diff --git a/src/common/wadres.h b/src/common/wadres.h
index b970dfba5fc44825bf3c62a0a8cf0845a89d9edb..8ca38358e1505f40ed3b4c13c3010e3102fe59b2 100644 (file)
--- a/src/common/wadres.h
+++ b/src/common/wadres.h
int WADRES_find (const char name[8]);
int WADRES_maxids (void);
int WADRES_find (const char name[8]);
int WADRES_maxids (void);
+// Get sprite resource id.
+// Sprite name has following format:
+// (nnnn)('A'+s)('0'+d)[('A'+s)('0'+d)]
+// Letter means animation frame
+// A for first, B for second...
+// Number means direction
+// 0 = front
+// 1 = left
+// 2 = right
+// Optional part means that this file can be used for differnt frame/direction.
+// Note that if found FRONT direction for this frame than it UNCONDITIONALLY used.
+// Note that search performed between markers S_START and S_END in order as paced in wad.
+// int n[4] -- sprite name
+// int s -- sprite frame
+// int d -- sprite direction
+// char *dir -- out flag "alternative used"
+int WADRES_findsprite (const char n[4], int s, int d, char *dir);
+
Stream *WADRES_getbasereader (int id);
long WADRES_getoffset (int id);
long WADRES_getsize (int id);
void WADRES_getname (int id, char *name);
void WADRES_getdata (int id, void *data);
Stream *WADRES_getbasereader (int id);
long WADRES_getoffset (int id);
long WADRES_getsize (int id);
void WADRES_getname (int id, char *name);
void WADRES_getdata (int id, void *data);
+void *WADRES_lock (int id);
+void WADRES_unlock (void *data);
+int WADRES_locked (int id);
+int WADRES_was_locked (int id);
+
#endif /* COMMON_WADRES_H_INCLUDED */
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#endif /* COMMON_WADRES_H_INCLUDED */
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