diff --git a/src/weapons.h b/src/weapons.h
index 6ef7460da1b5c2d341bd5520770a6c02637b09e0..e6823da0da9ac0d36a7c50b984bc9c22399d4e2a 100644 (file)
--- a/src/weapons.h
+++ b/src/weapons.h
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-// Weapons
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef WEAPONS_H_INLUDED
+#define WEAPONS_H_INLUDED
#define MAXWPN 300
-void WP_init(void);
-void WP_alloc(void);
-void WP_act(void);
-void WP_draw(void);
-void WP_punch(int,int,int,int);
-int WP_chainsaw(int,int,int,int);
-void WP_gun(int,int,int,int,int,int);
-void WP_pistol(int,int,int,int,int);
-void WP_mgun(int,int,int,int,int);
-void WP_rocket(int,int,int,int,int);
-void WP_revf(int,int,int,int,int,int);
-void WP_plasma(int,int,int,int,int);
-void WP_ball1(int,int,int,int,int);
-void WP_ball2(int,int,int,int,int);
-void WP_ball7(int,int,int,int,int);
-void WP_aplasma(int,int,int,int,int);
-void WP_manfire(int,int,int,int,int);
-void WP_bfgshot(int,int,int,int,int);
-void WP_bfghit(int,int,int);
-void WP_shotgun(int,int,int,int,int);
-void WP_dshotgun(int,int,int,int,int);
-void WP_ognemet(int x,int y,int xd,int yd,int xv,int yv,int o);
-
-void WP_grenade(int x, int y, int xd, int yd, int o);
+typedef struct {
+ obj_t o;
+ byte t, s;
+ int own;
+ short target;
+} weapon_t;
+
+extern weapon_t wp[MAXWPN];
+
+void WP_alloc (void);
+void WP_init (void);
+void WP_act (void);
+void WP_gun (int x, int y, int xd, int yd, int o, int v);
+void WP_punch (int x, int y, int d, int own);
+int WP_chainsaw (int x, int y, int d, int own);
+void WP_rocket (int x, int y, int xd, int yd, int o);
+void WP_revf (int x, int y, int xd, int yd, int o, int t);
+void WP_plasma (int x, int y, int xd, int yd, int o);
+void WP_ball1 (int x, int y, int xd, int yd, int o);
+void WP_ball2 (int x, int y, int xd, int yd, int o);
+void WP_ball7 (int x, int y, int xd, int yd, int o);
+void WP_aplasma (int x, int y, int xd, int yd, int o);
+void WP_manfire (int x, int y, int xd, int yd, int o);
+void WP_bfgshot (int x, int y, int xd, int yd, int o);
+void WP_bfghit (int x, int y, int o);
+void WP_pistol (int x,int y,int xd,int yd,int o);
+void WP_mgun (int x, int y, int xd, int yd, int o);
+void WP_shotgun (int x, int y, int xd, int yd, int o);
+void WP_dshotgun (int x, int y, int xd, int yd, int o);
+void WP_ognemet (int x, int y, int xd, int yd, int xv, int yv, int o);
+
+#endif /* WEAPONS_H_INLUDES */