index 7a9b194002a0a0f1ca487f542dc44d0307b509be..405798e96f12086e981d26355fa78f9ad2a4fcde 100644 (file)
I_ARRAY_ITEM_PLASMA_RIFLE,
I_ARRAY_ITEM_BFG,
I_ARRAY_ITEM_SUPER_MINIGUN,
I_ARRAY_ITEM_PLASMA_RIFLE,
I_ARRAY_ITEM_BFG,
I_ARRAY_ITEM_SUPER_MINIGUN,
+ I_ARRAY_ITEM_FLAMETHROWER,
I_ARRAY_ITEM_CLIP,
I_ARRAY_ITEM_AMMO_BOX,
I_ARRAY_ITEM_4_SHELLS,
I_ARRAY_ITEM_CLIP,
I_ARRAY_ITEM_AMMO_BOX,
I_ARRAY_ITEM_4_SHELLS,
I_ARRAY_ITEM_ROCKET_BOX,
I_ARRAY_ITEM_CELL,
I_ARRAY_ITEM_LARGE_CELL,
I_ARRAY_ITEM_ROCKET_BOX,
I_ARRAY_ITEM_CELL,
I_ARRAY_ITEM_LARGE_CELL,
+ I_ARRAY_ITEM_FUELCAN,
I_ARRAY_ITEM_BACKPACK,
I_ARRAY_ITEM_KEY_RED,
I_ARRAY_ITEM_KEY_GREEN,
I_ARRAY_ITEM_BACKPACK,
I_ARRAY_ITEM_KEY_RED,
I_ARRAY_ITEM_KEY_GREEN,
I_PROP_TR_SHOT_TO_4,
I_PROP_TR_SHOT_TO_5,
I_PROP_TR_SHOT_TO_6,
I_PROP_TR_SHOT_TO_4,
I_PROP_TR_SHOT_TO_5,
I_PROP_TR_SHOT_TO_6,
- I_PROP_TR_SHOT_ALLMAP,
+ I_PROP_TR_SHOT_AIM,
+ I_PROP_TR_SHOT_AIM_0,
+ I_PROP_TR_SHOT_AIM_1,
+ I_PROP_TR_SHOT_AIM_2,
+ I_PROP_TR_SHOT_AIM_3,
I_PROP_TR_SHOT_AMMO,
I_PROP_TR_SHOT_RELOAD,
I_PROP_TR_SHOT_SIGHT,
I_PROP_TR_SHOT_AMMO,
I_PROP_TR_SHOT_RELOAD,
I_PROP_TR_SHOT_SIGHT,
'BFG9000'),
('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun',
'Суперпулемёт'),
'BFG9000'),
('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun',
'Суперпулемёт'),
+ ('ARRAY ITEM FLAMETHROWER', 'Flamethrower',
+ 'Огнемёт'),
('ARRAY ITEM CLIP', 'Clip',
'Патроны'),
('ARRAY ITEM AMMO BOX', 'Box of Bullets',
('ARRAY ITEM CLIP', 'Clip',
'Патроны'),
('ARRAY ITEM AMMO BOX', 'Box of Bullets',
'Батарейка'),
('ARRAY ITEM LARGE CELL', 'Energy Cell Pack',
'Батарея'),
'Батарейка'),
('ARRAY ITEM LARGE CELL', 'Energy Cell Pack',
'Батарея'),
+ ('ARRAY ITEM FUELCAN', 'Fuel Canister',
+ 'Канистра'),
('ARRAY ITEM BACKPACK', 'Backpack',
'Рюкзак'),
('ARRAY ITEM KEY RED', 'Red Key',
('ARRAY ITEM BACKPACK', 'Backpack',
'Рюкзак'),
('ARRAY ITEM KEY RED', 'Red Key',
'Монстры, игроки'),
('PROP TR SHOT TO 6', 'Players, monsters',
'Игроки, монстры'),
'Монстры, игроки'),
('PROP TR SHOT TO 6', 'Players, monsters',
'Игроки, монстры'),
- ('PROP TR SHOT ALLMAP', 'On entire map',
+ ('PROP TR SHOT AIM', 'Auto-aiming mode',
+ 'Режим автонаведения'),
+ ('PROP TR SHOT AIM 0', 'Trigger area',
+ 'Область триггера'),
+ ('PROP TR SHOT AIM 1', 'Entire map',
'По всей карте'),
'По всей карте'),
+ ('PROP TR SHOT AIM 2', 'Trace trigger area',
+ 'Область триггера с трассировкой'),
+ ('PROP TR SHOT AIM 3', 'Trace entire map',
+ 'Вся карта с трассировкой'),
('PROP TR SHOT AMMO', 'Ammo limit',
'Кол-во патронов'),
('PROP TR SHOT RELOAD', 'Reload interval (in ticks)',
('PROP TR SHOT AMMO', 'Ammo limit',
'Кол-во патронов'),
('PROP TR SHOT RELOAD', 'Reload interval (in ticks)',
ItemNames[ITEM_WEAPON_PLASMA] := _lc[I_ARRAY_ITEM_PLASMA_RIFLE];
ItemNames[ITEM_WEAPON_BFG] := _lc[I_ARRAY_ITEM_BFG];
ItemNames[ITEM_WEAPON_SUPERPULEMET] := _lc[I_ARRAY_ITEM_SUPER_MINIGUN];
ItemNames[ITEM_WEAPON_PLASMA] := _lc[I_ARRAY_ITEM_PLASMA_RIFLE];
ItemNames[ITEM_WEAPON_BFG] := _lc[I_ARRAY_ITEM_BFG];
ItemNames[ITEM_WEAPON_SUPERPULEMET] := _lc[I_ARRAY_ITEM_SUPER_MINIGUN];
+ ItemNames[ITEM_WEAPON_FLAMETHROWER] := _lc[I_ARRAY_ITEM_FLAMETHROWER];
ItemNames[ITEM_AMMO_BULLETS] := _lc[I_ARRAY_ITEM_CLIP];
ItemNames[ITEM_AMMO_BULLETS_BOX] := _lc[I_ARRAY_ITEM_AMMO_BOX];
ItemNames[ITEM_AMMO_SHELLS] := _lc[I_ARRAY_ITEM_4_SHELLS];
ItemNames[ITEM_AMMO_BULLETS] := _lc[I_ARRAY_ITEM_CLIP];
ItemNames[ITEM_AMMO_BULLETS_BOX] := _lc[I_ARRAY_ITEM_AMMO_BOX];
ItemNames[ITEM_AMMO_SHELLS] := _lc[I_ARRAY_ITEM_4_SHELLS];
ItemNames[ITEM_AMMO_ROCKET_BOX] := _lc[I_ARRAY_ITEM_ROCKET_BOX];
ItemNames[ITEM_AMMO_CELL] := _lc[I_ARRAY_ITEM_CELL];
ItemNames[ITEM_AMMO_CELL_BIG] := _lc[I_ARRAY_ITEM_LARGE_CELL];
ItemNames[ITEM_AMMO_ROCKET_BOX] := _lc[I_ARRAY_ITEM_ROCKET_BOX];
ItemNames[ITEM_AMMO_CELL] := _lc[I_ARRAY_ITEM_CELL];
ItemNames[ITEM_AMMO_CELL_BIG] := _lc[I_ARRAY_ITEM_LARGE_CELL];
+ ItemNames[ITEM_AMMO_FUELCAN] := _lc[I_ARRAY_ITEM_FUELCAN];
ItemNames[ITEM_AMMO_BACKPACK] := _lc[I_ARRAY_ITEM_BACKPACK];
ItemNames[ITEM_KEY_RED] := _lc[I_ARRAY_ITEM_KEY_RED];
ItemNames[ITEM_KEY_GREEN] := _lc[I_ARRAY_ITEM_KEY_GREEN];
ItemNames[ITEM_AMMO_BACKPACK] := _lc[I_ARRAY_ITEM_BACKPACK];
ItemNames[ITEM_KEY_RED] := _lc[I_ARRAY_ITEM_KEY_RED];
ItemNames[ITEM_KEY_GREEN] := _lc[I_ARRAY_ITEM_KEY_GREEN];
lbItemList.Items.Add(ItemNames[ITEM_HELMET]);
lbItemList.Items.Add(ItemNames[ITEM_JETPACK]);
lbItemList.Items.Add(ItemNames[ITEM_INVIS]);
lbItemList.Items.Add(ItemNames[ITEM_HELMET]);
lbItemList.Items.Add(ItemNames[ITEM_JETPACK]);
lbItemList.Items.Add(ItemNames[ITEM_INVIS]);
+ lbItemList.Items.Add(ItemNames[ITEM_WEAPON_FLAMETHROWER]);
+ lbItemList.Items.Add(ItemNames[ITEM_AMMO_FUELCAN]);
lbMonsterList.Clear();
for i := MONSTER_DEMON to MONSTER_MAN do
lbMonsterList.Clear();
for i := MONSTER_DEMON to MONSTER_MAN do