private GameInputHandler gameInput;
public GameScreen() {
+ Assets.load();
+ BlocksLoader.load();
gameProc = new GameProc();
gameInput = new GameInputHandler(gameProc);
-
Gdx.input.setInputProcessor(new InputHandler());
}
@Override
public boolean scrolled(int amount) {
+ gameInput.scrolled(amount);
return false;
}
}