index 7a9b194002a0a0f1ca487f542dc44d0307b509be..456ab9b63d3aa1d73c1d4e03af0e33c8908b4d20 100644 (file)
Unit g_language;
Unit g_language;
-{$MODE Delphi}
+{$INCLUDE ../shared/a_modes.inc}
Interface
Interface
I_ARRAY_ITEM_PLASMA_RIFLE,
I_ARRAY_ITEM_BFG,
I_ARRAY_ITEM_SUPER_MINIGUN,
I_ARRAY_ITEM_PLASMA_RIFLE,
I_ARRAY_ITEM_BFG,
I_ARRAY_ITEM_SUPER_MINIGUN,
+ I_ARRAY_ITEM_FLAMETHROWER,
I_ARRAY_ITEM_CLIP,
I_ARRAY_ITEM_AMMO_BOX,
I_ARRAY_ITEM_4_SHELLS,
I_ARRAY_ITEM_CLIP,
I_ARRAY_ITEM_AMMO_BOX,
I_ARRAY_ITEM_4_SHELLS,
I_ARRAY_ITEM_ROCKET_BOX,
I_ARRAY_ITEM_CELL,
I_ARRAY_ITEM_LARGE_CELL,
I_ARRAY_ITEM_ROCKET_BOX,
I_ARRAY_ITEM_CELL,
I_ARRAY_ITEM_LARGE_CELL,
+ I_ARRAY_ITEM_FUELCAN,
I_ARRAY_ITEM_BACKPACK,
I_ARRAY_ITEM_KEY_RED,
I_ARRAY_ITEM_KEY_GREEN,
I_ARRAY_ITEM_BACKPACK,
I_ARRAY_ITEM_KEY_RED,
I_ARRAY_ITEM_KEY_GREEN,
I_PROP_TR_SHOT_TO_4,
I_PROP_TR_SHOT_TO_5,
I_PROP_TR_SHOT_TO_6,
I_PROP_TR_SHOT_TO_4,
I_PROP_TR_SHOT_TO_5,
I_PROP_TR_SHOT_TO_6,
- I_PROP_TR_SHOT_ALLMAP,
+ I_PROP_TR_SHOT_AIM,
+ I_PROP_TR_SHOT_AIM_0,
+ I_PROP_TR_SHOT_AIM_1,
+ I_PROP_TR_SHOT_AIM_2,
+ I_PROP_TR_SHOT_AIM_3,
I_PROP_TR_SHOT_AMMO,
I_PROP_TR_SHOT_RELOAD,
I_PROP_TR_SHOT_SIGHT,
I_PROP_TR_SHOT_AMMO,
I_PROP_TR_SHOT_RELOAD,
I_PROP_TR_SHOT_SIGHT,
'BFG9000'),
('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun',
'Суперпулемёт'),
'BFG9000'),
('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun',
'Суперпулемёт'),
+ ('ARRAY ITEM FLAMETHROWER', 'Flamethrower',
+ 'Огнемёт'),
('ARRAY ITEM CLIP', 'Clip',
'Патроны'),
('ARRAY ITEM AMMO BOX', 'Box of Bullets',
('ARRAY ITEM CLIP', 'Clip',
'Патроны'),
('ARRAY ITEM AMMO BOX', 'Box of Bullets',
'Батарейка'),
('ARRAY ITEM LARGE CELL', 'Energy Cell Pack',
'Батарея'),
'Батарейка'),
('ARRAY ITEM LARGE CELL', 'Energy Cell Pack',
'Батарея'),
+ ('ARRAY ITEM FUELCAN', 'Fuel Canister',
+ 'Канистра'),
('ARRAY ITEM BACKPACK', 'Backpack',
'Рюкзак'),
('ARRAY ITEM KEY RED', 'Red Key',
('ARRAY ITEM BACKPACK', 'Backpack',
'Рюкзак'),
('ARRAY ITEM KEY RED', 'Red Key',
'Монстры, игроки'),
('PROP TR SHOT TO 6', 'Players, monsters',
'Игроки, монстры'),
'Монстры, игроки'),
('PROP TR SHOT TO 6', 'Players, monsters',
'Игроки, монстры'),
- ('PROP TR SHOT ALLMAP', 'On entire map',
+ ('PROP TR SHOT AIM', 'Auto-aiming mode',
+ 'Режим автонаведения'),
+ ('PROP TR SHOT AIM 0', 'Trigger area',
+ 'Область триггера'),
+ ('PROP TR SHOT AIM 1', 'Entire map',
'По всей карте'),
'По всей карте'),
+ ('PROP TR SHOT AIM 2', 'Trace trigger area',
+ 'Область триггера с трассировкой'),
+ ('PROP TR SHOT AIM 3', 'Trace entire map',
+ 'Вся карта с трассировкой'),
('PROP TR SHOT AMMO', 'Ammo limit',
'Кол-во патронов'),
('PROP TR SHOT RELOAD', 'Reload interval (in ticks)',
('PROP TR SHOT AMMO', 'Ammo limit',
'Кол-во патронов'),
('PROP TR SHOT RELOAD', 'Reload interval (in ticks)',
ItemNames[ITEM_WEAPON_PLASMA] := _lc[I_ARRAY_ITEM_PLASMA_RIFLE];
ItemNames[ITEM_WEAPON_BFG] := _lc[I_ARRAY_ITEM_BFG];
ItemNames[ITEM_WEAPON_SUPERPULEMET] := _lc[I_ARRAY_ITEM_SUPER_MINIGUN];
ItemNames[ITEM_WEAPON_PLASMA] := _lc[I_ARRAY_ITEM_PLASMA_RIFLE];
ItemNames[ITEM_WEAPON_BFG] := _lc[I_ARRAY_ITEM_BFG];
ItemNames[ITEM_WEAPON_SUPERPULEMET] := _lc[I_ARRAY_ITEM_SUPER_MINIGUN];
+ ItemNames[ITEM_WEAPON_FLAMETHROWER] := _lc[I_ARRAY_ITEM_FLAMETHROWER];
ItemNames[ITEM_AMMO_BULLETS] := _lc[I_ARRAY_ITEM_CLIP];
ItemNames[ITEM_AMMO_BULLETS_BOX] := _lc[I_ARRAY_ITEM_AMMO_BOX];
ItemNames[ITEM_AMMO_SHELLS] := _lc[I_ARRAY_ITEM_4_SHELLS];
ItemNames[ITEM_AMMO_BULLETS] := _lc[I_ARRAY_ITEM_CLIP];
ItemNames[ITEM_AMMO_BULLETS_BOX] := _lc[I_ARRAY_ITEM_AMMO_BOX];
ItemNames[ITEM_AMMO_SHELLS] := _lc[I_ARRAY_ITEM_4_SHELLS];
ItemNames[ITEM_AMMO_ROCKET_BOX] := _lc[I_ARRAY_ITEM_ROCKET_BOX];
ItemNames[ITEM_AMMO_CELL] := _lc[I_ARRAY_ITEM_CELL];
ItemNames[ITEM_AMMO_CELL_BIG] := _lc[I_ARRAY_ITEM_LARGE_CELL];
ItemNames[ITEM_AMMO_ROCKET_BOX] := _lc[I_ARRAY_ITEM_ROCKET_BOX];
ItemNames[ITEM_AMMO_CELL] := _lc[I_ARRAY_ITEM_CELL];
ItemNames[ITEM_AMMO_CELL_BIG] := _lc[I_ARRAY_ITEM_LARGE_CELL];
+ ItemNames[ITEM_AMMO_FUELCAN] := _lc[I_ARRAY_ITEM_FUELCAN];
ItemNames[ITEM_AMMO_BACKPACK] := _lc[I_ARRAY_ITEM_BACKPACK];
ItemNames[ITEM_KEY_RED] := _lc[I_ARRAY_ITEM_KEY_RED];
ItemNames[ITEM_KEY_GREEN] := _lc[I_ARRAY_ITEM_KEY_GREEN];
ItemNames[ITEM_AMMO_BACKPACK] := _lc[I_ARRAY_ITEM_BACKPACK];
ItemNames[ITEM_KEY_RED] := _lc[I_ARRAY_ITEM_KEY_RED];
ItemNames[ITEM_KEY_GREEN] := _lc[I_ARRAY_ITEM_KEY_GREEN];
lbItemList.Items.Add(ItemNames[ITEM_HELMET]);
lbItemList.Items.Add(ItemNames[ITEM_JETPACK]);
lbItemList.Items.Add(ItemNames[ITEM_INVIS]);
lbItemList.Items.Add(ItemNames[ITEM_HELMET]);
lbItemList.Items.Add(ItemNames[ITEM_JETPACK]);
lbItemList.Items.Add(ItemNames[ITEM_INVIS]);
+ lbItemList.Items.Add(ItemNames[ITEM_WEAPON_FLAMETHROWER]);
+ lbItemList.Items.Add(ItemNames[ITEM_AMMO_FUELCAN]);
lbMonsterList.Clear();
for i := MONSTER_DEMON to MONSTER_MAN do
lbMonsterList.Clear();
for i := MONSTER_DEMON to MONSTER_MAN do