2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
46 SLEEP
,GO
,RUN
,CLIMB
,DIE
,DEAD
,ATTACK
,SHOOT
,PAIN
,WAIT
,REVIVE
,RUNOUT
50 int r
, h
, l
, mp
, rv
, jv
, sp
, minp
;
55 static char *sleepanim
[MN_TN
]={
56 "AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
57 "A","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
60 "AABBCCDD","AABBCCDD","AABBDDAACCDD","AABBDDAACCDD","AABBDDCCDDBB",
61 "AABBDDAACCDD","AABBCCDD","AABBCCDD","A","AABB","AABBCCBB",
62 "AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF",
63 "AABB","A","DDEEFFGGHHIIJJKKLLAABBCC","ACDABD"
65 "H","H","G","G","G","G","H","H","F","E","G","I","I","J","L","Q","EECCDDCC",
68 "A","A","A","A","A","A","A","A","A","AABB","A","A","A","I","K","A","A",
70 }, *attackanim
[MN_TN
]={
71 "EEFFGG","EEFFGG","EEEEEF","EEEEEF","EEEEEF","EF","EEFFGG","EEFFGG",
72 "BBCCDD","CCDD","DDEEFF","GH","GH","GGGGHH","GGHHII",
73 "QQGGGHHHIIJJKKLLMMNNOOPP","BBFFAA","A","OOPPQQ","EEEEFF"
75 "IIIJJJKKKLLLMMM","IIIJJJKKKLLL","HHHIIIJJJKKK","HHHIIIJJJKKK",
76 "HHHIIIJJJKKKLLLMMMNNNOOO","HHHIIIJJJKKKLLLMMM",
77 "IIIJJJKKKLLLMMMNNN","IIIJJJKKKLLLMMMNNN","GGGHHHIIIJJJKKK",
78 "FFFGGGHHHIIIJJJKKK","HHHIIIJJJKKKLLLMMM",
79 "JJJJKKKKLLLLMMMMNNNNOOOOPPPPQQQQRRRR","JJJKKKLLLMMMNNNOOO",
80 "KKKLLLMMMNNNOOOPPPRRRSSS","MMMNNNOOOPPP","RRRSSSTTTUUUVVVWWWXXXYYY",
81 "DDDD","CCCDDDEEEFFFGGG","D","HHHHIIIIJJJJKKKKLLLLMMMM"
83 "","NNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","",
84 "OOOPPPQQQRRRSSS","","","","","","","","","","","","","","OOPPQQRRSSTTUUVV"
86 "N","M","L","L","P","N","O","O","L","","","S","P","T","Q","Z","C","","D","N"
88 "","U","U","U","","T","","","","","","","","","","","","","","W"
95 static void *fsnd
,*pauksnd
,*trupsnd
;
96 static void *snd
[MN_TN
][5],*impsitsnd
[2],*impdthsnd
[2],*firsnd
,*slopsnd
,*gsnd
[4];
97 static void *swgsnd
,*pchsnd
,*telesnd
;
98 static void *positsnd
[3],*podthsnd
[3];
99 static mnsz_t mnsz
[MN_TN
+1]={
100 //rad ht life pain rv jv slop min_pn
101 0, 0, 0, 0, 0, 0, 0, 0, // none
102 15, 28, 60, 20, 7,10, 0, 10, // demon
103 10, 28, 25, 15, 3,10, 30, 0, // imp
104 10, 28, 15, 10, 3,10, 30, 0, // zomby
105 10, 28, 20, 10, 3,10, 30, 0, // sergeant
106 20, 55, 500, 70, 5,10, 0, 50, // cyberdemon
107 12, 28, 60, 20, 3,10, 30, 10, // chaingunner
108 12, 32, 150, 40, 3,10, 0, 30, // baron of hell
109 12, 32, 75, 40, 3,10, 0, 30, // hell knight
110 15, 28, 100, 10, 4, 4, 0, 0, // cacodemon
111 8, 18, 60, 10, 4, 4, 0, 0, // lost soul
112 15, 28, 100, 10, 4, 4, 0, 0, // pain elemental
113 64, 50, 500, 70, 4,10, 0, 50, // spider mastermind
114 25, 27, 150, 20, 4,10, 0, 0, // arachnotron
115 18, 30, 200, 40, 3, 7, 0, 20, // mancubus
116 17, 36, 200, 40, 6,11, 0, 20, // revenant
117 17, 36, 150, 30, 7,12, 0, 10, // archvile
118 5, 5, 35, 20,14, 6, 0, 10, // fish
119 5, 17, 20, 0, 7, 6, 0, 0, // barrel
120 17, 38, 20, 40, 3, 6, 0, 20, // robot
121 8, 26, 400, 70, 8,10, 30, 50 // man
124 void setst (int i
, int st
) {
130 if(st
!=DEAD
&& st
!=REVIVE
) return;
134 switch(mn
[i
].st
=st
) {
135 case SLEEP
: a
=sleepanim
[t
];break;
136 case PAIN
: a
=painanim
[t
];break;
137 case WAIT
: a
=waitanim
[t
];break;
139 case RUN
: case RUNOUT
:
140 case GO
: a
=goanim
[t
];break;
142 if(t
==MN_SKEL
-1) {a
="KKKKJJ";break;}
143 if(t
==MN_ROBO
-1) {a
="MN";break;}
144 case ATTACK
: a
=attackanim
[t
];
145 if(st
==ATTACK
&& t
==MN_VILE
-1) a
="[[\\\\]]";
148 if(g_map
==9 && t
==MN_BSP
-1) Z_sound(pauksnd
,128);
152 if(mn
[i
].ap
==slopanim
[t
]) a
=messanim
[t
];
153 if(t
==MN_BARREL
-1) {mn
[i
].t
=0;}
156 a
=(mn
[i
].ap
==messanim
[t
])?slopanim
[t
]:dieanim
[t
];
157 mn
[i
].ac
=strlen(a
)-1;
158 mn
[i
].o
.r
=mnsz
[t
+1].r
;mn
[i
].o
.h
=mnsz
[t
+1].h
;
159 mn
[i
].life
=mnsz
[t
+1].l
;mn
[i
].ammo
=mn
[i
].pain
=0;
166 #define GGAS_TOTAL (MN__LAST-MN_DEMON+16+10)
168 void MN_alloc (void) {
170 static char sn
[MN_TN
][5][6]={
171 {"DMACT","DMPAIN","SGTATK","SGTSIT","SGTDTH"},
172 {"BGACT","POPAIN","CLAW","",""},
173 {"POSACT","POPAIN","","",""},
174 {"POSACT","POPAIN","","",""},
175 {"","DMPAIN","HOOF","CYBSIT","CYBDTH"},
176 {"POSACT","POPAIN","","",""},
177 {"","DMPAIN","","BRSSIT","BRSDTH"},
178 {"","DMPAIN","","KNTSIT","KNTDTH"},
179 {"DMACT","DMPAIN","","CACSIT","CACDTH"},
180 {"DMACT","DMPAIN","SKLATK","SKLATK","FIRXPL"},
181 {"DMACT","PEPAIN","","PESIT","PEDTH"},
182 {"","DMPAIN","METAL","SPISIT","SPIDTH"},
183 {"BSPACT","DMPAIN","BSPWLK","BSPSIT","BSPDTH"},
184 {"DMACT","MNPAIN","MANATK","MANSIT","MANDTH"},
185 {"SKEACT","POPAIN","SKEATK","SKESIT","SKEDTH"},
186 {"VILACT","VIPAIN","VILATK","VILSIT","VILDTH"},
187 {"","","BITE1","",""},
188 {"","","","","BAREXP"},
189 {"BSPACT","","BSPWLK","BSPSIT","BSPDTH"},
190 {"HAHA1","PLPAIN","","STOP1","PDIEHI"}
192 static char gsn
[6]="GOOD0";
193 for(j
=0;j
<MN_TN
;++j
) {
196 snd
[j
][i
]=Z_getsnd(sn
[j
][i
]);
199 logo_gas(j
+5,GGAS_TOTAL
);
201 impsitsnd
[0]=Z_getsnd("BGSIT1");
202 impsitsnd
[1]=Z_getsnd("BGSIT2");
203 impdthsnd
[0]=Z_getsnd("BGDTH1");
204 impdthsnd
[1]=Z_getsnd("BGDTH2");
205 positsnd
[0]=Z_getsnd("POSIT1");
206 positsnd
[1]=Z_getsnd("POSIT2");
207 positsnd
[2]=Z_getsnd("POSIT3");
208 podthsnd
[0]=Z_getsnd("PODTH1");
209 podthsnd
[1]=Z_getsnd("PODTH2");
210 podthsnd
[2]=Z_getsnd("PODTH3");
211 fsnd
=Z_getsnd("FLAME");
212 firsnd
=Z_getsnd("FIRSHT");
213 slopsnd
=Z_getsnd("SLOP");
214 swgsnd
=Z_getsnd("SKESWG");
215 pchsnd
=Z_getsnd("SKEPCH");
216 telesnd
=Z_getsnd("TELEPT");
217 pauksnd
=Z_getsnd("PAUK1");
218 trupsnd
=Z_getsnd("UTRUP");
219 for(i
=0;i
<4;++i
) {gsn
[4]=i
+'1';gsnd
[i
]=Z_getsnd(gsn
);}
222 void MN_init (void) {
224 for(i
=0;i
<MAXMN
;++i
) {mn
[i
].t
=0;mn
[i
].st
=SLEEP
;}
228 int MN_spawn (int x
, int y
, byte d
, int t
) {
231 if(g_dm
&& nomon
&& t
<MN_PL_DEAD
) return -1;
232 for(i
=0;i
<MAXMN
;++i
) if(!mn
[i
].t
) goto ok
;
233 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
>=MN_PL_DEAD
) goto ok
;
236 mn
[i
].o
.x
=x
;mn
[i
].o
.y
=y
;
237 mn
[i
].o
.xv
=mn
[i
].o
.yv
=mn
[i
].o
.vx
=mn
[i
].o
.vy
=0;
241 mn
[i
].o
.r
=mnsz
[t
].r
;mn
[i
].o
.h
=mnsz
[t
].h
;
242 mn
[i
].life
=mnsz
[t
].l
;
243 setst(i
,SLEEP
);mn
[i
].s
=myrand(18);
245 }else {mn
[i
].o
.r
=8;mn
[i
].o
.h
=6;mn
[i
].life
=0;mn
[i
].st
=DEAD
;}
246 mn
[i
].aim
=-3;mn
[i
].atm
=0;
253 int MN_spawn_deadpl (obj_t
*o
, byte c
, int t
) {
256 if((i
=MN_spawn(o
->x
,o
->y
,c
,t
+MN_PL_DEAD
))==-1) return -1;
260 static int isfriend(int a
,int b
) {
261 if(a
==MN_BARREL
|| b
==MN_BARREL
) return 1;
263 case MN_IMP
: case MN_DEMON
:
264 case MN_BARON
: case MN_KNIGHT
:
265 case MN_CACO
: case MN_SOUL
:
266 case MN_MANCUB
: case MN_SKEL
:
270 if(a
==MN_SOUL
&& b
==MN_PAIN
) return 1;
271 if(b
==MN_SOUL
&& a
==MN_PAIN
) return 1;
275 static int MN_findnewprey(int i
) {
279 if(_2pl
) b
=!PL_isdead(&pl2
); else b
=0;
281 if(b
) mn
[i
].aim
=(abs(mn
[i
].o
.x
-pl1
.o
.x
)+abs(mn
[i
].o
.y
-pl1
.o
.y
)
282 <= abs(mn
[i
].o
.x
-pl2
.o
.x
)+abs(mn
[i
].o
.y
-pl2
.o
.y
))?-1:-2;
287 for(a
=0,b
=32000,mn
[i
].aim
=-3;a
<MAXMN
;++a
)
288 if(mn
[a
].t
&& mn
[a
].st
!=DEAD
&& a
!=i
&& !isfriend(mn
[a
].t
,mn
[i
].t
))
289 if((l
=abs(mn
[i
].o
.x
-mn
[a
].o
.x
)+abs(mn
[i
].o
.y
-mn
[a
].o
.y
))<b
)
291 if(mn
[i
].aim
<0) {mn
[i
].atm
=MAX_ATM
;return 0;} else mn
[i
].atm
=0;
297 int Z_getobjpos (int i
, obj_t
*o
) {
298 if(i
==-1) {*o
=pl1
.o
;return !PL_isdead(&pl1
);}
299 if(_2pl
) if(i
==-2) {*o
=pl2
.o
;return !PL_isdead(&pl2
);}
300 if(i
>=0 && i
<MAXMN
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
301 {*o
=mn
[i
].o
;return 1;}
305 static void *wakeupsnd(int t
) {
307 case MN_IMP
: return impsitsnd
[myrand(2)];
308 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
309 return positsnd
[myrand(3)];
314 static void *dthsnd(int t
) {
316 case MN_IMP
: return impdthsnd
[myrand(2)];
317 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
318 return podthsnd
[myrand(3)];
323 static int canshoot(int t
) {
325 case MN_DEMON
: case MN_FISH
: case MN_BARREL
:
331 static int shoot(int i
,obj_t
*o
,int n
) {
334 if(mn
[i
].ammo
<0) return 0;
335 if(!n
) switch(mn
[i
].t
) {
336 case MN_FISH
: case MN_BARREL
:
337 case MN_DEMON
: return 0;
341 if(++mn
[i
].ammo
>=50) mn
[i
].ammo
=(mn
[i
].t
==MN_ROBO
)?-200:-50;
346 if(++mn
[i
].ammo
>=5) mn
[i
].ammo
=-50;
349 if(++mn
[i
].ammo
>=100) mn
[i
].ammo
=-50;
352 if(rand()&1) return 0;
353 if(++mn
[i
].ammo
>=10) mn
[i
].ammo
=-50;
355 case MN_BARON
: case MN_KNIGHT
:
356 if(rand()&7) return 0;
359 if(rand()&31) return 0;
362 if(rand()&7) return 0;
365 if(rand()&7) return 0;
368 if(rand()&15) return 0;
370 if(!Z_look(&mn
[i
].o
,o
,mn
[i
].d
)) return 0;
372 mn
[i
].tx
=o
->x
+(o
->xv
+o
->vx
)*6;mn
[i
].ty
=o
->y
-o
->h
/2+(o
->yv
+o
->vy
)*6;
373 if(abs(mn
[i
].tx
-mn
[i
].o
.x
)<abs(mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2)) return 0;
375 case MN_IMP
: case MN_BARON
: case MN_KNIGHT
: case MN_CACO
:
376 setst(i
,SHOOT
);Z_sound(firsnd
,128);break;
378 setst(i
,SHOOT
);Z_sound(snd
[MN_SKEL
-1][2],128);break;
380 mn
[i
].tx
=o
->x
;mn
[i
].ty
=o
->y
;
381 setst(i
,SHOOT
);Z_sound(fsnd
,128);
382 Z_sound(snd
[MN_VILE
-1][2],128);break;
384 setst(i
,ATTACK
);Z_sound(snd
[MN_SOUL
-1][2],128);
385 yd
=mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2;xd
=mn
[i
].tx
-mn
[i
].o
.x
;
386 if(!(m
=max(abs(xd
),abs(yd
)))) m
=1;
387 mn
[i
].o
.xv
=xd
*16/m
;mn
[i
].o
.yv
=yd
*16/m
;
389 case MN_MANCUB
: if(mn
[i
].ammo
==1) Z_sound(snd
[MN_MANCUB
-1][2],128);
390 case MN_ZOMBY
: case MN_SERG
: case MN_BSP
: case MN_ROBO
:
391 case MN_CYBER
: case MN_CGUN
: case MN_SPIDER
:
392 case MN_PAIN
: case MN_MAN
:
393 setst(i
,SHOOT
);break;
400 static int kick(int i
,obj_t
*o
) {
403 setst(i
,ATTACK
);return 1;
405 setst(i
,ATTACK
);Z_sound(snd
[0][2],128);return 1;
407 setst(i
,ATTACK
);Z_sound(snd
[1][2],128);return 1;
409 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
411 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
412 case MN_BARON
: case MN_KNIGHT
: case MN_CACO
: case MN_MANCUB
:
418 static int iscorpse(obj_t
*o
,int n
) {
421 if(!n
) if(rand()&7) return -3;
422 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) if(mn
[i
].st
==DEAD
)
423 if(Z_overlap(o
,&mn
[i
].o
)) switch(mn
[i
].t
) {
424 case MN_SOUL
: case MN_PAIN
:
425 case MN_CYBER
: case MN_SPIDER
:
426 case MN_PL_DEAD
: case MN_PL_MESS
:
427 case MN_VILE
: case MN_BARREL
:
435 static int Z_hitobj (int obj
, int d
, int own
, int t
) {
437 if(obj
==-1) return PL_hit(&pl1
,d
,own
,t
);
438 else if(obj
==-2 && _2pl
) return PL_hit(&pl2
,d
,own
,t
);
439 else if(obj
<0 || obj
>=MAXMN
) return 0;
440 if(mn
[obj
].t
) return MN_hit(obj
,d
,own
,t
);
447 static int pt_x
=0,pt_xs
=1,pt_y
=0,pt_ys
=1;
449 if(abs(pt_x
+=pt_xs
) > 123) pt_xs
=-pt_xs
;
450 if(abs(pt_y
+=pt_ys
) > 50) pt_ys
=-pt_ys
;
451 if(gsndt
>0) if(--gsndt
==0) {
452 Z_sound(gsnd
[myrand(4)],128);
454 for(i
=0;i
<MAXMN
;++i
) if((t
=mn
[i
].t
)!=0) {
457 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) break;
458 case MN_SOUL
: case MN_PAIN
: case MN_CACO
:
459 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
) --mn
[i
].o
.yv
;
461 }z_mon
=1;st
=Z_moveobj(&mn
[i
].o
);z_mon
=0;
462 BM_mark(&mn
[i
].o
,BM_MONSTER
);
464 if(t
==MN_ROBO
) g_exit
=1;
465 mn
[i
].t
=0;--mnum
;continue;
467 if(st
&Z_HITWATER
) Z_splash(&mn
[i
].o
,mn
[i
].o
.r
+mn
[i
].o
.h
);
468 SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,8,i
);
471 SMK_flame(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,
472 mn
[i
].o
.xv
+mn
[i
].o
.vx
,mn
[i
].o
.yv
+mn
[i
].o
.vy
,
473 mn
[i
].o
.r
/2,mn
[i
].o
.h
/2,rand()%(200*2+1)-200,-500,1,mn
[i
].fobj
);
475 if(st
&Z_INWATER
) mn
[i
].ftime
=0;
476 if(mn
[i
].st
==DEAD
) continue;
477 if(st
&Z_INWATER
) if(!(rand()&31)) switch(t
) {
480 case MN_ROBO
: case MN_BARREL
:
481 case MN_PL_DEAD
: case MN_PL_MESS
:
482 FX_bubble(mn
[i
].o
.x
+((rand()&1)*2-1)*myrand(mn
[i
].o
.r
+1),
483 mn
[i
].o
.y
-myrand(mn
[i
].o
.h
+1),0,0,1
487 FX_bubble(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
*3/4,0,0,5);
492 if(!mn
[i
].ap
[++mn
[i
].ac
]) {
493 mn
[i
].ac
=0;if(mn
[i
].st
==DIE
|| mn
[i
].st
==DEAD
) {mn
[i
].t
=0;}
494 }else if(mn
[i
].st
==DIE
&& mn
[i
].ac
==2) Z_explode(mn
[i
].o
.x
,mn
[i
].o
.y
-8,30,mn
[i
].aim
);
497 if(t
==MN_SOUL
) if(st
&Z_HITAIR
) Z_set_speed(&mn
[i
].o
,16);
498 if(mn
[i
].ammo
<0) ++mn
[i
].ammo
;
500 if(st
&Z_INWATER
) mn
[i
].o
.yv
=-4;
504 if(mn
[i
].pain
>=mnsz
[t
].mp
)
505 {mn
[i
].pain
=mnsz
[t
].mp
;Z_sound(snd
[t
-1][1],128);}
506 if((mn
[i
].pain
-=5)<=mnsz
[t
].minp
)
507 {setst(i
,GO
);mn
[i
].pain
=0;mn
[i
].ammo
=-9;}
510 if(++mn
[i
].s
>=18) mn
[i
].s
=0; else break;
511 if(Z_look(&mn
[i
].o
,&pl1
.o
,mn
[i
].d
))
512 {setst(i
,GO
);mn
[i
].aim
=-1;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
513 if(_2pl
) if(Z_look(&mn
[i
].o
,&pl2
.o
,mn
[i
].d
))
514 {setst(i
,GO
);mn
[i
].aim
=-2;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
517 if(--mn
[i
].s
<0) setst(i
,GO
);
520 if(st
&Z_BLOCK
) {mn
[i
].d
^=1;setst(i
,RUNOUT
);mn
[i
].s
=40;break;}
521 if(t
==MN_VILE
) if(iscorpse(&mn
[i
].o
,0)>=0) {
522 setst(i
,ATTACK
);mn
[i
].o
.xv
=0;break;
524 if(!Z_getobjpos(mn
[i
].aim
,&o
) || mn
[i
].atm
>MAX_ATM
)
525 if(!MN_findnewprey(i
)) {
527 o
.x
=mn
[i
].o
.x
+pt_x
;o
.y
=mn
[i
].o
.y
+pt_y
;
528 o
.xv
=o
.vx
=o
.yv
=o
.vy
=o
.r
=0;o
.h
=1;
529 }else Z_getobjpos(mn
[i
].aim
,&o
);
530 if(Z_overlap(&mn
[i
].o
,&o
)) {
532 if(kick(i
,&o
)) break;
535 sy
=o
.y
-o
.h
/2-mn
[i
].o
.y
+mn
[i
].o
.h
/2;
536 if(!(st
&Z_BLOCK
)) if(abs(sx
)<20)
537 if(t
!=MN_FISH
) {setst(i
,RUN
);mn
[i
].s
=15;mn
[i
].d
=rand()&1;break;}
539 if(SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,2,i
))
540 {setst(i
,WAIT
);mn
[i
].s
=4;break;}
542 case MN_CACO
: case MN_SOUL
: case MN_PAIN
: case MN_FISH
:
545 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
546 {mn
[i
].o
.yv
=-mnsz
[t
].jv
;setst(i
,CLIMB
);break;}
551 if(abs(sx
)>abs(sy
)) if(shoot(i
,&o
,0)) break;
555 if(!(st
&Z_INWATER
)) {
556 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
)) {
558 mn
[i
].o
.vx
+=rand()%17
-8;
559 }setst(i
,PAIN
);mn
[i
].pain
+=50;break;
561 case MN_CACO
: case MN_SOUL
: case MN_PAIN
:
562 if(abs(sy
)>4) mn
[i
].o
.yv
=(sy
<0)?-4:4; else mn
[i
].o
.yv
=0;
563 if(t
==MN_FISH
) if(mn
[i
].o
.yv
<0)
564 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
-8,mn
[i
].o
.r
,mn
[i
].o
.h
))
565 {mn
[i
].o
.yv
=0;setst(i
,RUN
);mn
[i
].d
=rand()&1;mn
[i
].s
=20;}
568 if(sy
<-20) if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
569 if(!(rand()&3)) mn
[i
].o
.yv
=-mnsz
[t
].jv
;
573 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
575 mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
576 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
577 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
580 if(st
&Z_BLOCK
) {setst(i
,RUNOUT
);mn
[i
].d
^=1;mn
[i
].s
=40;break;}
581 if(--mn
[i
].s
<=0 || ((st
&Z_HITWALL
) && mn
[i
].o
.yv
+mn
[i
].o
.vy
==0)) {
582 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
583 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
584 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
585 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
586 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
589 if(!(st
&Z_BLOCK
) && mn
[i
].s
>0) mn
[i
].s
=0;
591 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
592 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
593 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
594 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
595 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
598 if(mn
[i
].o
.yv
+mn
[i
].o
.vy
>=0 || !(st
&Z_HITWALL
)) {
599 setst(i
,GO
);mn
[i
].s
=0;
600 if(st
&(Z_HITWALL
|Z_BLOCK
)) {mn
[i
].d
^=1;setst(i
,RUN
);mn
[i
].s
=15;}
601 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
602 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
603 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
607 if(t
==MN_SOUL
) {if(st
&(Z_HITWALL
|Z_HITCEIL
|Z_HITLAND
)) setst(i
,GO
); break;}
608 if(t
!=MN_FISH
) mn
[i
].o
.xv
=Z_dec(mn
[i
].o
.xv
,1);
609 if(t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
610 if(!Z_getobjpos(mn
[i
].aim
,&o
)) {setst(i
,GO
);break;}
611 if(!Z_look(&mn
[i
].o
,&o
,mn
[i
].d
)) {setst(i
,GO
);break;}
612 if(Z_inwater(o
.x
,o
.y
,o
.r
,o
.h
)) {setst(i
,GO
);break;}
613 mn
[i
].tx
=o
.x
;mn
[i
].ty
=o
.y
;
614 Z_hitobj(mn
[i
].aim
,2,i
,HIT_SOME
);
617 if(mn
[i
].st
==REVIVE
) {
618 if(--mn
[i
].ac
==0) setst(i
,GO
);
620 if(!mn
[i
].ap
[mn
[i
].ac
]) switch(mn
[i
].st
) {
623 case MN_SOUL
: mn
[i
].ac
=0;
626 if(Z_hit(&mn
[i
].o
,15,i
,HIT_SOME
)) if(t
==MN_SOUL
) setst(i
,GO
);
629 if(Z_hit(&mn
[i
].o
,10,i
,HIT_SOME
))
630 Z_sound(snd
[MN_FISH
-1][2],128);
632 case MN_SKEL
: case MN_ROBO
:
633 o
=mn
[i
].o
;o
.xv
=mn
[i
].d
?50:-50;
634 if(Z_hit(&o
,50,i
,HIT_SOME
)) Z_sound(pchsnd
,128);
637 sx
=iscorpse(&mn
[i
].o
,1);
639 if(!mn
[sx
].t
|| mn
[sx
].st
!=DEAD
) break;
640 setst(sx
,REVIVE
);Z_sound(slopsnd
,128);
641 hit_xv
=hit_yv
=0;MN_hit(i
,5,-3,HIT_SOME
);
643 }if(t
!=MN_SOUL
&& mn
[i
].st
!=DIE
) setst(i
,GO
);
648 WP_ball1(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
651 WP_pistol(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
654 WP_shotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
657 WP_dshotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
658 mn
[i
].ammo
=-36;break;
660 WP_rocket(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
663 WP_revf(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
,mn
[i
].aim
);
667 WP_mgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
670 WP_aplasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
673 WP_plasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*15,mn
[i
].o
.y
-30,mn
[i
].tx
,mn
[i
].ty
,i
);
676 WP_manfire(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
678 case MN_BARON
: case MN_KNIGHT
:
679 WP_ball7(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
682 WP_ball2(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
685 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].d
,MN_SOUL
))==-1) break;
686 Z_getobjpos(mn
[sx
].aim
=mn
[i
].aim
,&o
);mn
[sx
].atm
=0;
690 if(t
==MN_CGUN
|| t
==MN_SPIDER
|| t
==MN_BSP
|| t
==MN_MANCUB
|| t
==MN_ROBO
)
691 if(!Z_getobjpos(mn
[i
].aim
,&o
)) MN_findnewprey(i
);
692 else if(shoot(i
,&o
,0)) break;
696 if(t
==MN_PAIN
|| t
==MN_SOUL
) mn
[i
].ftime
=0;
698 if((sx
=MN_spawn(mn
[i
].o
.x
-15,mn
[i
].o
.y
,0,MN_SOUL
))==-1) break;
700 if((sx
=MN_spawn(mn
[i
].o
.x
+15,mn
[i
].o
.y
,1,MN_SOUL
))==-1) break;
702 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
-10,1,MN_SOUL
))==-1) break;
708 case GO
: case RUN
: case CLIMB
: case RUNOUT
:
709 if(t
==MN_CYBER
|| t
==MN_SPIDER
|| t
==MN_BSP
) {
710 if(mn
[i
].ac
==0 || mn
[i
].ac
==6) Z_sound(snd
[t
-1][2],128);
712 if(mn
[i
].ac
==0 || mn
[i
].ac
==12) Z_sound(snd
[t
-1][2],128);
717 void MN_mark (void) {
719 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
!=0) BM_mark(&mn
[i
].o
,BM_MONSTER
);
722 int MN_hit(int n
,int d
,int o
,int t
) {
725 if(mn
[n
].st
==DEAD
|| mn
[n
].st
==DIE
) return 0;
727 if(t
!=HIT_ROCKET
&& t
!=HIT_ELECTRO
) return 0;
728 if(mn
[n
].t
==MN_CYBER
|| mn
[n
].t
==MN_BARREL
) return 1;
731 if(mn
[o
].t
==MN_SOUL
&& mn
[n
].t
==MN_PAIN
) return 0;
732 if(mn
[o
].t
==mn
[n
].t
) switch(mn
[n
].t
) {
733 case MN_IMP
: case MN_DEMON
:
734 case MN_BARON
: case MN_KNIGHT
:
735 case MN_CACO
: case MN_SOUL
:
736 case MN_MANCUB
: case MN_SKEL
:
741 if(t
==HIT_FLAME
) if(mn
[n
].ftime
&& mn
[n
].fobj
==o
) {if(g_time
&31) return 1;}
742 else {mn
[n
].ftime
=255;mn
[n
].fobj
=o
;}
743 if(t
==HIT_ELECTRO
) if(mn
[n
].t
==MN_FISH
)
744 {setst(n
,RUN
);mn
[n
].s
=20;mn
[n
].d
=rand()&1;return 1;}
745 if(t
==HIT_TRAP
) mn
[n
].life
=-100;
746 if(mn
[n
].t
==MN_ROBO
) d
=0;
747 if((mn
[n
].life
-=d
)<=0) --mnum
;
748 if(!mn
[n
].pain
) mn
[n
].pain
=3;
751 if(mn
[n
].pain
>=mnsz
[mn
[n
].t
].minp
) setst(n
,PAIN
);
753 if(mn
[n
].t
!=MN_BARREL
)
754 DOT_blood(mn
[n
].o
.x
,mn
[n
].o
.y
-mn
[n
].o
.h
/2,hit_xv
,hit_yv
,d
*2);
755 mn
[n
].aim
=o
;mn
[n
].atm
=0;
757 if(mn
[n
].t
!=MN_BARREL
)
758 if(o
==-1) ++pl1
.kills
;
759 else if(o
==-2) ++pl2
.kills
;
762 case MN_ZOMBY
: i
=I_CLIP
;break;
763 case MN_SERG
: i
=I_SGUN
;break;
764 case MN_CGUN
: i
=I_MGUN
;break;
765 case MN_MAN
: i
=I_KEYR
;break;
767 }if(i
) IT_spawn(mn
[n
].o
.x
,mn
[n
].o
.y
,i
);
768 mn
[n
].o
.xv
=0;mn
[n
].o
.h
=6;
769 if(mn
[n
].life
<=-mnsz
[mn
[n
].t
].sp
)
771 case MN_IMP
: case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
773 mn
[n
].ap
=slopanim
[mn
[n
].t
-1];
774 Z_sound(slopsnd
,128);
776 case MN_BSP
: if(g_map
==9) break;
778 Z_sound(dthsnd(mn
[n
].t
),128);
780 else if(mn
[n
].t
!=MN_BSP
|| g_map
!=9) Z_sound(dthsnd(mn
[n
].t
),128);
782 }else if(mn
[n
].st
==SLEEP
) {setst(n
,GO
);mn
[n
].pain
=mnsz
[mn
[n
].t
].mp
;}
786 #define hit(o,x,y) (y<=o.y && y>o.y-o.h && x>=o.x-o.r && x<=o.x+o.r)
788 int Z_gunhit (int x
, int y
, int o
, int xv
, int yv
) {
791 if(o
!=-1) if(hit(pl1
.o
,x
,y
)) if(PL_hit(&pl1
,3,o
,HIT_SOME
))
792 {pl1
.o
.vx
+=xv
;pl1
.o
.vy
+=yv
;return -1;}
793 if(_2pl
&& o
!=-2) if(hit(pl2
.o
,x
,y
)) if(PL_hit(&pl2
,3,o
,HIT_SOME
))
794 {pl2
.o
.vx
+=xv
;pl2
.o
.vy
+=yv
;return -2;}
796 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& o
!=i
)
797 if(hit(mn
[i
].o
,x
,y
)) if(MN_hit(i
,3,o
,HIT_SOME
))
798 {mn
[i
].o
.vx
+=xv
;mn
[i
].o
.vy
+=yv
;return 1;}
802 static void goodsnd(void) {
807 int Z_hit (obj_t
*o
, int d
, int own
, int t
) {
812 if(Z_overlap(o
,&pl1
.o
)) if(PL_hit(&pl1
,d
,own
,t
)) {
813 pl1
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
814 pl1
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
815 if(t
==HIT_BFG
) goodsnd();
818 if(_2pl
) if(Z_overlap(o
,&pl2
.o
)) if(PL_hit(&pl2
,d
,own
,t
)) {
819 pl2
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
820 pl2
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
821 if(t
==HIT_BFG
) goodsnd();
825 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
)
826 if(Z_overlap(o
,&mn
[i
].o
)) if(MN_hit(i
,d
,own
,t
)) {
827 mn
[i
].o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
828 mn
[i
].o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
834 void MN_killedp (void) {
836 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
==MN_MAN
)
837 if(mn
[i
].st
!=DEAD
&& mn
[i
].st
!=DIE
&& mn
[i
].st
!=SLEEP
)
838 Z_sound(trupsnd
,128);
841 void Z_explode (int x
,int y
,int rad
,int own
) {
845 if(x
<-100 || x
>FLDW
*CELW
+100) return;
846 if(y
<-100 || y
>FLDH
*CELH
+100) return;
848 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
849 if((long)dx
*dx
+(long)dy
*dy
<r
) {
850 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
851 pl1
.o
.vx
+=hit_xv
=dx
*10/m
;
852 pl1
.o
.vy
+=hit_yv
=dy
*10/m
;
853 PL_hit(&pl1
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
856 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
857 if((long)dx
*dx
+(long)dy
*dy
<r
) {
858 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
859 pl2
.o
.vx
+=hit_xv
=dx
*10/m
;
860 pl2
.o
.vy
+=hit_yv
=dy
*10/m
;
861 PL_hit(&pl2
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
864 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
865 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
866 if((long)dx
*dx
+(long)dy
*dy
<r
) {
867 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
868 mn
[i
].o
.vx
+=hit_xv
=dx
*10/m
;
869 mn
[i
].o
.vy
+=hit_yv
=dy
*10/m
;
870 MN_hit(i
,mn
[i
].o
.r
*10*(rad
-m
)/rad
,own
,HIT_ROCKET
);
875 void Z_bfg9000 (int x
,int y
,int own
) {
879 if(x
<-100 || x
>FLDW
*CELW
+100) return;
880 if(y
<-100 || y
>FLDH
*CELH
+100) return;
881 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
882 if(own
!=-1) if((long)dx
*dx
+(long)dy
*dy
<16000)
883 if(Z_cansee(x
,y
,pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2)) {
884 if(PL_hit(&pl1
,50,own
,HIT_SOME
))
885 WP_bfghit(pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2,own
);
888 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
889 if(own
!=-2) if((long)dx
*dx
+(long)dy
*dy
<16000)
890 if(Z_cansee(x
,y
,pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2)) {
891 if(PL_hit(&pl2
,50,own
,HIT_SOME
))
892 WP_bfghit(pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2,own
);
895 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& own
!=i
) {
896 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
897 if((long)dx
*dx
+(long)dy
*dy
<16000)
898 if(Z_cansee(x
,y
,mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2)) {
899 if(MN_hit(i
,50,own
,HIT_SOME
))
900 WP_bfghit(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,own
);
905 int Z_chktrap (int t
, int d
, int o
, int ht
) {
910 if(Z_istrapped(pl1
.o
.x
,pl1
.o
.y
,pl1
.o
.r
,pl1
.o
.h
)) {
912 if(t
) PL_hit(&pl1
,d
,o
,ht
);
914 if(_2pl
) if(Z_istrapped(pl2
.o
.x
,pl2
.o
.y
,pl2
.o
.r
,pl2
.o
.h
)) {
916 if(t
) PL_hit(&pl2
,d
,o
,ht
);
918 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
919 if(Z_istrapped(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) {
921 if(t
) MN_hit(i
,d
,o
,ht
);
926 void Z_teleobj (int o
, int x
, int y
) {
930 else if(o
==-2) p
=&pl2
.o
;
931 else if(o
>=0 && o
<MAXMN
) p
=&mn
[o
].o
;
933 FX_tfog(p
->x
,p
->y
);FX_tfog(p
->x
=x
,p
->y
=y
);
934 Z_sound(telesnd
,128);
937 void MN_warning (int l
,int t
,int r
,int b
) {
940 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].t
!=MN_CACO
&& mn
[i
].t
!=MN_SOUL
941 && mn
[i
].t
!=MN_PAIN
&& mn
[i
].t
!=MN_FISH
)
942 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
&& mn
[i
].st
!=SLEEP
)
943 if(mn
[i
].o
.x
+mn
[i
].o
.r
>=l
&& mn
[i
].o
.x
-mn
[i
].o
.r
<=r
944 && mn
[i
].o
.y
>=t
&& mn
[i
].o
.y
-mn
[i
].o
.h
<=b
)
945 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
946 mn
[i
].o
.yv
=-mnsz
[mn
[i
].t
].jv
;