package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import ru.deadsoftware.cavecraft.game.GameInputHandler; import ru.deadsoftware.cavecraft.game.GameProc; import ru.deadsoftware.cavecraft.game.GameRenderer; public class GameScreen implements Screen { private GameProc gameProc; private GameInputHandler gameInput; public GameScreen() { Assets.load(); BlocksLoader.load(); gameProc = new GameProc(); gameInput = new GameInputHandler(gameProc); Gdx.input.setInputProcessor(new InputHandler()); } public static int getWidth() { return Gdx.graphics.getWidth(); } public static int getHeight() { return Gdx.graphics.getHeight(); } @Override public void show() { } @Override public void render(float delta) { gameProc.update(delta); gameProc.renderer.render(); } @Override public void resize(int width, int height) { gameProc.resetRenderer(); } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { } private class InputHandler implements InputProcessor { @Override public boolean keyDown(int keycode) { gameInput.keyDown(keycode); return false; } @Override public boolean keyUp(int keycode) { gameInput.keyUp(keycode); return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); gameInput.touchDown(screenX, screenY, button); return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); gameInput.touchUp(screenX, screenY, button); return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); gameInput.touchDragged(screenX, screenY); return false; } @Override public boolean mouseMoved(int screenX, int screenY) { screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); gameInput.mouseMoved(screenX,screenY); return false; } @Override public boolean scrolled(int amount) { gameInput.scrolled(amount); return false; } } }