X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInput.java;h=8bfea89aad345ff07b257dba81527c258858bc2e;hp=2b9e1ddb2486ba3c6743e1ff251a3ffb1e30fed7;hb=99a56427db13dd0ecd025e433a438b77245cb739;hpb=b651af0014451661858adf2c0fa3b4ecb4d3d4db diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java index 2b9e1dd..8bfea89 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java @@ -20,18 +20,25 @@ public class GameInput { return GameItems.isFluid(gp.world.getForeMap(gp.player.getMapX(), gp.player.getMapY())); } + private boolean insideCreativeInv(int screenX, int screenY) { + return (screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 && + screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 && + screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 && + screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2); + } + private void wasdPressed(int keycode) { if (gp.ctrlMode == 0 || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: gp.player.mov.x = -GamePhysics.PL_SPEED; gp.player.setDir(0); - if (CaveGame.TOUCH && checkSwim()) gp.swim = true; + if (CaveGame.TOUCH && checkSwim()) gp.player.swim = true; break; case Input.Keys.D: gp.player.mov.x = GamePhysics.PL_SPEED; gp.player.setDir(1); - if (CaveGame.TOUCH && checkSwim()) gp.swim = true; + if (CaveGame.TOUCH && checkSwim()) gp.player.swim = true; break; } } else { @@ -69,7 +76,7 @@ public class GameInput { case Input.Keys.SPACE: if (checkSwim()) { - gp.swim = true; + gp.player.swim = true; } else if (gp.player.canJump) { gp.player.mov.add(0, -7); } else if (!gp.player.flyMode && gp.player.gameMode == 1) { @@ -116,20 +123,17 @@ public class GameInput { case Input.Keys.A: case Input.Keys.D: gp.player.mov.x = 0; - if (CaveGame.TOUCH && gp.swim) gp.swim = false; + if (CaveGame.TOUCH && gp.player.swim) gp.player.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (gp.player.flyMode) gp.player.mov.y = 0; - if (gp.swim) gp.swim = false; + if (gp.player.swim) gp.player.swim = false; break; } } - public void mouseMoved(int screenX, int screenY) { - } - public void touchDown(int screenX, int screenY, int button) { gp.touchDownTime = TimeUtils.millis(); gp.isTouchDown = true; @@ -144,11 +148,7 @@ public class GameInput { gp.isKeyDown = false; } if (gp.isTouchDown) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && - screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 && - screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 && - screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 && - screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) { + if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) { int ix = (int) (screenX - (gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; int item = gp.creativeScroll * 8 + (ix + iy * 8); @@ -164,10 +164,10 @@ public class GameInput { } else if (screenY < Assets.invBar.getRegionHeight() && screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 && screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) { - gp.slot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); + gp.player.invSlot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { gp.useItem(gp.curX, gp.curY, - gp.player.inv[gp.slot], false); + gp.player.inv[gp.player.invSlot], false); } else if (button == Input.Buttons.LEFT) { gp.blockDmg = 0; } @@ -177,10 +177,7 @@ public class GameInput { public void touchDragged(int screenX, int screenY) { if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - gp.touchDownY) > 16) { - if (screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 && - screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 && - screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 && - screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) { + if (insideCreativeInv(screenX, screenY)) { gp.creativeScroll -= (screenY - gp.touchDownY) / 16; gp.touchDownX = screenX; gp.touchDownY = screenY; @@ -194,9 +191,9 @@ public class GameInput { public void scrolled(int amount) { switch (CaveGame.STATE) { case GAME_PLAY: - gp.slot += amount; - if (gp.slot < 0) gp.slot = 8; - if (gp.slot > 8) gp.slot = 0; + gp.player.invSlot += amount; + if (gp.player.invSlot < 0) gp.player.invSlot = 8; + if (gp.player.invSlot > 8) gp.player.invSlot = 0; break; case GAME_CREATIVE_INV: gp.creativeScroll += amount;